+azorius (17)
Whenever a permanent is returned to your hand, you may pay . If you do, draw a card.
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add .
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
: Add or .
, , Sacrifice Azorius Cluestone: Draw a card.
Flying, protection from enchantments
Azorius Guildgate enters the battlefield tapped.
: Tap target creature.
: Counter target activated ability. (Mana abilities can't be targeted.)
Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
Vigilance
Azorius Knight-Arbiter can't be blocked.
, , Sacrifice Azorius Locket: Draw two cards.
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
, : Add .
Flying, first strike
Creatures your opponents control get -1/-0.
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
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