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Aberrant Mind Sorcerer
Aberrant Mind Sorcerer 4Blue (5)
Creature — Human Elf Shaman (3/4)

Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.

1–9 | You may put that card on top of your library.

10–20 | Return that card to your hand.

Adventures in the Forgotten Realms (Uncommon)
Abeyance
Abeyance 1White (2)
Instant

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.

Draw a card.

Weatherlight (Rare)
Abiding Grace
Abiding Grace 2White (3)
Enchantment

At the beginning of your end step, choose one —

• You gain 1 life.

• Return target creature card with mana value 1 from your graveyard to the battlefield.

Modern Horizons 2 (Uncommon)
Abnormal Endurance
Abnormal Endurance 1Black (2)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Core Set 2019 (Common)
Aboshan, Cephalid Emperor
Aboshan, Cephalid Emperor 4BlueBlue (6)
Legendary Creature — Cephalid Noble (3/3)

Tap an untapped Cephalid you control: Tap target permanent.

BlueBlueBlue: Tap all creatures without flying.

Odyssey (Rare)
About Face
About Face Red (1)
Instant

Switch target creature's power and toughness until end of turn.

Urza's Legacy (Common)
Absolute Grace
Absolute Grace 1White (2)
Enchantment

All creatures have protection from black.

Urza's Saga (Uncommon)
Abstruse Interference
Abstruse Interference 2Blue (3)
Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays 1. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless." (Colorless represents colorless mana.)

Oath of the Gatewatch (Common)
Abuelo, Ancestral Echo
Abuelo, Ancestral Echo 1WhiteBlue (3)
Legendary Creature — Spirit (2/2)

Flying, ward 2

1WhiteBlue: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

The Lost Caverns of Ixalan (Rare)
Abundance
Abundance 2GreenGreen (4)
Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Commander Masters (Rare)
Other Versions
Urza's Saga (Rare)
Tenth Edition (Rare)
Duel Decks: Nissa vs. Ob Nixilis (Rare)
Commander 2017 (Rare)
Zendikar Rising Commander (Rare)
Warhammer 40,000 Commander (Rare)
Abzan Ascendancy
Abzan Ascendancy WhiteBlackGreen (3)
Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Double Masters 2022 (Rare)
Other Versions
Khans of Tarkir (Rare)
Ikoria Commander (Rare)
Accelerate
Accelerate 1Red (2)
Instant

Target creature gains haste until end of turn.

Draw a card.

Torment (Common)
Accelerated Mutation
Accelerated Mutation 3GreenGreen (5)
Instant

Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.

Scourge (Common)
Acceptable Losses
Acceptable Losses 3Red (4)
Sorcery

As an additional cost to cast this spell, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Odyssey (Common)
Access Denied
Access Denied 3BlueBlue (5)
Instant

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

Kamigawa: Neon Dynasty Commander (Rare)
Access Tunnel
Access Tunnel (0)
Land

Tap: Add Colorless.

3, Tap: Target creature with power 3 or less can't be blocked this turn.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Strixhaven: School of Mages (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Accessories to Murder
Accessories to Murder (0)
Artifact — Contraption

Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Unstable (Uncommon)
Accursed Centaur
Accursed Centaur Black (1)
Creature — Zombie Centaur (2/2)

When Accursed Centaur enters the battlefield, sacrifice a creature.

Onslaught (Common)
Ace, Fearless Rebel
Ace, Fearless Rebel 3Green (4)
Legendary Creature — Human Rebel (2/2)

Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
Acererak the Archlich
Acererak the Archlich 2Black (3)
Legendary Creature — Zombie Wizard (5/5)

When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

Adventures in the Forgotten Realms (Mythic Rare)
Ace's Baseball Bat
Ace's Baseball Bat 2 (2)
Legendary Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.

Equip legendary creature 1

Equip 3

Doctor Who Commander (Rare)
Adorned Pouncer
Adorned Pouncer 1White (2)
Creature — Cat (1/1)

Double strike

Eternalize 3WhiteWhite (3WhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)

Historic Anthology 4 (Rare)
Other Versions
Hour of Devastation (Rare)
Advance Scout
Advance Scout 1White (2)
Creature — Human Soldier Scout (1/1)

First strike

White: Target creature gains first strike until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Advanced Hoverguard
Advanced Hoverguard 3Blue (4)
Creature — Drone (2/2)

Flying

Blue: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

Fifth Dawn (Common)
Advanced Stitchwing
Advanced Stitchwing 3BlueBlue (5)
Creature — Zombie Horror (3/4)

Flying

2Blue, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Game Night (Uncommon)
Double Masters 2022 (Common)
Advice from the Fae
Advice from the Fae Two or BlueTwo or BlueTwo or Blue (6)
Sorcery

