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Alabaster Dragon
( 6)
Creature — Dragon
(4/4)
Flying When Alabaster Dragon dies, shuffle it into its owner's library.
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Alabaster Host Intercessor
( 6)
Creature — Phyrexian Samurai
(3/4)
When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Alabaster Leech
( 1)
Creature — Leech
(1/3)
White spells you cast cost more to cast.
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Alabaster Mage
( 2)
Creature — Human Wizard
(2/1)
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Alabaster Potion
( 2)
Instant
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
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Alabaster Wall
( 3)
Creature — Wall
(0/4)
Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.
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Alaborn Cavalier
( 4)
Creature — Human Knight
(2/2)
Whenever Alaborn Cavalier attacks, you may tap target creature.
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Alaborn Musketeer
( 2)
Creature — Human Soldier
(2/1)
Reach (This creature can block creatures with flying.)
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Alaborn Veteran
( 3)
Creature — Human Knight
(2/2)
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
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Alaborn Zealot
( 1)
Creature — Human Soldier
(1/1)
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
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Angel of Flight Alabaster
( 5)
Creature — Angel
(4/4)
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
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Arcane Laboratory
( 3)
Enchantment
Each player can't cast more than one spell each turn.
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Arcum's Astrolabe
( 1)
Snow Artifact
( can be paid with one mana from a snow source.) When Arcum's Astrolabe enters the battlefield, draw a card. , : Add one mana of any color.
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Astrolabe
( 3)
Artifact
, , Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
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Balshan Collaborator
( 4)
Creature — Bird Soldier
(2/2)
Flying : Balshan Collaborator gets +1/+1 until end of turn.
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Bruna, Light of Alabaster
( 6)
Legendary Creature — Angel
(5/5)
Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
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Case of the Ransacked Lab
( 3)
Enchantment — Case
Instant and sorcery spells you cast cost less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.
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Elaborate Firecannon
( 2)
Artifact
Elaborate Firecannon doesn't untap during your untap step. , : Elaborate Firecannon deals 2 damage to any target. At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
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Empty the Laboratory
( 2)
Sorcery
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
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Gargantuan Slabhorn
( 0)
Creature — Beast
(4/4)
Trample, ward Other transformed permanents you control have trample and ward .
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Inviolability
( 2)
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt to enchanted creature.
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Lab Rats
( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.
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Laboratory Brute
( 4)
Creature — Zombie Horror
(3/3)
When Laboratory Brute enters the battlefield, mill four cards.
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Laboratory Drudge
( 4)
Creature — Zombie Horror
(3/4)
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
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Laboratory Maniac
( 3)
Creature — Human Wizard
(2/2)
If you would draw a card while your library has no cards in it, you win the game instead.
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Labro Bot
( 5)
Host Artifact Creature — Dog
(3/3)
When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.
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Labyrinth Champion
( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target.
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Labyrinth Minotaur
( 4)
Creature — Minotaur
(1/4)
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
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Labyrinth Raptor
( 2)
Creature — Nightmare Dinosaur
(2/2)
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. : Creatures you control with menace get +1/+0 until end of turn.
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Lost in a Labyrinth
( 1)
Instant
Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Order of the Alabaster Host
( 0)
Creature — Phyrexian Knight
(3/3)
Whenever Order of the Alabaster Host becomes blocked by a creature, that creature gets -1/-1 until end of turn.
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Pardic Collaborator
( 4)
Creature — Human Barbarian
(2/2)
First strike : Pardic Collaborator gets +1/+1 until end of turn.
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Pollen Lullaby
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Proper Laboratory Attire
( 1)
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip
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Ransack the Lab
( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Scour the Laboratory
( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Slab Hammer
( 2)
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip
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Spirit of the Labyrinth
( 2)
Enchantment Creature — Spirit
(3/1)
Each player can't draw more than one card each turn.
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Stomping Slabs
( 3)
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
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Uncontrollable Anger
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
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Volrath's Laboratory
( 5)
Artifact
As Volrath's Laboratory enters the battlefield, choose a color and a creature type. , : Create a 2/2 creature token of the chosen color and type.
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