SEARCH:

+deep (72)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Aclazotz, Deepest Betrayal
Aclazotz, Deepest Betrayal 3BlackBlack (5)
Legendary Creature — Bat God (4/4)

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.

The Lost Caverns of Ixalan (Mythic Rare)
Bounty of the Deep
Bounty of the Deep 2Blue (3)
Sorcery

If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. (To seek a card, put one at random from your library into your hand.)

Jumpstart: Historic Horizons (Common)
Colossal Badger
Colossal Badger 5Green (6)
Creature — Badger (6/5)

When Colossal Badger enters the battlefield, you gain 3 life.

Commander Legends: Battle for Baldur's Gate (Common)
Deep Analysis
Deep Analysis 3Blue (4)
Sorcery

Target player draws two cards.

Flashback—1Blue, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Outlaws of Thunder Junction Commander (Common)
Other Versions
Torment (Common)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Commander 2013 Edition (Common)
Vintage Masters (Common)
Eternal Masters (Common)
Commander 2019 (Common)
Streets of New Capenna Commander (Common)
Double Masters 2022 (Common)
Dominaria Remastered (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Commander Masters (Common)
Murders at Karlov Manor Commander (Common)
Deep Forest Hermit
Deep Forest Hermit 3GreenGreen (5)
Creature — Elf Druid (1/1)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrels you control get +1/+1.

Modern Horizons (Rare)
Deep Freeze
Deep Freeze 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Dominaria (Common)
Deep Gnome Terramancer
Deep Gnome Terramancer 1White (2)
Creature — Gnome Wizard (2/2)

Flash

Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Deep Goblin Skulltaker
Deep Goblin Skulltaker 2Black (3)
Creature — Goblin Warrior (2/2)

Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Common)
Deep Reconnaissance
Deep Reconnaissance 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Flashback 4Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Deep Spawn
Deep Spawn 5BlueBlueBlue (8)
Creature — Homarid (6/6)

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

Blue: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Masters Edition II (Rare)
Other Versions
Fallen Empires (Uncommon)
Deep Water
Deep Water BlueBlue (2)
Enchantment

Blue: Until end of turn, if you tap a land you control for mana, it produces Blue instead of any other type.

The Dark (Common)
Deep Wood
Deep Wood 1Green (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Prevent all damage that would be dealt to you this turn by attacking creatures.

Portal Second Age (Uncommon)
Other Versions
Portal (Uncommon)
Deep-Cavern Bat
Deep-Cavern Bat 1Black (2)
Creature — Bat (1/1)

Flying, lifelink

When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.

The Lost Caverns of Ixalan (Uncommon)
Deepcavern Imp
Deepcavern Imp 2Black (3)
Creature — Imp Rebel (2/2)

Flying, haste

Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Modern Masters (Common)
Deepchannel Mentor
Deepchannel Mentor 5Blue (6)
Creature — Merfolk Rogue (2/2)

Blue creatures you control can't be blocked.

Shadowmoor (Uncommon)
Deepfathom Echo
Deepfathom Echo 2GreenBlue (4)
Creature — Merfolk Spirit (4/4)

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Rare)
Deepfathom Skulker
Deepfathom Skulker 5Blue (6)
Creature — Eldrazi (4/4)

Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

3Colorless: Target creature can't be blocked this turn. (Colorless represents colorless mana.)

Oath of the Gatewatch (Rare)
Deepfire Elemental
Deepfire Elemental 4BlackRed (6)
Creature — Elemental (4/4)

Variable ColorlessVariable Colorless1: Destroy target artifact or creature with mana value X.

Commander 2013 Edition (Uncommon)
Other Versions
Coldsnap (Uncommon)
Deep-Fried Plague Myr
Deep-Fried Plague Myr (0)
Stickers

2 — Whenever this creature attacks, scry 1.

3 — When this permanent leaves the battlefield, you may destroy target artifact or enchantment.

3 — 4/5

4 — 8/4

Unfinity (Common)
Deepglow Skate
Deepglow Skate 4Blue (5)
Creature — Fish (3/3)

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Commander Masters (Rare)
Other Versions
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Double Masters (Rare)
Deepmuck Desperado
Deepmuck Desperado 2Blue (3)
Creature — Homarid Mercenary (2/4)

Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Deeproot Champion
Deeproot Champion 1Green (2)
Creature — Merfolk Shaman (1/1)

Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.

