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Abattoir Ghoul
Abattoir Ghoul 3Black (4)
Creature — Zombie (3/2)

First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

Duel Decks: Blessed vs. Cursed (Uncommon)
Other Versions
Innistrad (Uncommon)
Abzan Battle Priest
Abzan Battle Priest 3White (4)
Creature — Human Cleric (3/2)

Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

March of the Machine Commander (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Iconic Masters (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Academic Probation
Academic Probation 1White (2)
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Strixhaven: School of Mages (Rare)
Ace's Baseball Bat
Ace's Baseball Bat 2 (2)
Legendary Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.

Equip legendary creature 1

Equip 3

Doctor Who Commander (Rare)
Acrobatic Leap
Acrobatic Leap White (1)
Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

The Lost Caverns of Ixalan (Common)
Acrobatic Maneuver
Acrobatic Maneuver 2White (3)
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Akki Battle Squad
Akki Battle Squad 5Red (6)
Creature — Goblin Samurai (6/6)

Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty Commander (Rare)
Akoum Battlesinger
Akoum Battlesinger 1Red (2)
Creature — Human Berserker Ally (1/1)

Haste

Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

Worldwake (Common)
Ana Battlemage
Ana Battlemage 2Green (3)
Creature — Human Wizard (2/2)

Kicker 2Blue and/or 1Black <I>(You may pay an additional </I>2Blue<I> and/or </I>1Black<I> as you cast this spell.)</I>

When Ana Battlemage enters the battlefield, if it was kicked with its 2Blue kicker, target player discards three cards.

When Ana Battlemage enters the battlefield, if it was kicked with its 1Black kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

Planar Chaos (Uncommon)
Arcee, Acrobatic Coupe
Arcee, Acrobatic Coupe (0)
Legendary Artifact — Vehicle (2/2)

Living metal (As long as it's your turn, this Vehicle is also a creature.)

Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.

The Brothers' War Transformers Cards (Mythic Rare)
Ashnod's Battle Gear
Ashnod's Battle Gear 2 (2)
Artifact

You may choose not to untap Ashnod's Battle Gear during your untap step.

2, Tap: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.

Antiquities (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Assault // Battery (Assault)
Assault // Battery (Assault) Red (1)
Sorcery

Assault deals 2 damage to any target.

Dominaria Remastered (Uncommon)
Other Versions
Invasion (Uncommon)
Time Spiral "Timeshifted" (Special)
Planechase (Uncommon)
Atomwheel Acrobats
Atomwheel Acrobats 3Green (4)
Creature — Elf Performer (3/2)

Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.

2Green: Roll a six-sided die.

Unfinity (Common)
Aven Battle Priest
Aven Battle Priest 5White (6)
Creature — Bird Cleric (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Battle Priest enters the battlefield, you gain 3 life.

Magic Origins (Common)
Balmor, Battlemage Captain
Balmor, Battlemage Captain BlueRed (2)
Legendary Creature — Bird Wizard (1/3)

Flying

Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

Dominaria United (Uncommon)
Bant Battlemage
Bant Battlemage 2White (3)
Creature — Human Wizard (2/2)

Green, Tap: Target creature gains trample until end of turn.

Blue, Tap: Target creature gains flying until end of turn.

Shards of Alara (Uncommon)
Barbed Batterfist
Barbed Batterfist 1Red (2)
Artifact — Equipment

For Mirrodin (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +1/-1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Phyrexia: All Will Be One (Common)
Barbed Battlegear
Barbed Battlegear 3 (3)
Artifact — Equipment

Equipped creature gets +4/-1.

Equip 2

Scars of Mirrodin (Uncommon)
Bartizan Bats
Bartizan Bats 3Black (4)
Creature — Bat (3/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Core Set 2020 (Common)
Other Versions
Guilds of Ravnica (Common)
Basandra, Battle Seraph
Basandra, Battle Seraph 3RedWhite (5)
Legendary Creature — Angel (4/4)

Flying

Players can't cast spells during combat.

