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Akki Battle Squad
Akki Battle Squad 5Red (6)
Creature — Goblin Samurai (6/6)

Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty Commander (Rare)
Ballista Squad
Ballista Squad 3White (4)
Creature — Human Rebel (2/2)

Variable ColorlessWhite, Tap: Ballista Squad deals X damage to target attacking or blocking creature.

Tenth Edition (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Mercadian Masques (Uncommon)
Battle Squadron
Battle Squadron 3RedRed (5)
Creature — Goblin (*/*)

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

Jumpstart 2022 (Uncommon)
Other Versions
Mercadian Masques (Rare)
Eternal Masters (Uncommon)
Duel Decks: Merfolk vs. Goblins (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Bomb Squad
Bomb Squad 3Red (4)
Creature — Dwarf (1/1)

Tap: Put a fuse counter on target creature.

At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.

Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Odyssey (Rare)
Catapult Squad
Catapult Squad 1White (2)
Creature — Human Soldier (2/1)

Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.

Onslaught (Uncommon)
Cybermen Squadron
Cybermen Squadron 7 (7)
Artifact Creature — Cyberman (5/5)

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Doctor Who Commander (Rare)
Dalek Squadron
Dalek Squadron 2Black (3)
Artifact Creature — Dalek (3/3)

Menace

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Doctor Who Commander (Uncommon)
Daysquad Marshal
Daysquad Marshal 3White (4)
Creature — Human Soldier (3/3)

When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.

Ikoria: Lair of Behemoths (Common)
Earwig Squad
Earwig Squad 3BlackBlack (5)
Creature — Goblin Rogue (5/3)

Prowl 2Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.

Modern Masters (Rare)
Other Versions
Morningtide (Rare)
Faerie Squadron
Faerie Squadron Blue (1)
Creature — Faerie (1/1)

Kicker 3Blue <I>(You may pay an additional </I>3Blue<I> as you cast this spell.)</I>

If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.

Invasion (Common)
Fireflux Squad
Fireflux Squad 3Red (4)
Creature — Human Soldier (4/3)

Haste

Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

Ikoria Commander (Rare)
Haazda Snare Squad
Haazda Snare Squad 2White (3)
Creature — Human Soldier (1/4)

Whenever Haazda Snare Squad attacks, you may pay White. If you do, tap target creature an opponent controls.

Dragon's Maze (Common)
Longshot Squad
Longshot Squad 3Green (4)
Creature — Dog Archer (3/3)

Outlast 1Green (1Green, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Khans of Tarkir (Common)
Maulfist Squad
Maulfist Squad 3Black (4)
Creature — Human Artificer (3/1)

Menace

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Mogg Squad
Mogg Squad 1Red (2)
Creature — Goblin (3/3)

Mogg Squad gets -1/-1 for each other creature on the battlefield.

Tempest (Uncommon)
Nav Squad Commandos
Nav Squad Commandos 4White (5)
Creature — Human Soldier (3/5)

Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

Gatecrash (Common)
Nightsquad Commando
Nightsquad Commando 2Black (3)
Creature — Human Soldier (2/3)

When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.

Ikoria: Lair of Behemoths (Common)
Ranger Squadron
Ranger Squadron 4WhiteWhite (6)
Creature — — Cat Ranger (3/4)

Flying, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Alchemy Horizons: Baldur's Gate (Common)
Referee Squad
Referee Squad 2Blue (3)
Creature — Homunculus (2/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Vigilance

When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

March of the Machine (Uncommon)
Resistance Squad
Resistance Squad 2White (3)
Creature — Human Soldier (3/2)

When Resistance Squad enters the battlefield, if you control another Human, draw a card.

Innistrad: Crimson Vow (Uncommon)
Reveille Squad
Reveille Squad 2WhiteWhite (4)
Creature — Human Rebel (3/3)

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

Prophecy (Uncommon)
Securitron Squadron
Securitron Squadron 1White (2)
Artifact Creature — Robot (2/2)

Squad 3 (As an additional cost to cast this spell, you may pay 3 any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Vigilance

Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.

Magic The Gathering—Fallout (Rare)
Silverwing Squadron
Silverwing Squadron 5White (6)
Creature — Human Knight (*/*)

Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.

Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

March of the Machine Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Phyrexia: All Will Be One Commander (Rare)
Spiteful Squad
Spiteful Squad 2WhiteBlack (4)
Creature — Human Warlock (0/0)

Deathtouch

Spiteful Squad enters the battlefield with two +1/+1 counters on it.

When Spiteful Squad dies, put its counters on target creature you control.

Strixhaven: School of Mages (Common)
Squad Captain
Squad Captain 4White (5)
Creature — Human Soldier (2/2)

Vigilance

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

Commander Legends (Common)
Other Versions
Core Set 2020 (Common)
Squad Commander
Squad Commander 3White (4)
Creature — Kor Warrior (3/3)

When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Zendikar Rising (Rare)
Squadron Hawk
Squadron Hawk 1White (2)
Creature — Bird (1/1)

Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

Masters 25 (Common)
Other Versions
Magic 2011 (Common)
Eternal Masters (Common)
Suntail Squadron
Suntail Squadron 2WhiteWhite (4)
Instant

Conjure a card named Suntail Hawk into your hand. If you have fewer than seven cards in hand, repeat this process.

Innistrad: Midnight Hunt Alchemy (Rare)
Thopter Squadron
Thopter Squadron 5 (5)
Artifact Creature — Thopter (0/0)

Flying

Thopter Squadron enters the battlefield with three +1/+1 counters on it.

1, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

1, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.

Tempest Remastered (Rare)
Other Versions
Exodus (Rare)
Vintage Masters (Uncommon)
Thunderhead Squadron
Thunderhead Squadron 5Blue (6)
Creature — Human Knight (3/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

March of the Machine (Common)
Whisper Squad
Whisper Squad Black (1)
Creature — Human Soldier (1/1)

1Black: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.

Ikoria: Lair of Behemoths (Common)
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