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Kargan Dragonlord
Kargan Dragonlord RedRed (2)
Creature — Human Warrior (2/2)

Level up Red (Red: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-7

4/4

Flying

LEVEL 8+

8/8

Flying, trample

Red: Kargan Dragonlord gets +1/+0 until end of turn.

Rise of the Eldrazi (Mythic Rare)
Kargan Dragonrider
Kargan Dragonrider 1Red (2)
Creature — Human Warrior (2/2)

As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)

Jumpstart 2022 (Common)
Other Versions
Core Set 2019 (Common)
Game Night 2019 (Common)
Game Night: Free-For-All (Common)
Kargan Intimidator
Kargan Intimidator 1Red (2)
Creature — Human Warrior (3/1)

Cowards can't block Warriors.

1: Choose one that hasn't been chosen this turn —

• Kargan Intimidator gets +1/+1 until end of turn.

• Target creature becomes a Coward until end of turn.

• Target Warrior gains trample until end of turn.

Zendikar Rising (Rare)
Kargan Warleader
Kargan Warleader 1RedWhite (3)
Creature — Human Warrior (3/3)

Other Warriors you control get +1/+1.

Zendikar Rising (Uncommon)
Kari Zev, Skyship Raider
Kari Zev, Skyship Raider 1Red (2)
Legendary Creature — Human Pirate (1/3)

First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Aether Revolt (Rare)
Kaladesh Remastered (Rare)
Dominaria United Commander (Rare)
Jumpstart 2022 (Rare)
Karona's Zealot
Karona's Zealot 4White (5)
Creature — Human Cleric (2/5)

Morph 3WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.

Masters 25 (Uncommon)
Other Versions
Scourge (Uncommon)
Kasimir the Lone Wolf
Kasimir the Lone Wolf 4WhiteBlue (6)
Legendary Creature — Human Warrior (5/3)

Legends (Uncommon)
Kassandra, Eagle Bearer
Kassandra, Eagle Bearer 1RedWhite (3)
Legendary Creature — Human Assassin Warrior (2/2)

Haste

When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.

Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.

Assassin's Creed (Mythic Rare)
Kate Stewart
Kate Stewart 1BlueRedWhite (4)
Legendary Creature — Human Scientist (3/3)

Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.

Whenever Kate Stewart attacks, you may pay 8. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.

Doctor Who Commander (Rare)
Katilda and Lier
Katilda and Lier GreenWhiteBlue (3)
Legendary Creature — Human (3/3)

Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

March of the Machine Commander (Mythic Rare)
Katilda, Dawnhart Prime
Katilda, Dawnhart Prime GreenWhite (2)
Legendary Creature — Human Warlock (1/1)

Protection from Werewolves

Human creatures you control have "Tap: Add one mana of any of this creature's colors."

4GreenWhite, Tap: Put a +1/+1 counter on each creature you control.

Innistrad: Midnight Hunt (Rare)
Kaza, Roil Chaser
Kaza, Roil Chaser BlueRed (2)
Legendary Creature — Human Wizard (1/2)

Flying, haste

Tap: The next instant or sorcery spell you cast this turn costs Variable Colorless less to cast, where X is the number of Wizards you control as this ability resolves.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Zendikar Rising (Rare)
Kazandu Blademaster
Kazandu Blademaster WhiteWhite (2)
Creature — Human Soldier Ally (1/1)

First strike, vigilance

Whenever Kazandu Blademaster or another Ally you control enters, you may put a +1/+1 counter on Kazandu Blademaster.

Zendikar (Uncommon)
Kazandu Tuskcaller
Kazandu Tuskcaller 1Green (2)
Creature — Human Shaman (1/1)

Level up 1Green (1Green: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-5

1/1

Tap: Create a 3/3 green Elephant creature token.

LEVEL 6+

1/1

Tap: Create two 3/3 green Elephant creature tokens.

Commander 2021 (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Keen Duelist
Keen Duelist 1Black (2)
Creature — Human Wizard (2/2)

At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.

Commander 2021 (Rare)
Keen Glidemaster
Keen Glidemaster 1Blue (2)
Creature — Human Soldier (2/1)

2Blue: Target creature gains flying until end of turn.

Core Set 2021 (Common)
Keen-Eared Sentry
Keen-Eared Sentry 1White (2)
Creature — Human Soldier (2/1)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Each opponent can't venture into the dungeon more than once each turn.

