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Bar the Door
Bar the Door 2White (3)
Instant

Creatures you control get +0/+4 until end of turn.

Dark Ascension (Common)
Cellar Door
Cellar Door 2 (2)
Artifact

3, Tap: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

Jumpstart 2022 (Uncommon)
Other Versions
Innistrad (Uncommon)
Door of Destinies
Door of Destinies 4 (4)
Artifact

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Morningtide (Rare)
Magic 2014 Core Set (Rare)
Commander 2017 (Rare)
Door to Nothingness
Door to Nothingness 5 (5)
Artifact

Door to Nothingness enters the battlefield tapped.

WhiteWhiteBlueBlueBlackBlackRedRedGreenGreen, Tap, Sacrifice Door to Nothingness: Target player loses the game.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Fifth Dawn (Rare)
Planechase (Rare)
Magic 2013 (Rare)
Doorkeeper
Doorkeeper 1Blue (2)
Creature — Homunculus (0/4)

Defender

2Blue, Tap: Target player mills X cards, where X is the number of creatures you control with defender.

Iconic Masters (Common)
Other Versions
Return to Ravnica (Common)
Doorkeeper Thrull
Doorkeeper Thrull 1White (2)
Creature — Thrull (1/2)

Flash

Flying

Artifacts and creatures entering the battlefield don't cause abilities to trigger.

Murders at Karlov Manor (Rare)
Doors of Durin
Doors of Durin 3RedGreen (5)
Legendary Artifact

Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

The Lord of the Rings: Tales of Middle Earth (Rare)
Evolving Door
Evolving Door 2Green (3)
Artifact

1, Tap, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.

Streets of New Capenna (Rare)
Giant Trap Door Spider
Giant Trap Door Spider 1RedGreen (3)
Creature — Spider (2/3)

1RedGreen, Tap: Exile Giant Trap Door Spider and target creature without flying that's attacking you.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Guardian of the Great Door
Guardian of the Great Door WhiteWhite (2)
Creature — Angel (4/4)

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.

Flying

The Lost Caverns of Ixalan (Uncommon)
Kick in the Door
Kick in the Door Red (1)
Sorcery

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Matzalantli, the Great Door
Matzalantli, the Great Door 3 (3)
Legendary Artifact

Tap: Draw a card, then discard a card.

4, Tap: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)

The Lost Caverns of Ixalan (Rare)
Maulfist Doorbuster
Maulfist Doorbuster 3Red (4)
Creature — Human Warrior (4/2)

When Maulfist Doorbuster enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Maulfist Doorbuster attacks, you may pay Energy. If you do, target creature can't block this turn.

Kaladesh (Uncommon)
Orazca Puzzle-Door
Orazca Puzzle-Door Blue (1)
Artifact

1, Tap, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

The Lost Caverns of Ixalan (Common)
Secret Door
Secret Door Blue (1)
Artifact Creature — Wall (0/4)

Defender

4Blue: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
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