Red: Target creature attacks this turn if able.

Commander Anthology (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Bat-
Bat- (0)
Creature — Bat (+1/+1)

Flying

At the beginning of each end step, if an opponent lost 3 or more life this turn,

Augment 1Black (1Black, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unsanctioned (Uncommon)
Bat Colony
Bat Colony 2White (3)
Enchantment

When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.

Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.

The Lost Caverns of Ixalan (Uncommon)
Bat Whisperer
Bat Whisperer 3Black (4)
Creature — Vampire (4/2)

When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.

Innistrad: Midnight Hunt (Common)
Bathe in Dragonfire
Bathe in Dragonfire 2Red (3)
Sorcery

Bathe in Dragonfire deals 4 damage to target creature.

Jumpstart (Common)
Other Versions
Fate Reforged (Common)
Battlebond (Common)
Young Red Dragon (Bathe in Gold)
Young Red Dragon (Bathe in Gold) 1Red (2)
Instant — Adventure

Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Bathe in Light
Bathe in Light 1White (2)
Instant

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

Commander Anthology (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Baton of Courage
Baton of Courage 3 (3)
Artifact

Flash

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Fifth Dawn (Common)
Baton of Morale
Baton of Morale 2 (2)
Artifact

2: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Uncommon)
Battalion Foot Soldier
Battalion Foot Soldier 2White (3)
Creature — Human Soldier (2/2)

When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.

Core Set 2020 (Common)
Batterbone
Batterbone 2 (2)
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 and has vigilance and lifelink.

Equip 5

Modern Horizons 2 (Uncommon)
Battered Golem
Battered Golem 3 (3)
Artifact Creature — Golem (3/2)

Battered Golem doesn't untap during your untap step.

Whenever an artifact enters the battlefield, you may untap Battered Golem.

Fifth Dawn (Common)
Batterhorn
Batterhorn 4Red (5)
Creature — Beast (4/3)

When Batterhorn enters the battlefield, you may destroy target artifact.

Return to Ravnica (Common)
Battering Craghorn
Battering Craghorn 2RedRed (4)
Creature — Goat Beast (3/1)

First strike

Morph 1RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Archenemy (Common)
Other Versions
Onslaught (Common)
Battering Krasis
Battering Krasis 2Green (3)
Creature — Shark Beast (2/1)

Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Jumpstart: Historic Horizons (Common)
Other Versions
Dragon's Maze (Common)
Battering Ram
Battering Ram 2 (2)
Artifact Creature — Construct (1/1)

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

Antiquities (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Battering Sliver
Battering Sliver 5Red (6)
Creature — Sliver (4/4)

All Sliver creatures have trample.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Battering Wurm
Battering Wurm 6Green (7)
Creature — Wurm (4/3)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Creatures with power less than Battering Wurm's power can't block it.

Guildpact (Uncommon)
Battershield Warrior
Battershield Warrior 2White (3)
Creature — Human Warrior (2/2)

Boast — 1White: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Uncommon)
Batterskull
Batterskull 5 (5)
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

3: Return Batterskull to its owner's hand.

Equip 5

Double Masters (Mythic Rare)
Other Versions
New Phyrexia (Mythic Rare)
Assault // Battery (Battery)
Assault // Battery (Battery) 3Green (4)
Sorcery

Create a 3/3 green Elephant creature token.

Dominaria Remastered (Uncommon)
Other Versions
Invasion (Uncommon)
Time Spiral "Timeshifted" (Special)
Planechase (Uncommon)
Battery Bearer
Battery Bearer 2GreenBlue (4)
Creature — Human Artificer (3/4)

Creatures you control have "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell."

Whenever you cast an artifact spell with mana value 6 or greater, draw a card.

The Brothers' War (Uncommon)
Battle Angels of Tyr
Battle Angels of Tyr 2WhiteWhite (4)
Creature — Angel Knight (4/4)

Flying, myriad

Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Battle at the Bridge
Battle at the Bridge Variable ColorlessBlack (1)
Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Target creature gets -X/-X until end of turn. You gain X life.

