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Adamant Will
Adamant Will 1White (2)
Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Common)
Other Versions
Dominaria (Common)
Akroma's Will
Akroma's Will 3White (4)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Commander Legends (Rare)
All Will Be One
All Will Be One 3RedRed (5)
Enchantment

Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

Phyrexia: All Will Be One (Mythic Rare)
Aquitect's Will
Aquitect's Will Blue (1)
Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Architects of Will
Architects of Will 2BlueBlack (4)
Artifact Creature — Human Wizard (3/3)

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.

Cycling Blue or Black (Blue or Black, Discard this card: Draw a card.)

Archenemy (Common)
Other Versions
Alara Reborn (Common)
Autumn Willow
Autumn Willow 4GreenGreen (6)
Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)

Green: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Masters Edition (Rare)
Other Versions
Homelands (Rare)
Avatar of Will
Avatar of Will 6BlueBlue (8)
Creature — Avatar (5/6)

If an opponent has no cards in hand, this spell costs 6 less to cast.

Flying

Prophecy (Rare)
Beckoning Will-o'-Wisp
Beckoning Will-o'-Wisp 2White (3)
Creature — Spirit (1/3)

Flying

Lure the Unwary — At the beginning of combat on your turn, choose an opponent.

Creatures attacking the last chosen player get +1/+0.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Beguiler of Wills
Beguiler of Wills 3BlueBlue (5)
Creature — Human Wizard (1/1)

Tap: Gain control of target creature with power less than or equal to the number of creatures you control.

Dark Ascension (Mythic Rare)
Clash of Wills
Clash of Wills Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless.

Magic Origins (Uncommon)
Dihada, Binder of Wills
Dihada, Binder of Wills 1RedWhiteBlack (4)
Legendary Planeswalker — Dihada (5)

+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.

−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.

−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.

Dihada, Binder of Wills can be your commander.

Dominaria United Commander (Mythic Rare)
Domineering Will
Domineering Will 3Blue (4)
Instant

Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Commander 2014 (Rare)
Fire at Will
Fire at Will Red or WhiteRed or WhiteRed or White (3)
Instant

Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

Eventide (Common)
Flamespeaker's Will
Flamespeaker's Will Red (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +1/+1.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.

Journey into Nyx (Common)
Force of Will
Force of Will 3BlueBlue (5)
Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.

Dominaria Remastered (Mythic Rare)
Other Versions
Alliances (Uncommon)
Masters Edition (Rare)
Vintage Masters (Rare)
Eternal Masters (Mythic Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Double Masters (Mythic Rare)
Gaea's Will
Gaea's Will (0)
Sorcery

Suspend 4—Green

Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Modern Horizons 2 (Rare)
Gallows at Willow Hill
Gallows at Willow Hill 3 (3)
Artifact

3, Tap, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.

Avacyn Restored (Rare)
Gods Willing
Gods Willing White (1)
Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.

Ravnica Clue Edition (Common)
Other Versions
Theros (Common)
Conspiracy: Take the Crown (Common)
Masters 25 (Common)
Ultimate Masters (Common)
Core Set 2020 (Uncommon)
Strixhaven Mystical Archive (Rare)
Double Masters 2022 (Common)
Gretchen Titchwillow
Gretchen Titchwillow GreenBlue (2)
Legendary Creature — Halfling Druid (0/4)

2GreenBlue: Draw a card. You may put a land card from your hand onto the battlefield.

Adventures in the Forgotten Realms (Uncommon)
Grove of the Burnwillows
Grove of the Burnwillows (0)
Land

Tap: Add Colorless.

Tap: Add Red or Green. Each opponent gains 1 life.

Zendikar Rising Expeditions (Mythic Rare)
Other Versions
Future Sight (Rare)
From the Vault: Realms (Mythic Rare)
Iconic Masters (Rare)
Indomitable Will
Indomitable Will 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

Jumpstart (Common)
Other Versions
Champions of Kamigawa (Common)
Theros Beyond Death (Common)
Insidious Will
Insidious Will 2BlueBlue (4)
Instant

Choose one —

• Counter target spell.

