+despair (13)
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Enchant creature
When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered the battlefield this turn.
As an additional cost to cast this spell, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards two cards.
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