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Archery Training
Archery Training White (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has "Tap: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Urza's Destiny (Uncommon)
Battle Strain
Battle Strain 1Red (2)
Enchantment

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

Odyssey (Uncommon)
Bloodshot Trainee
Bloodshot Trainee 3Red (4)
Creature — Goblin Warrior (2/3)

Tap: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.

Double Masters (Uncommon)
Other Versions
Future Sight (Uncommon)
Scars of Mirrodin (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Jumpstart (Uncommon)
Burning-Yard Trainer
Burning-Yard Trainer 4Red (5)
Creature — Human Knight (3/3)

Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

Throne of Eldraine (Uncommon)
Cabal Trainee
Cabal Trainee Black (1)
Creature — Human Minion (1/1)

Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

Judgment (Common)
Choking Restraints
Choking Restraints 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

3WhiteWhite, Sacrifice Choking Restraints: Exile enchanted creature.

Eldritch Moon (Common)
Code of Constraint
Code of Constraint 2Blue (3)
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Ravnica Clue Edition (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Collective Restraint
Collective Restraint 3Blue (4)
Enchantment

Domain — Creatures can't attack you unless their controller pays Variable Colorless for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

Invasion (Rare)
Dire-Strain Anarchist
Dire-Strain Anarchist (0)
Creature — Werewolf (5/5)

Menace, haste

Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Mythic Rare)
Dire-Strain Brawler
Dire-Strain Brawler (0)
Creature — Werewolf (6/6)

Vigilance

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Dire-Strain Demolisher
Dire-Strain Demolisher (0)
Creature — Werewolf (8/7)

Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Dire-Strain Rampage
Dire-Strain Rampage 1RedGreen (3)
Sorcery

Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Flashback 3RedGreen

Innistrad: Midnight Hunt (Rare)
Duelcraft Trainer
Duelcraft Trainer 3White (4)
Creature — Human Soldier (3/3)

First strike

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Great Train Heist
Great Train Heist Red (1)
Instant

Spree (Choose one or more additional costs.)

+ 2Red — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.

+ 2 — Creatures you control get +1/+0 and gain first strike until end of turn.

+ Red — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Outlaws of Thunder Junction (Rare)
Greenhilt Trainee
Greenhilt Trainee 3Green (4)
Creature — Elf Warrior (2/3)

Tap: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater.

New Phyrexia (Uncommon)
Imodane's Recruiter
Imodane's Recruiter 2Red (3)
Creature — Human Knight (2/2)

When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.

Wilds of Eldraine (Uncommon)
Jukai Trainee
Jukai Trainee 1Green (2)
Creature — Human Samurai (2/2)

Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.

Kamigawa: Neon Dynasty (Common)
Mystic Restraints
Mystic Restraints 2BlueBlue (4)
Enchantment — Aura

Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Champions of Kamigawa (Common)
Owen Grady, Raptor Trainer
Owen Grady, Raptor Trainer 1RedGreen (3)
Legendary Creature — Human Soldier Scientist (3/2)

Partner with Blue, Loyal Raptor

Tap: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.

Jurassic World Collection Cards (Rare)
Parish-Blade Trainee
Parish-Blade Trainee 1White (2)
Creature — Human Soldier (1/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

When Parish-Blade Trainee dies, put its counters on target creature you control.

Innistrad: Crimson Vow (Common)
Ratcatcher Trainee (Pest Problem)
Ratcatcher Trainee (Pest Problem) 2Red (3)
Instant — Adventure

Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Common)
Purestrain Genestealer
Purestrain Genestealer 2Green (3)
Creature — Tyranid (1/1)

Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.

Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Warhammer 40,000 Commander (Uncommon)
Radiant Restraints
Radiant Restraints (0)
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls enter the battlefield tapped.

Innistrad: Crimson Vow (Uncommon)
Ratcatcher Trainee
Ratcatcher Trainee 1Red (2)
Creature — Human Peasant (2/1)

As long as it's your turn, Ratcatcher Trainee has first strike.