Aether Revolt (Rare)
Battle at the Helvault
Battle at the Helvault 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.

III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.

Commander Masters (Rare)
Battle Brawler
Battle Brawler 1Black (2)
Creature — Orc Warrior (2/2)

As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.

Fate Reforged (Uncommon)
Battle Cry
Battle Cry 2White (3)
Instant

Untap all white creatures you control.

Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

Ice Age (Uncommon)
Battle Cry Goblin
Battle Cry Goblin 1Red (2)
Creature — Goblin (2/2)

1Red: Goblins you control get +1/+0 and gain haste until end of turn.

Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Embereth Shieldbreaker (Battle Display)
Embereth Shieldbreaker (Battle Display) Red (1)
Sorcery — Adventure

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Battle for Bretagard
Battle for Bretagard 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Warrior creature token.

II — Create a 1/1 green Elf Warrior creature token.

III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

Commander Masters (Rare)
Other Versions
Kaldheim (Rare)
Battle Frenzy
Battle Frenzy 2Red (3)
Instant

Green creatures you control get +1/+1 until end of turn.

Nongreen creatures you control get +1/+0 until end of turn.

Ice Age (Common)
Battle Hurda
Battle Hurda 4White (5)
Creature — Giant (3/3)

First strike

Worldwake (Common)
Battle Hymn
Battle Hymn 1Red (2)
Instant

Add Red for each creature you control.

Avacyn Restored (Common)
Battle Mammoth
Battle Mammoth 3GreenGreen (5)
Creature — Elephant (6/5)

Trample

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Foretell 2GreenGreen (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Other Versions
Kaldheim (Mythic Rare)
Battle Mastery
Battle Mastery 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Battlebond (Uncommon)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Magic 2015 Core Set (Uncommon)
Dragons of Tarkir (Uncommon)
Battle of Frost and Fire
Battle of Frost and Fire 3BlueRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.

II — Scry 3.

III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.

Kaldheim (Rare)
Battle of Hoover Dam
Battle of Hoover Dam 3White (4)
Enchantment

As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.

• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.

• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

Magic The Gathering—Fallout (Rare)
Battle of Wits
Battle of Wits 3BlueBlue (5)
Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Magic 2013 (Rare)
Other Versions
Ninth Edition (Rare)
Odyssey (Rare)
Battle Plan
Battle Plan 3Red (4)
Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

Basic landcycling 1Red (1Red, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Modern Horizons 2 (Common)
Battle Rampart
Battle Rampart 2Red (3)
Creature — Wall (1/3)

Defender

Tap: Target creature gains haste until end of turn.

Battlebond (Common)
Other Versions
Mercadian Masques (Common)
Rise of the Eldrazi (Common)
Battle Screech
Battle Screech 2WhiteWhite (4)
Sorcery

Create two 1/1 white Bird creature tokens with flying.

Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander Masters (Common)
Other Versions
Judgment (Uncommon)
Vintage Masters (Common)
Modern Horizons (Uncommon)
Dominaria Remastered (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
March of the Machine Commander (Uncommon)
Battle Sliver
Battle Sliver 4Red (5)
Creature — Sliver (3/3)

Sliver creatures you control get +2/+0.

Magic 2014 Core Set (Uncommon)
Battle Squadron
Battle Squadron 3RedRed (5)
Creature — Goblin (*/*)

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

Jumpstart 2022 (Uncommon)
Other Versions
Mercadian Masques (Rare)
Eternal Masters (Uncommon)
Duel Decks: Merfolk vs. Goblins (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Battle Strain
Battle Strain 1Red (2)
Enchantment

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

Odyssey (Uncommon)
Battlefield Butcher
Battlefield Butcher 2Black (3)
Creature — Human Soldier (1/4)

5, Tap: Each opponent loses 2 life. This ability costs 1 less to activate for each creature card in your graveyard.

