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Dramatic Entrance
Dramatic Entrance 3GreenGreen (5)
Instant

You may put a green creature card from your hand onto the battlefield.

Shadowmoor (Rare)
Mesmeric Trance
Mesmeric Trance 1BlueBlue (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue, Discard a card: Draw a card.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Psychic Trance
Psychic Trance 2BlueBlue (4)
Instant

Until end of turn, Wizards you control gain "Tap: Counter target spell."

Onslaught (Rare)
Riptide Entrancer
Riptide Entrancer 1BlueBlue (3)
Creature — Human Wizard (1/1)

Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)

Morph BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Rare)
Shaman's Trance
Shaman's Trance 2Red (3)
Instant

Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.

Judgment (Rare)
Tolarian Entrancer
Tolarian Entrancer 1Blue (2)
Creature — Human Wizard (1/1)

Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.

Weatherlight (Rare)
Vedalken Entrancer
Vedalken Entrancer 3Blue (4)
Creature — Vedalken Wizard (1/4)

Blue, Tap: Target player mills two cards.

Jumpstart (Common)
Other Versions
Ravnica: City of Guilds (Common)
Magic 2013 (Common)
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