Ixalan (Rare)
Deeproot Elite
Deeproot Elite 1Green (2)
Creature — Merfolk Warrior (1/1)

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Deeproot Historian
Deeproot Historian 3Green (4)
Creature — Merfolk Druid (3/3)

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

The Lost Caverns of Ixalan Commander (Rare)
Deeproot Pilgrimage
Deeproot Pilgrimage 1Blue (2)
Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

The Lost Caverns of Ixalan (Rare)
Deeproot Warrior
Deeproot Warrior 1Green (2)
Creature — Merfolk Warrior (2/2)

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

Ixalan (Common)
Deeproot Waters
Deeproot Waters 2Blue (3)
Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Deeproot Wayfinder
Deeproot Wayfinder 1Green (2)
Creature — Merfolk Scout (2/3)

Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Rare)
Deep-Sea Kraken
Deep-Sea Kraken 7BlueBlueBlue (10)
Creature — Kraken (6/6)

Deep-Sea Kraken can't be blocked.

Suspend 9—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Time Spiral (Rare)
Commander 2014 (Rare)
Deep-Sea Serpent
Deep-Sea Serpent 4BlueBlue (6)
Creature — Serpent (5/5)

Deep-Sea Serpent can't attack unless defending player controls an Island.

Portal (Uncommon)
Deep-Sea Terror
Deep-Sea Terror 4BlueBlue (6)
Creature — Serpent (6/6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

Magic Origins (Common)
Deep-Slumber Titan
Deep-Slumber Titan 2RedRed (4)
Creature — Giant Warrior (7/7)

Deep-Slumber Titan enters the battlefield tapped.

Deep-Slumber Titan doesn't untap during your untap step.

Whenever Deep-Slumber Titan is dealt damage, untap it.

Shadowmoor (Rare)
Deeptread Merrow
Deeptread Merrow 1Blue (2)
Creature — Merfolk Rogue (2/1)

Blue: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Lorwyn (Common)
Deepwater Hypnotist
Deepwater Hypnotist 1Blue (2)
Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Born of the Gods (Common)
Deepwood Denizen
Deepwood Denizen 2Green (3)
Creature — Elf Warrior (3/2)

Vigilance

5Green, Tap: Draw a card. This ability costs 1 less to activate for each +1/+1 counter on creatures you control.

Modern Horizons 2 (Common)
Deepwood Drummer
Deepwood Drummer 1Green (2)
Creature — Human Spellshaper (1/1)

Green, Tap, Discard a card: Target creature gets +2/+2 until end of turn.

Mercadian Masques (Common)
Deepwood Elder
Deepwood Elder GreenGreen (2)
Creature — Dryad Spellshaper (2/2)

Variable ColorlessGreenGreen, Tap, Discard a card: X target lands become Forests until end of turn.

Mercadian Masques (Rare)
Deepwood Ghoul
Deepwood Ghoul 2Black (3)
Creature — Zombie (2/1)

Pay 2 life: Regenerate Deepwood Ghoul.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Deepwood Legate
Deepwood Legate 3Black (4)
Creature — Shade (1/1)

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

Black: Deepwood Legate gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Deepwood Tantiv
Deepwood Tantiv 4Green (5)
Creature — Beast (2/4)

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

Mercadian Masques (Uncommon)
Deepwood Wolverine
Deepwood Wolverine Green (1)
Creature — Wolverine (1/1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Mercadian Masques (Common)
Denizen of the Deep
Denizen of the Deep 6BlueBlue (8)
Creature — Serpent (11/11)

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

Dominaria Remastered (Rare)
Other Versions
Tenth Edition (Rare)
Starter 1999 (Rare)
Portal Second Age (Rare)
Devouring Deep
Devouring Deep 2Blue (3)
Creature — Fish (1/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Legends (Common)
Colossal Badger (Dig Deep)
Colossal Badger (Dig Deep) 1Green (2)
Sorcery — Adventure

Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.

Commander Legends: Battle for Baldur's Gate (Common)
Duelist of Deep Faith
Duelist of Deep Faith 1White (2)
Creature — Phyrexian Soldier (2/2)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

As long as it's your turn, Duelist of Deep Faith has first strike.

Phyrexia: All Will Be One (Common)
Echoing Deeps
Echoing Deeps (0)
Land — Cave

You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.

Tap: Add Colorless.

The Lost Caverns of Ixalan (Rare)
Elder Deep-Fiend
Elder Deep-Fiend 8 (8)
Creature — Eldrazi Octopus (5/6)

Flash

Emerge 5BlueBlue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, tap up to four target permanents.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Commander Legends (Rare)
Elves of Deep Shadow
Elves of Deep Shadow Green (1)
Creature — Elf Druid (1/1)

Tap: Add Black. Elves of Deep Shadow deals 1 damage to you.