(Two or Blue can be paid with any two mana or with Blue. This card's mana value is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Shadowmoor (Uncommon)
Aethershield Artificer
Aethershield Artificer 3White (4)
Creature — Dwarf Artificer (3/3)

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Afterlife Insurance
Afterlife Insurance 1White or Black (2)
Instant

Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)

Ravnica Clue Edition (Uncommon)
Agrus Kos, Spirit of Justice
Agrus Kos, Spirit of Justice 2RedWhite (4)
Legendary Creature — Spirit Detective (2/4)

Double strike, vigilance

Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

Murders at Karlov Manor (Mythic Rare)
Ajani's Influence
Ajani's Influence 2WhiteWhite (4)
Sorcery

Put two +1/+1 counters on target creature.

Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Core Set 2019 (Rare)
Ajani's Presence
Ajani's Presence White (1)
Instant

Strive — This spell costs 2White more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Journey into Nyx (Common)
Akroma's Vengeance
Akroma's Vengeance 4WhiteWhite (6)
Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling 3 (3, Discard this card: Draw a card.)

Ikoria Commander (Rare)
Other Versions
Onslaught (Rare)
Planechase (Rare)
Magic: The Gathering-Commander (Rare)
From the Vault: Twenty (Mythic Rare)
Commander Anthology (Rare)
Masters 25 (Rare)
Commander 2018 (Rare)
Alabaster Host Intercessor
Alabaster Host Intercessor 5White (6)
Creature — Phyrexian Samurai (3/4)

When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield.

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

March of the Machine (Common)
Alchemist's Apprentice
Alchemist's Apprentice 1Blue (2)
Creature — Human Wizard (1/1)

Sacrifice Alchemist's Apprentice: Draw a card.

Avacyn Restored (Common)
All of History, All at Once
All of History, All at Once 2BlueBlue (4)
Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Doctor Who Commander (Rare)
Alliance of Arms
Alliance of Arms White (1)
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

Magic: The Gathering-Commander (Rare)
Allied Reinforcements
Allied Reinforcements 3White (4)
Sorcery

Create two 2/2 white Knight Ally creature tokens.

Oath of the Gatewatch (Uncommon)
Alluring Scent
Alluring Scent 1GreenGreen (3)
Sorcery

All creatures able to block target creature this turn do so.

Masters Edition IV (Common)
Other Versions
Starter 1999 (Rare)
Portal (Rare)
Portal Second Age (Rare)
Ambulatory Edifice
Ambulatory Edifice 2Black (3)
Artifact Creature — Phyrexian Construct (3/2)

When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.

Phyrexia: All Will Be One (Uncommon)
Anaba Ancestor
Anaba Ancestor 1Red (2)
Creature — Minotaur Spirit (1/1)

Tap: Another target Minotaur creature gets +1/+1 until end of turn.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
Anathemancer
Anathemancer 1BlackRed (3)
Creature — Zombie Wizard (2/2)

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth 5BlackRed (5BlackRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Alara Reborn (Uncommon)
Ancestor Dragon
Ancestor Dragon 4WhiteWhite (6)
Creature — Dragon (5/6)

Flying

Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.

Global Series: Jiang Yanggu and Mu Yanling (Rare)
Ancestors' Aid
Ancestors' Aid 1Red (2)
Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

The Lost Caverns of Ixalan (Common)
Ancestor's Chosen
Ancestor's Chosen 5WhiteWhite (7)
Creature — Human Cleric (4/4)

First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

Ultimate Masters (Uncommon)
Other Versions
Judgment (Uncommon)
Tenth Edition (Uncommon)
Ancestor's Embrace
Ancestor's Embrace (0)
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink.

If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Ancestor's Prophet
Ancestor's Prophet 4White (5)
Creature — Human Cleric (1/5)

Tap five untapped Clerics you control: You gain 10 life.

Onslaught (Rare)
Ancestral Anger
Ancestral Anger Red (1)
Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.

Innistrad: Crimson Vow (Common)
Ancestral Blade
Ancestral Blade 1White (2)
Artifact — Equipment

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Commander Masters (Common)
Other Versions
Core Set 2020 (Uncommon)
Double Masters (Common)
Commander Legends (Common)
Game Night: Free-For-All (Common)
Ancestral Hot Dog Minotaur
Ancestral Hot Dog Minotaur (0)
Stickers

2 — Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

3 — Flying

2 — 1/4

5 — 8/6

Unfinity (Common)
Ancestral Katana
Ancestral Katana 1White (2)
Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay 1. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+1.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Kamigawa: Neon Dynasty (Common)
Ancestral Knowledge
Ancestral Knowledge 1Blue (2)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

When Ancestral Knowledge leaves the battlefield, shuffle your library.

Weatherlight (Rare)
Ancestral Mask
Ancestral Mask 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Wilds of Eldraine Commander (Common)
Other Versions
Mercadian Masques (Common)
Eternal Masters (Uncommon)
Historic Anthology 2 (Uncommon)
Ancestral Memories
Ancestral Memories 2BlueBlueBlue (5)
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Portal (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Mirage (Rare)
Ancestral Recall
Ancestral Recall Blue (1)
Instant

Target player draws three cards.

Vintage Masters (Bonus)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Ancestral Reminiscence
Ancestral Reminiscence 3Blue (4)
Sorcery

Draw three cards, then discard a card.

The Lost Caverns of Ixalan (Common)
Ancestral Statue
Ancestral Statue 4 (4)
Artifact Creature — Golem (3/4)

When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.

Jumpstart (Common)
Other Versions
Dragons of Tarkir (Common)
Ancestral Tribute
Ancestral Tribute 5WhiteWhite (7)
Sorcery

You gain 2 life for each card in your graveyard.

Flashback 9WhiteWhiteWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Rare)
Ancestral Vengeance
Ancestral Vengeance BlackBlack (2)
Enchantment — Aura

Enchant creature

When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.

Fate Reforged (Common)
Ancestral Vision
Ancestral Vision (0)
Sorcery

Suspend 4—Blue (Rather than cast this card from your hand, pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Time Spiral Remastered (Mythic Rare)
Other Versions
Time Spiral (Rare)
Duel Decks: Jace vs. Chandra (Rare)
Duel Decks Anthology, Jace vs. Chandra (Rare)
Iconic Masters (Rare)
Angel of Deliverance
Angel of Deliverance 6WhiteWhite (8)
Creature — Angel (6/6)

Flying

Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

Shadows over Innistrad (Rare)
Angel of Grace
Angel of Grace 3WhiteWhite (5)
Creature — Angel (5/4)

Flash

Flying

When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

4WhiteWhite, Exile Angel of Grace from your graveyard: Your life total becomes 10.

Ravnica Allegiance (Mythic Rare)
Angelic Ascension
Angelic Ascension 1White (2)
Instant

Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.

Core Set 2021 (Uncommon)
Angelic Enforcer
Angelic Enforcer (0)
Creature — Angel (*/*)

Flying

You have hexproof.

Angelic Enforcer's power and toughness are each equal to your life total.

Whenever Angelic Enforcer attacks, double your life total.

Innistrad: Midnight Hunt (Mythic Rare)
Angelic Voices
Angelic Voices 2WhiteWhite (4)
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Masters Edition IV (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Angel's Grace
Angel's Grace White (1)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Modern Masters (Rare)
Anointed Peacekeeper
Anointed Peacekeeper 2White (3)
Creature — Human Cleric (3/3)

Vigilance

As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.

Spells your opponents cast with the chosen name cost 2 more to cast.

Activated abilities of sources with the chosen name cost 2 more to activate unless they're mana abilities.

Dominaria United (Rare)
Anointed Procession
Anointed Procession 3White (4)
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Another Chance
Another Chance 2Black (3)
Instant

You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)

The Lost Caverns of Ixalan (Common)
Apprentice Necromancer
Apprentice Necromancer 1Black (2)
Creature — Zombie Wizard (1/1)

Black, Tap, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Ultimate Masters (Uncommon)
Other Versions
Urza's Destiny (Rare)
Commander 2017 (Rare)
Apprentice Sharpshooter
Apprentice Sharpshooter 2Green (3)
Creature — Human Archer (1/4)

Reach

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Innistrad: Crimson Vow (Common)
Apprentice Sorcerer
Apprentice Sorcerer 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.

Portal Second Age (Uncommon)
Apprentice Wizard
Apprentice Wizard 1BlueBlue (3)
Creature — Human Wizard (0/1)

Blue, Tap: Add ColorlessColorlessColorless.

Double Masters (Common)
Other Versions
Fourth Edition (Common)
The Dark (Rare)
Masters Edition (Common)
Arboreal Alliance
Arboreal Alliance Variable ColorlessGreenGreen (2)
Enchantment

When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token.

Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Arcbound Lancer
Arcbound Lancer 7 (7)
Artifact Creature — Beast (0/0)

First strike

Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Uncommon)
Arcee, Acrobatic Coupe
Arcee, Acrobatic Coupe (0)
Legendary Artifact — Vehicle (2/2)

Living metal (As long as it's your turn, this Vehicle is also a creature.)

Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.