Wilds of Eldraine (Common)
Restrain
Restrain 2White (3)
Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

Draw a card.

Invasion (Common)
Setessan Training
Setessan Training 1Green (2)
Enchantment — Aura

Enchant creature you control

When Setessan Training enters the battlefield, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2021 (Common)
Other Versions
Theros Beyond Death (Common)
Skyrider Trainee
Skyrider Trainee 4White (5)
Creature — Human Soldier (3/3)

Skyrider Trainee has flying as long as it's enchanted.

Guildpact (Common)
Train of Thought
Train of Thought 1Blue (2)
Sorcery

Replicate 1Blue (When you cast this spell, copy it for each time you paid its replicate cost.)

Draw a card.

Duel Decks: Izzet vs. Golgari (Common)
Other Versions
Guildpact (Common)
Imodane's Recruiter (Train Troops)
Imodane's Recruiter (Train Troops) 4White (5)
Sorcery — Adventure

Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Trained Armodon
Trained Armodon 1GreenGreen (3)
Creature — Elephant (3/3)

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Trained Arynx
Trained Arynx 1White (2)
Creature — Cat Beast Mount (3/1)

Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Common)
Trained Blessed Mind
Trained Blessed Mind (0)
Stickers

2 — Tap: Exile target card from a graveyard.

3 — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample.

2 — 4/2

5 — 6/9

Unfinity (Common)
Trained Caracal
Trained Caracal White (1)
Creature — Cat (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Jumpstart 2022 (Common)
Other Versions
Return to Ravnica (Common)
Trained Cheetah
Trained Cheetah 2Green (3)
Creature — Cat (2/2)

Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.

Portal Three Kingdoms (Uncommon)
Trained Condor
Trained Condor 2Blue (3)
Creature — Bird (2/1)

Flying

Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.

Magic 2014 Core Set (Common)
Trained Jackal
Trained Jackal Green (1)
Creature — Jackal (1/2)

Portal Three Kingdoms (Common)
Trained Orgg
Trained Orgg 6Red (7)
Creature — Orgg (6/6)

Starter 2000 (Rare)
Other Versions
Seventh Edition (Rare)
Starter 1999 (Rare)
Trained Pronghorn
Trained Pronghorn 1White (2)
Creature — Antelope (1/1)

Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.

Judgment (Common)
Training Center
Training Center (0)
Land

Training Center enters the battlefield tapped unless you have two or more opponents.

Tap: Add Blue or Red.

Commander Masters (Rare)
Other Versions
Commander Legends (Rare)
Training Drone
Training Drone 3 (3)
Artifact Creature — Drone (4/4)

Training Drone can't attack or block unless it's equipped.

Mirrodin Besieged (Common)
Training Grounds
Training Grounds Blue (1)
Enchantment

Activated abilities of creatures you control cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

March of the Machine: The Aftermath (Rare)
Other Versions
Rise of the Eldrazi (Rare)
War-Trained Slasher
War-Trained Slasher 3Red (4)
Creature — Wolverine Dinosaur (4/3)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever War-Trained Slasher attacks a battle, double its power until end of turn.

March of the Machine (Common)
Wayta, Trainer Prodigy
Wayta, Trainer Prodigy RedGreenWhite (3)
Legendary Creature — Human Warrior (1/5)

Haste

2Green, Tap: Target creature you control fights another target creature. This ability costs 2 less to activate if it targets two creatures you control.

If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Weapons Trainer
Weapons Trainer RedWhite (2)
Creature — Human Soldier Ally (3/2)

Other creatures you control get +1/+0 as long as you control an Equipment.

Double Masters (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Wingsteed Trainer
Wingsteed Trainer 3White (4)
Creature — — Human (2/3)

When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.

Jumpstart: Historic Horizons (Uncommon)
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