• You may choose new targets for target spell.

• Copy target instant or sorcery spell. You may choose new targets for the copy.

Kaladesh (Rare)
Iron Will
Iron Will White (1)
Instant

Target creature gets +0/+4 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Legacy (Common)
Ixidor's Will
Ixidor's Will 2Blue (3)
Instant

Counter target spell unless its controller pays 2 for each Wizard on the battlefield.

Onslaught (Common)
Jeska's Will
Jeska's Will 2Red (3)
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add Red for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander Legends (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Kamahl's Will
Kamahl's Will 3Green (4)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.

• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Commander Legends (Rare)
Klauth's Will
Klauth's Will Variable ColorlessRedRedGreen (3)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Breathe Flame — Klauth's Will deals X damage to each creature without flying.

• Smash Relics — Destroy up to X target artifacts and/or enchantments.

Adventures in the Forgotten Realms Commander (Rare)
Magus of the Will
Magus of the Will 2Black (3)
Creature — Human Wizard (3/3)

2Black, Tap, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Double Masters (Rare)
Other Versions
Commander 2016 (Rare)
Marath, Will of the Wild
Marath, Will of the Wild RedGreenWhite (3)
Legendary Creature — Elemental Beast (0/0)

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

Variable Colorless, Remove X +1/+1 counters from Marath: Choose one —

• Put X +1/+1 counters on target creature. X can't be 0.

• Marath deals X damage to any target. X can't be 0.

• Create an X/X green Elemental creature token. X can't be 0.

Commander Legends (Mythic Rare)
Other Versions
Commander 2013 Edition (Mythic Rare)
Mournwillow
Mournwillow 1BlackGreen (3)
Creature — Plant Skeleton (3/2)

Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Nature's Will
Nature's Will 2GreenGreen (4)
Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Champions of Kamigawa (Rare)
Old Man Willow
Old Man Willow 2BlackGreen (4)
Legendary Creature — Treefolk (*/*)

Old Man Willow's power and toughness are each equal to the number of lands you control.

Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Oppressive Will
Oppressive Will 2Blue (3)
Instant

Counter target spell unless its controller pays 1 for each card in your hand.

Saviors of Kamigawa (Common)
Ready // Willing (Ready)
Ready // Willing (Ready) 1GreenWhite (3)
Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Rory Williams
Rory Williams WhiteBlue (2)
Legendary Creature — Human Soldier (3/3)

Partner with Amy Pond

First strike, lifelink

The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Doctor Who Commander (Rare)
Sakashima's Will
Sakashima's Will 3Blue (4)
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Target opponent chooses a creature they control. You gain control of it.

• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

Commander Legends (Rare)
Sinstriker's Will
Sinstriker's Will 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: This creature deals damage equal to its power to target attacking or blocking creature."

Guildpact (Uncommon)
Supreme Will
Supreme Will 2Blue (3)
Instant

Choose one —

• Counter target spell unless its controller pays 3.

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Game Night: Free-For-All (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Commander Legends (Uncommon)
Amonkhet Remastered (Uncommon)
Szat's Will
Szat's Will 4Black (5)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Each opponent sacrifices a creature they control with the greatest power.

• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.

Commander Legends (Rare)
Unified Will
Unified Will 1Blue (2)
Instant

Counter target spell if you control more creatures than that spell's controller.

Rise of the Eldrazi (Uncommon)
Unwilling Ingredient
Unwilling Ingredient Black (1)
Creature — Frog (1/1)

Menace (This creature can't be blocked except by two or more creatures.)

2Black, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.

Strixhaven: School of Mages (Common)
Unwilling Recruit
Unwilling Recruit Variable ColorlessRedRedRed (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

Eventide (Uncommon)
Wet Willie of the Damned
Wet Willie of the Damned 2BlackBlack (4)
Sorcery

Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.

Unhinged (Common)
Whippoorwill
Whippoorwill Green (1)
Creature — Bird (1/1)

GreenGreen, Tap: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.