The Brothers' War Transformers Cards (Mythic Rare)
Arcee, Sharpshooter
Arcee, Sharpshooter 1RedWhite (3)
Legendary Artifact Creature — Robot (2/2)

More Than Meets the Eye RedWhite (You may cast this card converted for RedWhite.)

First strike

1, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.

The Brothers' War Transformers Cards (Mythic Rare)
Archaeomancer
Archaeomancer 2BlueBlue (4)
Creature — Human Wizard (1/2)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Ultimate Masters (Common)
Other Versions
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2017 (Common)
Archaeomancer's Map
Archaeomancer's Map 2White (3)
Artifact

When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Commander 2021 (Rare)
Archetype of Endurance
Archetype of Endurance 6GreenGreen (8)
Enchantment Creature — Boar (6/5)

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

Born of the Gods (Uncommon)
Archmage Ascension
Archmage Ascension 2Blue (3)
Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Zendikar (Rare)
Archon of Justice
Archon of Justice 3WhiteWhite (5)
Creature — Archon (4/4)

Flying

When Archon of Justice dies, exile target permanent.

Jumpstart 2022 (Rare)
Other Versions
Eventide (Rare)
Magic 2012 (Rare)
Jumpstart (Rare)
Archon of Sun's Grace
Archon of Sun's Grace 2WhiteWhite (4)
Creature — Archon (3/4)

Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

Wilds of Eldraine Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Jumpstart 2022 (Rare)
Commander Masters (Rare)
Ardent Electromancer
Ardent Electromancer 2Red (3)
Creature — Human Wizard (3/2)

When Ardent Electromancer enters the battlefield, add Red for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Arlinn, Embraced by the Moon
Arlinn, Embraced by the Moon (0)
Legendary Planeswalker — Arlinn

+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.

−6: You get an emblem with "Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to any target.'"

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
From the Vault: Transform (Mythic Rare)
Arlinn, Voice of the Pack
Arlinn, Voice of the Pack 4GreenGreen (6)
Legendary Planeswalker — Arlinn (7)

Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.

−2: Create a 2/2 green Wolf creature token.

Jumpstart 2022 (Uncommon)
Other Versions
War of the Spark (Uncommon)
Armistice
Armistice 2White (3)
Enchantment

3WhiteWhite: You draw a card and target opponent gains 3 life.

Commander 2014 (Rare)
Other Versions
Mercadian Masques (Rare)
Armored Ascension
Armored Ascension 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Magic 2011 (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Magic 2010 (Uncommon)
Armory Mice
Armory Mice 1White (2)
Creature — Mouse (3/1)

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

Wilds of Eldraine (Common)
Arms Race
Arms Race 3Red (4)
Enchantment

3Red: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

The Brothers' War (Uncommon)
Arnjlot's Ascent
Arnjlot's Ascent 1BlueBlue (3)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Target creature gains flying until end of turn.

Ice Age (Common)
Arrows of Justice
Arrows of Justice 2Red or White (3)
Instant

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Gatecrash (Uncommon)
Artificer Class
Artificer Class 1Blue (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

The first artifact spell you cast each turn costs 1 less to cast.

1Blue: Level 2

//Level_2//

When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

5Blue: Level 3

//Level_3//

At the beginning of your end step, create a token that's a copy of target artifact you control.

Commander Legends: Battle for Baldur's Gate (Rare)
Artificer's Assistant
Artificer's Assistant Blue (1)
Creature — Bird (1/1)

Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Dominaria (Common)
Artificer's Dragon
Artificer's Dragon 6 (6)
Artifact Creature — Dragon (4/4)

Flying

Red: Artifact creatures you control get +1/+0 until end of turn.

Unearth 3RedRed (3RedRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Artificer's Epiphany
Artificer's Epiphany 2Blue (3)
Instant

Draw two cards. If you control no artifacts, discard a card.

Jumpstart 2022 (Common)
Other Versions
Magic Origins (Common)
Duel Decks: Elves vs. Inventors (Common)
Artificer's Hex
Artificer's Hex Black (1)
Enchantment — Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

Magic 2014 Core Set (Uncommon)
Artificer's Intuition
Artificer's Intuition 1Blue (2)
Enchantment

Blue, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

Fifth Dawn (Rare)
Aryel, Knight of Windgrace
Aryel, Knight of Windgrace 2WhiteBlack (4)
Legendary Creature — Human Knight (4/4)

Vigilance

2White, Tap: Create a 2/2 white Knight creature token with vigilance.

Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
March of the Machine Commander (Rare)
Ascend from Avernus
Ascend from Avernus Variable ColorlessWhiteWhiteWhite (3)
Sorcery

Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Ascendant Acolyte
Ascendant Acolyte 4Green (5)
Creature — Human Monk (1/1)

Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.

At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.

Kamigawa: Neon Dynasty Commander (Rare)
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