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Alchemist's Gambit
Alchemist's Gambit 1RedRed (3)
Sorcery

Cleave 4BlueBlueRed (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game.

Exile Alchemist's Gambit.

Innistrad: Crimson Vow (Rare)
Decoy Gambit
Decoy Gambit 2Blue (3)
Instant

For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.

Ikoria Commander (Rare)
Desperate Gambit
Desperate Gambit Red (1)
Instant

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Weatherlight (Uncommon)
Divine Gambit
Divine Gambit WhiteWhite (2)
Sorcery

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

Strixhaven Mystical Archive (Uncommon)
Other Versions
Kaldheim (Uncommon)
Fiery Gambit
Fiery Gambit 2Red (3)
Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Mirrodin (Rare)
Flaming Gambit
Flaming Gambit Variable ColorlessRed (1)
Instant

Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.

Flashback Variable ColorlessRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Uncommon)
Geomancer's Gambit
Geomancer's Gambit 2Red (3)
Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Draw a card.

Modern Horizons (Common)
Goldwardens' Gambit
Goldwardens' Gambit 6RedRed (8)
Sorcery

Affinity for Equipment (This spell costs 1 less to cast for each Equipment you control.)

Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.

Phyrexia: All Will Be One Commander (Rare)
Greed's Gambit
Greed's Gambit 3Black (4)
Enchantment

When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.

At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.

When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Illusionist's Gambit
Illusionist's Gambit 2BlueBlue (4)
Instant

Cast this spell only during the declare blockers step on an opponent's turn.

Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

Wilds of Eldraine Commander (Rare)
Other Versions
Commander 2013 Edition (Rare)
Predator's Gambit
Predator's Gambit Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Avacyn Restored (Common)
Sparkmage's Gambit
Sparkmage's Gambit 1Red (2)
Sorcery

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

Double Masters 2022 (Common)
Other Versions
Oath of the Gatewatch (Common)
Stronghold Gambit
Stronghold Gambit 1Red (2)
Sorcery

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.

Nemesis (Rare)
Tezzeret's Gambit
Tezzeret's Gambit 3Phyrexian Blue (4)
Sorcery

(Phyrexian Blue can be paid with either Blue or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Outlaws of Thunder Junction Commander (Rare)
Other Versions
New Phyrexia (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Commander 2016 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2019 (Uncommon)
Strixhaven Mystical Archive (Rare)
Streets of New Capenna Commander (Rare)
Thoughtweft Gambit
Thoughtweft Gambit 4White or BlueWhite or Blue (6)
Instant

Tap all creatures your opponents control and untap all creatures you control.

Shadowmoor (Uncommon)
Vault 21: House Gambit
Vault 21: House Gambit 1Red (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Discard a card, then draw a card.

III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.

Magic The Gathering—Fallout (Rare)
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