The Brothers' War (Uncommon)
Battlefield Forge
Battlefield Forge (0)
Land

Tap: Add Colorless.

Tap: Add Red or White. Battlefield Forge deals 1 damage to you.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Ninth Edition (Rare)
Apocalypse (Rare)
Tenth Edition (Rare)
Magic 2015 Core Set (Rare)
Magic Origins (Rare)
Ikoria Commander (Rare)
Commander 2021 (Rare)
Dominaria United Commander (Rare)
The Brothers' War (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Battlefield Medic
Battlefield Medic 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.

Onslaught (Common)
Battlefield Percher
Battlefield Percher 3BlackBlack (5)
Creature — Bird (2/2)

Flying

Battlefield Percher can block only creatures with flying.

1Black: Battlefield Percher gets +1/+1 until end of turn.

Nemesis (Uncommon)
Battlefield Promotion
Battlefield Promotion 1White (2)
Instant

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.

Double Masters 2022 (Common)
Other Versions
War of the Spark (Common)
Jumpstart (Common)
Battlefield Raptor
Battlefield Raptor White (1)
Creature — Bird (1/2)

Flying, first strike

Kaldheim (Common)
Battlefield Scavenger
Battlefield Scavenger 1Red (2)
Creature — Jackal Rogue (2/2)

You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Battlefield Scrounger
Battlefield Scrounger 3GreenGreen (5)
Creature — Centaur (3/3)

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.

Dominaria Remastered (Common)
Other Versions
Judgment (Common)
Battlefield Thaumaturge
Battlefield Thaumaturge 1Blue (2)
Creature — Human Wizard (2/1)

Each instant and sorcery spell you cast costs 1 less to cast for each creature it targets.

Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.

Journey into Nyx (Rare)
Battleflight Eagle
Battleflight Eagle 4White (5)
Creature — Bird (2/2)

Flying

When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

Magic 2013 (Common)
Battlefly Swarm
Battlefly Swarm Black (1)
Creature — Phyrexian Insect (1/1)

Flying

Black: Battlefly Swarm gains deathtouch until end of turn.

Dominaria United (Common)
Battlefront Krushok
Battlefront Krushok 4Green (5)
Creature — Beast (3/4)

Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

Ravnica Clue Edition (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Battlegate Mimic
Battlegate Mimic 1Red or White (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

Planechase (Common)
Other Versions
Eventide (Common)
Battlegrace Angel
Battlegrace Angel 3WhiteWhite (5)
Creature — Angel (4/4)

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains lifelink until end of turn.

Modern Masters 2015 Edition (Rare)
Other Versions
Shards of Alara (Rare)
Battleground Geist
Battleground Geist 4Blue (5)
Creature — Spirit (3/3)

Flying

Other Spirit creatures you control get +1/+0.

Shadows of the Past (Common)
Other Versions
Innistrad (Uncommon)
Jumpstart (Uncommon)
Battlegrowth
Battlegrowth Green (1)
Instant

Put a +1/+1 counter on target creature.

Mirrodin (Common)
Battle-Mad Ronin
Battle-Mad Ronin 1Red (2)
Creature — Human Samurai (1/1)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Battle-Mad Ronin attacks each combat if able.

Champions of Kamigawa (Common)
Battlemage's Bracers
Battlemage's Bracers 2Red (3)
Artifact — Equipment

Equipped creature has haste.

Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay 1. If you do, copy that ability. You may choose new targets for the copy.

Equip 2

Commander 2021 (Rare)
Battle-Rage Blessing
Battle-Rage Blessing 1Black (2)
Instant

Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria United (Common)
Battle-Rattle Shaman
Battle-Rattle Shaman 3Red (4)
Creature — Goblin Shaman (2/2)

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Double Masters (Common)
Other Versions
Rise of the Eldrazi (Common)
Modern Masters 2017 Edition (Common)
Archenemy: Nicol Bolas (Common)
Iconic Masters (Common)
Battlebond (Uncommon)
Core Set 2021 (Uncommon)
Battle-Scarred Goblin
Battle-Scarred Goblin 1Red (2)
Creature — Goblin Warrior (2/2)

Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.

