+slash (24)
Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Flying
Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
This spell costs less to cast for each permanent you control with oil counters on it.
Vigilance
When Cinderslash Ravager enters the battlefield, it deals 1 damage to each creature your opponents control.
Flame Slash deals 4 damage to target creature.
Instant and sorcery spells you control have lifelink.
Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
Marauding Boneslasher can't block unless you control another Zombie.
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
This spell costs less to cast if it's night.
Moonrager's Slash deals 3 damage to any target.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
First strike
Sacrifice an artifact: Regenerate Rusted Slasher.
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
Slash of Talons deals 2 damage to target attacking or blocking creature.
( can be paid with either or 2 life.)
Haste
Destroy all creatures and planeswalkers except for commanders.
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Target creature you control deals damage equal to its power to target creature you don't control.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
: Twinblade Slasher gets +2/+2 until end of turn. Activate only once each turn.
: Viashino Slasher gets +1/-1 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)
Whenever War-Trained Slasher attacks a battle, double its power until end of turn.
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
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