The Dark (Uncommon)
Will Kenrith
Will Kenrith 4BlueBlue (6)
Legendary Planeswalker — Will (4)

+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.

−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost 2 less to cast.

−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."

Partner with Rowan Kenrith

Will Kenrith can be your commander.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Other Versions
Battlebond (Mythic Rare)
Will of the All-Hunter
Will of the All-Hunter 1White (2)
Instant

Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Will of the Naga
Will of the Naga 4BlueBlue (6)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Fate Reforged (Common)
Will, Scholar of Frost
Will, Scholar of Frost 4Blue (5)
Legendary Planeswalker — Will (4)

Instant and sorcery spells you cast cost 1 less to cast.

+1: Up to one target creature has base power and toughness 0/2 until your next turn.

−3: Draw two cards.

−7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Mythic Rare)
Will, Scion of Peace
Will, Scion of Peace 1WhiteBlue (3)
Legendary Creature — Human Wizard (2/4)

Vigilance

Tap: Spells you cast this turn that are white and/or blue cost Variable Colorless less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

Wilds of Eldraine (Mythic Rare)
Willbender
Willbender 1Blue (2)
Creature — Human Wizard (1/2)

Morph 1Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.

Commander 2019 (Uncommon)
Other Versions
Legions (Uncommon)
Time Spiral "Timeshifted" (Special)
Duel Decks: Jace vs. Chandra (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Commander 2014 (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Masters 25 (Uncommon)
Willbreaker
Willbreaker 3BlueBlue (5)
Creature — Human Wizard (2/3)

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

Magic Origins (Rare)
Will-Forged Golem
Will-Forged Golem 6 (6)
Artifact Creature — Golem (4/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Magic 2015 Core Set (Common)
Ready // Willing (Willing)
Ready // Willing (Willing) 1WhiteBlack (3)
Instant

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Willing Test Subject
Willing Test Subject 2Green (3)
Creature — Spider Monkey Scientist (2/2)

Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

6: Roll a six-sided die.

Unstable (Common)
Will-o'-the-Wisp
Will-o'-the-Wisp Black (1)
Creature — Spirit (0/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Black: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Masters 25 (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Ninth Edition (Rare)
Willow Dryad
Willow Dryad Green (1)
Creature — Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal (Common)
Willow Elf
Willow Elf Green (1)
Creature — Elf (1/1)

Starter 2000 (Common)
Other Versions
Starter 1999 (Common)
Willow Faerie
Willow Faerie 1Green (2)
Creature — Faerie (1/2)

Flying

Homelands (Common)
Willow Geist
Willow Geist Green (1)
Creature — Treefolk Spirit (1/1)

Trample

Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.

When Willow Geist dies, you gain life equal to its power.

Innistrad: Midnight Hunt (Rare)
Willow Priestess
Willow Priestess 2GreenGreen (4)
Creature — Faerie Druid (2/2)

Tap: You may put a Faerie permanent card from your hand onto the battlefield.

2Green: Target green creature gains protection from black until end of turn.

Masters Edition III (Uncommon)
Other Versions
Homelands (Rare)
Willow Satyr
Willow Satyr 2GreenGreen (4)
Creature — Satyr (1/1)

You may choose not to untap Willow Satyr during your untap step.

Tap: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Willowdusk, Essence Seer
Willowdusk, Essence Seer 1BlackGreen (3)
Legendary Creature — Dryad Druid (3/3)

1, Tap: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.

Commander 2021 (Mythic Rare)
Willow-Wind
Willow-Wind 4Blue (5)
Creature — Elemental (3/4)

Flying

When Willow-Wind enters the battlefield, scry 2.

The Lord of the Rings: Tales of Middle Earth (Common)
Wolfwillow Haven
Wolfwillow Haven 1Green (2)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional Green.

4Green, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.

Jumpstart 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Yawgmoth's Will
Yawgmoth's Will 2Black (3)
Sorcery

Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Vintage Masters (Mythic Rare)
Other Versions
Urza's Saga (Rare)
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