The Lord of the Rings: Tales of Middle Earth (Common)
Battletide Alchemist
Battletide Alchemist 3WhiteWhite (5)
Creature — Kithkin Cleric (3/4)

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Morningtide (Rare)
Battlewand Oak
Battlewand Oak 2Green (3)
Creature — Treefolk Warrior (1/3)

Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.

Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

Lorwyn (Common)
Battlewing Mystic
Battlewing Mystic 1Blue (2)
Creature — Bird Wizard (2/1)

Kicker Red (You may pay an additional Red as you cast this spell.)

Flying

When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.

Dominaria United (Uncommon)
Battlewise Aven
Battlewise Aven 3White (4)
Creature — Bird Soldier (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

Judgment (Common)
Battlewise Hoplite
Battlewise Hoplite WhiteBlue (2)
Creature — Human Soldier (2/2)

Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Theros (Uncommon)
Battlewise Valor
Battlewise Valor 1White (2)
Instant

Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Theros (Common)
Batwing Brume
Batwing Brume 1White or Black (2)
Instant

Prevent all combat damage that would be dealt this turn if White was spent to cast this spell. Each player loses 1 life for each attacking creature they control if Black was spent to cast this spell. (Do both if WhiteBlack was spent.)

Archenemy (Uncommon)
Other Versions
Eventide (Uncommon)
Bespoke Battlegarb
Bespoke Battlegarb 1Red (2)
Artifact — Equipment

Equipped creature gets +2/+0.

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Wilds of Eldraine (Common)
Black Mana Battery
Black Mana Battery 4 (4)
Artifact

2, Tap: Put a charge counter on Black Mana Battery.

Tap, Remove any number of charge counters from Black Mana Battery: Add Black, then add an additional Black for each charge counter removed this way.

Legends (Uncommon)
Other Versions
Fourth Edition (Rare)
Bladed Battle-Fan
Bladed Battle-Fan 1Black (2)
Artifact — Equipment

Flash

When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.

Equipped creature gets +1/+0.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

March of the Machine (Common)
Blaster, Combat DJ
Blaster, Combat DJ 3RedGreen (5)
Legendary Artifact Creature — Robot (3/3)

More Than Meets the Eye 1RedGreen (You may cast this card converted for 1RedGreen.)

Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)

Whenever you put one or more +1/+1 counters on Blaster, convert it.

The Brothers' War Transformers Cards (Mythic Rare)
Blighted Bat
Blighted Bat 2Black (3)
Creature — Zombie Bat (2/1)

Flying

1: Blighted Bat gains haste until end of turn.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Jumpstart (Common)
Bloodbat Summoner
Bloodbat Summoner (0)
Creature — Vampire Wizard (3/3)

Flying

At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

Innistrad: Crimson Vow (Rare)
Bloodforged Battle-Axe
Bloodforged Battle-Axe 1 (1)
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.

Equip 2

Magic The Gathering—Fallout (Rare)
Other Versions
Commander 2017 (Rare)
Double Masters 2022 (Rare)
March of the Machine Commander (Rare)
Bloodhunter Bat
Bloodhunter Bat 3Black (4)
Creature — Bat (2/2)

Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

Jumpstart (Common)
Other Versions
Magic 2013 (Common)
Welcome Deck 2017 (Common)
Masters 25 (Common)
Blue Mana Battery
Blue Mana Battery 4 (4)
Artifact

2, Tap: Put a charge counter on Blue Mana Battery.

Tap, Remove any number of charge counters from Blue Mana Battery: Add Blue, then add an additional Blue for each charge counter removed this way.

Legends (Uncommon)
Other Versions
Fourth Edition (Rare)
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