Guild Kit: Golgari (Common)
Other Versions
The Dark (Uncommon)
Ravnica: City of Guilds (Common)
Masters Edition III (Common)
Duel Decks: Izzet vs. Golgari (Common)
Fendeep Summoner
Fendeep Summoner 4Black (5)
Creature — Treefolk Shaman (3/5)

Tap: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Morningtide (Rare)
Gale, Waterdeep Prodigy
Gale, Waterdeep Prodigy 2Blue (3)
Legendary Creature — Human Wizard (1/3)

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Idol of the Deep King
Idol of the Deep King 2Red (3)
Artifact

Flash

When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.

Craft with artifact 2Red (2Red, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Common)
In Too Deep
In Too Deep BlueBlue (2)
Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant creature, planeswalker, or Clue

Enchanted permanent is a colorless Clue artifact with "2, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

Streets of New Capenna Commander (Rare)
Kiora, Sovereign of the Deep
Kiora, Sovereign of the Deep 3GreenBlue (5)
Legendary Creature — Merfolk Noble (4/5)

Vigilance, ward 3

Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

March of the Machine: The Aftermath (Mythic Rare)
Krothuss, Lord of the Deep
Krothuss, Lord of the Deep (0)
Legendary Creature — Kraken Horror (3/5)

Flying

Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.

Innistrad: Crimson Vow (Rare)
Marvo, Deep Operative
Marvo, Deep Operative 3BlueBlack (5)
Legendary Creature — Octopus Rogue (1/8)

Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.

Murders at Karlov Manor Commander (Mythic Rare)
Merfolk Secretkeeper
Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)

Throne of Eldraine (Common)
Mysteries of the Deep
Mysteries of the Deep 4Blue (5)
Instant

Draw two cards.

Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

Worldwake (Common)
Ninja of the Deep Hours
Ninja of the Deep Hours 3Blue (4)
Creature — Human Ninja (2/2)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Jumpstart: Historic Horizons (Common)
Other Versions
Betrayers of Kamigawa (Common)
Planechase 2012 Edition (Common)
Commander 2015 (Common)
Planechase Anthology (Common)
Commander 2018 (Common)
Time Spiral Remastered (Bonus)
Ojer Axonil, Deepest Might
Ojer Axonil, Deepest Might 2RedRed (4)
Legendary Creature — God (4/4)

Trample

If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.

When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.

The Lost Caverns of Ixalan (Mythic Rare)
Ojer Kaslem, Deepest Growth
Ojer Kaslem, Deepest Growth 3GreenGreen (5)
Legendary Creature — God (6/5)

Trample

Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.

When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.

The Lost Caverns of Ixalan (Mythic Rare)
Ojer Pakpatiq, Deepest Epoch
Ojer Pakpatiq, Deepest Epoch 2BlueBlue (4)
Legendary Creature — God (4/3)

Flying

Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)

When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.

The Lost Caverns of Ixalan (Mythic Rare)
Ojer Taq, Deepest Foundation
Ojer Taq, Deepest Foundation 4WhiteWhite (6)
Legendary Creature — God (6/6)

Vigilance

If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.

When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.

The Lost Caverns of Ixalan (Mythic Rare)
Pull from the Deep
Pull from the Deep 2BlueBlue (4)
Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.

Journey into Nyx (Uncommon)
Research the Deep
Research the Deep 1Blue (2)
Sorcery

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Morningtide (Uncommon)
Slinn Voda, the Rising Deep
Slinn Voda, the Rising Deep 6BlueBlue (8)
Legendary Creature — Leviathan (8/8)

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

Commander Legends (Uncommon)
Other Versions
Dominaria (Uncommon)
Thassa, Deep-Dwelling
Thassa, Deep-Dwelling 3Blue (4)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

3Blue: Tap another target creature.

Theros Beyond Death (Mythic Rare)
The Blackstaff of Waterdeep
The Blackstaff of Waterdeep Blue (1)
Legendary Artifact

You may choose not to untap The Blackstaff of Waterdeep during your untap step.

Animate Walking Statue — 1Blue, Tap: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.

Adventures in the Forgotten Realms (Rare)
Thing from the Deep
Thing from the Deep 6BlueBlueBlue (9)
Creature — Leviathan (9/9)

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.

Masters Edition IV (Rare)
Other Versions
Portal (Rare)
Too Greedily, Too Deep
Too Greedily, Too Deep 5BlackRed (7)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Merfolk Secretkeeper (Venture Deeper)
Merfolk Secretkeeper (Venture Deeper) Blue (1)
Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Viscerid Deepwalker
Viscerid Deepwalker 4Blue (5)
Creature — Homarid Warrior (2/3)

Blue: Viscerid Deepwalker gets +1/+0 until end of turn.

Suspend 4—Blue (Rather than cast this card from your hand, you may pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral (Common)
Wrexial, the Risen Deep
Wrexial, the Risen Deep 3BlueBlueBlack (6)
Legendary Creature — Kraken (5/8)

Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Magic: The Gathering-Commander (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue