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Howlpack Piper
( 4)
Creature — Human Werewolf
(2/2)
This spell can't be countered. , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Hua Tuo, Honored Physician
( 3)
Legendary Creature — Human
(1/2)
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
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Huang Zhong, Shu General
( 4)
Legendary Creature — Human Soldier
(2/3)
Huang Zhong, Shu General can't be blocked by more than one creature.
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Huatli, Poet of Unity
( 3)
Legendary Creature — Human Warrior Bard
(2/3)
When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
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Humble Budoka
( 2)
Creature — Human Monk
(2/2)
Shroud (This creature can't be the target of spells or abilities.)
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Humble Defector
( 2)
Creature — Human Rogue
(2/1)
: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
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Humble Naturalist
( 2)
Creature — Human Druid
(1/3)
: Add one mana of any color. Spend this mana only to cast a creature spell.
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Hunding Gjornersen
( 6)
Legendary Creature — Human Warrior
(5/4)
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
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Hunted Witness
( 1)
Creature — Human
(1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
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Huntmaster of the Fells
( 4)
Creature — Human Werewolf
(2/2)
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
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Hurkyl, Master Wizard
( 3)
Legendary Creature — Human Wizard Advisor
(2/4)
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
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Hussar Patrol
( 4)
Creature — Human Knight
(2/4)
Flash (You may cast this spell any time you could cast an instant.) Vigilance
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Hydra Trainer
( 2)
Creature — Human Warrior
(1/1)
You may exert Hydra Trainer as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
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Hylda of the Icy Crown
( 4)
Legendary Creature — Human Warlock
(3/4)
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
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Hyperion Blacksmith
( 3)
Creature — Human Artificer
(2/2)
: You may tap or untap target artifact an opponent controls.
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Hypnotic Grifter
( 1)
Creature — Human Rogue
(1/2)
: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Hyrax Tower Scout
( 3)
Creature — Human Scout
(3/3)
When Hyrax Tower Scout enters, untap target creature.
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Ian Chesterton
( 3)
Legendary Creature — Human Scientist
(2/3)
Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of Saga spells become tokens.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Ian Malcolm, Chaotician
( 3)
Legendary Creature — Human Scientist
(2/2)
Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
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Ian the Reckless
( 2)
Legendary Creature — Human Warrior
(2/1)
Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)
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Icatian Infantry
( 1)
Creature — Human Soldier
(1/1)
: Icatian Infantry gains first strike until end of turn. : Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Icatian Javelineers
( 1)
Creature — Human Soldier
(1/1)
Icatian Javelineers enters with a javelin counter on it. , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
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Icatian Lieutenant
( 2)
Creature — Human Soldier
(1/2)
: Target Soldier creature gets +1/+0 until end of turn.
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Icatian Moneychanger
( 1)
Creature — Human
(0/2)
Icatian Moneychanger enters with three credit counters on it. When Icatian Moneychanger enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.
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Icatian Phalanx
( 5)
Creature — Human Soldier
(2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Icatian Scout
( 1)
Creature — Human Soldier Scout
(1/1)
, : Target creature gains first strike until end of turn.
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Icatian Skirmishers
( 4)
Creature — Human Soldier
(1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
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Ichneumon Druid
( 3)
Creature — Human Druid
(1/1)
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.
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Ich-Tekik, Salvage Splicer
( 5)
Legendary Creature — Phyrexian Human Artificer
(1/1)
When Ich-Tekik, Salvage Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.)
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Idris, Soul of the TARDIS
( 3)
Legendary Creature — Human Incarnation
(3/3)
Vanishing 3 Imprint — When Idris, Soul of the TARDIS enters, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
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Ignoble Soldier
( 3)
Creature — Human Soldier
(3/1)
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
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Iizuka the Ruthless
( 5)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) , Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
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Ikiral Outrider
( 2)
Creature — Human Soldier
(1/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance
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Ill-Tempered Loner
( 4)
Creature — Human Werewolf
(3/3)
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. : Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Illuminator Virtuoso
( 2)
Creature — Human Rogue
(1/1)
Double strike Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Illustrious Historian
( 2)
Creature — Human Shaman
(2/1)
, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Imagecrafter
( 1)
Creature — Human Wizard
(1/1)
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Imodane, the Pyrohammer
( 4)
Legendary Creature — Human Knight
(4/4)
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
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Imodane's Recruiter
( 3)
Creature — Human Knight
(2/2)
When Imodane's Recruiter enters, creatures you control get +1/+0 and gain haste until end of turn.
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Imoen, Mystic Trickster
( 3)
Legendary Creature — Human Rogue Wizard
(2/3)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
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Impassioned Orator
( 2)
Creature — Human Cleric
(2/2)
Whenever another creature you control enters, you gain 1 life.
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Imperial Blademaster
( 3)
Creature — — Human Samurai
(2/2)
Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.
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Imperial Lancer
( 1)
Creature — Human Knight
(1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
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Imperial Recruiter
( 3)
Creature — Human Advisor
(1/1)
When Imperial Recruiter enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
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Imperial Subduer
( 3)
Creature — Human Samurai
(3/2)
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
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Imperious Mindbreaker
( 3)
Creature — Human Wizard
(1/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
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Imperious Oligarch
( 2)
Creature — Human Cleric
(2/1)
Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Impetuous Protege
( 3)
Creature — Human Warrior
(0/4)
Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.) Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
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Impetuous Sunchaser
( 2)
Creature — Human Soldier
(1/1)
Flying, haste Impetuous Sunchaser attacks each combat if able.
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Imposing Sovereign
( 2)
Creature — Human Noble
(2/1)
Creatures your opponents control enter tapped.
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Inalla, Archmage Ritualist
( 5)
Legendary Creature — Human Wizard
(4/5)
Eminence — Whenever another nontoken Wizard you control enters, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
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Incendiary Oracle
( 2)
Creature — Human Shaman
(2/2)
: Incendiary Oracle gets +1/+0 until end of turn. If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.
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Incited Rabble
( 0)
Creature — Human
(2/3)
Incited Rabble attacks each combat if able. : Incited Rabble gets +1/+0 until end of turn.
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Incursion Specialist
( 2)
Creature — Human Wizard
(1/3)
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
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Indebted Samurai
( 4)
Creature — Human Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
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Infantry Veteran
( 1)
Creature — Human Soldier
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Infernal Caretaker
( 4)
Creature — Human Cleric
(2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
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Infestation Expert
( 5)
Creature — Human Werewolf
(3/4)
Whenever Infestation Expert enters or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Information Dealer
( 2)
Creature — Human Wizard
(1/1)
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
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Inga and Esika
( 4)
Legendary Creature — Human God
(4/4)
Creatures you control have vigilance and ": Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
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Inga Rune-Eyes
( 4)
Legendary Creature — Human Wizard
(3/3)
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
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Ingenious Artillerist
( 3)
Creature — Human Artificer
(3/1)
Whenever one or more artifacts you control enter, Ingenious Artillerist deals that much damage to each opponent.
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Ingenious Prodigy
( 1)
Creature — Human Wizard
(0/1)
Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
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Ingenious Smith
( 2)
Creature — Human Artificer
(1/1)
When Ingenious Smith enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts you control enter, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
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Ingenious Thief
( 2)
Creature — Human Rogue
(1/1)
Flying When Ingenious Thief enters, look at target player's hand.
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Inkrise Infiltrator
( 2)
Creature — Human Ninja
(1/2)
Flying : Inkrise Infiltrator gets +2/+2 until end of turn.
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Inner-Chamber Guard
( 2)
Creature — Human Samurai
(0/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Innocent Traveler
( 4)
Creature — Human
(1/3)
At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.
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Inquisitor Captain
( 4)
Creature — — Human Cleric
(3/3)
Vigilance When Inquisitor Captain enters the battlefield, if there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
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Inquisitor Eisenhorn
( 4)
Legendary Creature — Human Inquisitor
(2/3)
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Inquisitor Greyfax
( 4)
Legendary Creature — Human Inquisitor
(3/3)
Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Inside Source
( 3)
Creature — Human Citizen
(1/1)
When Inside Source enters, create a 2/2 white and blue Detective creature token. , : Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
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Inspired Inventor
( 3)
Creature — Human Artificer
(2/2)
When Inspired Inventor enters, choose one — • You get (three energy counters). • Put a +1/+1 counter on target creature. • Create a 1/1 colorless Servo artifact creature token.
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Inspiring Captain
( 4)
Creature — Human Knight
(3/3)
When Inspiring Captain enters, creatures you control get +1/+1 until end of turn.
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Inspiring Commander
( 6)
Creature — Human Soldier
(1/4)
Whenever another creature you control with power 2 or less enters, you gain 1 life and draw a card.
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Inspiring Veteran
( 2)
Creature — Human Knight
(2/2)
Other Knights you control get +1/+1.
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Instigator Gang
( 4)
Creature — Human Werewolf
(2/3)
Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
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Inti, Seneschal of the Sun
( 2)
Legendary Creature — Human Knight
(2/2)
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
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Intrepid Adversary
( 2)
Creature — Human Scout
(3/1)
Lifelink When Intrepid Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
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Intrepid Hero
( 3)
Creature — Human Soldier
(1/1)
: Destroy target creature with power 4 or greater.
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Intrepid Paleontologist
( 2)
Creature — Human Druid
(2/2)
: Add one mana of any color. : Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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Intrepid Provisioner
( 4)
Creature — Human Scout
(3/3)
Trample When Intrepid Provisioner enters, another target Human you control gets +2/+2 until end of turn.
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Intrepid Stablemaster
( 2)
Creature — Human Scout
(2/2)
Reach : Add . : Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
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Inventor's Apprentice
( 1)
Creature — Human Artificer
(1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
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Invisible Stalker
( 2)
Creature — Human Rogue
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked.
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Ioreth of the Healing House
( 3)
Legendary Creature — Human Cleric
(1/4)
: Untap another target permanent. : Untap two other target legendary creatures.
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Irencrag Pyromancer
( 3)
Creature — Human Wizard
(0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
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Iroas's Champion
( 3)
Creature — Human Soldier
(2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Ironclad Slayer
( 3)
Creature — Human Warrior
(3/2)
When Ironclad Slayer enters, you may return target Aura or Equipment card from your graveyard to your hand.
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Ironfist Crusher
( 5)
Creature — Human Soldier
(2/4)
Ironfist Crusher can block any number of creatures. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Ironsoul Enforcer
( 5)
Artifact Creature — Human Samurai
(4/4)
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
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Isao, Enlightened Bushi
( 3)
Legendary Creature — Human Samurai
(2/1)
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Regenerate target Samurai.
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