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Daru Spiritualist
Daru Spiritualist 1White (2)
Creature — Human Cleric (1/1)

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

Scourge (Common)
Spiritual Asylum
Spiritual Asylum 2WhiteWhite (4)
Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Nemesis (Rare)
Spiritual Focus
Spiritual Focus 1White (2)
Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

Mercadian Masques (Rare)
Spiritual Guardian
Spiritual Guardian 3WhiteWhite (5)
Creature — Spirit (3/4)

When Spiritual Guardian enters the battlefield, you gain 4 life.

Arena Base Set (Common)
Other Versions
Portal (Rare)
Spiritual Sanctuary
Spiritual Sanctuary 2WhiteWhite (4)
Enchantment

At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.

Legends (Rare)
Spiritual Visit
Spiritual Visit White (1)
Instant — Arcane

Create a 1/1 colorless Spirit creature token.

Splice onto Arcane White (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Saviors of Kamigawa (Common)
Spiritualize
Spiritualize 2White (3)
Instant

Until end of turn, whenever target creature deals damage, you gain that much life.

Draw a card.

Odyssey (Uncommon)
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