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Arcane Spyglass
( 4)
Artifact
, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card.
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Gerrard's Hourglass Pendant
( 1)
Legendary Artifact
Flash If a player would begin an extra turn, that player skips that turn instead. , , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
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Glass Asp
( 3)
Creature — Snake
(2/1)
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.
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Glass Casket
( 2)
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
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Glassdust Hulk
( 5)
Artifact Creature — Golem
(3/4)
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling (, Discard this card: Draw a card.)
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Glasspool Mimic
( 3)
Creature — Shapeshifter Rogue
(0/0)
You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
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Glasspool Shore
( 0)
Land
Glasspool Shore enters the battlefield tapped. : Add .
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Infinite Hourglass
( 4)
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. : Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
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Jetting Glasskite
( 6)
Creature — Spirit
(4/4)
Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
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Kira, Great Glass-Spinner
( 3)
Legendary Creature — Spirit
(2/2)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
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Pithing Spyglass (playtest)
( 2)
Artifact
As CARDNAME enters the battlefield, name a keyword ability or ability word. All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
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Scourglass
( 5)
Artifact
, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
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Scrying Glass
( 2)
Artifact
, : Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
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Shard of Broken Glass
( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Shimmering Glasskite
( 4)
Creature — Spirit
(2/3)
Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
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Sorcerous Spyglass
( 2)
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Spyglass Siren
( 1)
Creature — Siren Pirate
(1/1)
Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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The Hourglass Coven
( 6)
Legendary Creature — — Hag Warlock
(3/3)
When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield. Other Warlocks you control get +1/+1.
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Twinning Glass
( 4)
Artifact
, : You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
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