Adventures in the Forgotten Realms (Uncommon)
Keensight Mentor
Keensight Mentor 2White (3)
Creature — Human Cleric (1/4)

When Keensight Mentor enters, put a vigilance counter on target non-Human creature you control.

1White, Tap: Put a +1/+1 counter on each creature you control with vigilance.

Ikoria: Lair of Behemoths (Uncommon)
Keeper of Keys
Keeper of Keys 3BlueBlue (5)
Creature — Human Rogue Mutant (4/4)

When Keeper of Keys enters, you become the monarch.

At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

Conspiracy: Take the Crown (Rare)
Keeper of the Accord
Keeper of the Accord 3White (4)
Creature — Human Soldier (3/4)

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.

At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Magic The Gathering—Fallout (Rare)
Other Versions
Commander Legends (Rare)
March of the Machine Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Keeper of the Beasts
Keeper of the Beasts GreenGreen (2)
Creature — Human Wizard (1/2)

Green, Tap: Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.

Exodus (Uncommon)
Keeper of the Cadence
Keeper of the Cadence 4Blue (5)
Creature — Human Wizard (2/5)

3: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.

The Brothers' War (Uncommon)
Keeper of the Dead
Keeper of the Dead BlackBlack (2)
Creature — Human Wizard (1/2)

Black, Tap: Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.

Exodus (Uncommon)
Keeper of the Flame
Keeper of the Flame RedRed (2)
Creature — Human Wizard (1/2)

Red, Tap: Choose target opponent who has more life than you do as you activate this ability. Keeper of the Flame deals 2 damage to that player.

Exodus (Uncommon)
Keeper of the Light
Keeper of the Light WhiteWhite (2)
Creature — Human Wizard (1/2)

White, Tap: Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.

Exodus (Uncommon)
Keeper of the Mind
Keeper of the Mind BlueBlue (2)
Creature — Human Wizard (1/2)

Blue, Tap: Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.

Exodus (Uncommon)
Keeper of the Sacred Word
Keeper of the Sacred Word 2Green (3)
Creature — Human Druid (2/3)

As Keeper of the Sacred Word enters, choose a word.

Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.

Unhinged (Common)
Keepers of the Faith
Keepers of the Faith 1WhiteWhite (3)
Creature — Human Cleric (2/3)

Chronicles (Common)
Other Versions
Legends (Common)
Kei Takahashi
Kei Takahashi 2GreenWhite (4)
Legendary Creature — Human Cleric (2/2)

Tap: Prevent the next 2 damage that would be dealt to target creature this turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Uncommon)
Keldon Arsonist
Keldon Arsonist 2Red (3)
Creature — Human Soldier (1/1)

1, Sacrifice two lands: Destroy target land.

Prophecy (Uncommon)
Keldon Berserker
Keldon Berserker 3Red (4)
Creature — Human Soldier Berserker (2/3)

Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

Prophecy (Common)
Keldon Champion
Keldon Champion 2RedRed (4)
Creature — Human Barbarian (3/2)

Haste

Echo 2RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Champion enters, it deals 3 damage to target player or planeswalker.

Eternal Masters (Uncommon)
Other Versions
Urza's Destiny (Uncommon)
Planechase (Uncommon)
Premium Deck Series: Fire and Lightning (Uncommon)
Keldon Firebombers
Keldon Firebombers 3RedRed (5)
Creature — Human Soldier (3/3)

When Keldon Firebombers enters, each player sacrifices all lands they control except for three.

Prophecy (Rare)
Keldon Flamesage
Keldon Flamesage 2Red (3)
Creature — Human Shaman (2/3)

Enlist

Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Dominaria United (Rare)
Keldon Halberdier
Keldon Halberdier 4Red (5)
Creature — Human Warrior (4/1)

First strike

Suspend 4—Red (Rather than cast this card from your hand, you may pay Red and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Iconic Masters (Common)
Keldon Marauders
Keldon Marauders 1Red (2)
Creature — Human Warrior (3/3)

Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.

Eternal Masters (Common)
Other Versions
Planar Chaos (Common)
Premium Deck Series: Fire and Lightning (Common)
Keldon Overseer
Keldon Overseer 2Red (3)
Creature — Human Warrior (3/1)

Kicker 3Red (You may pay an additional 3Red as you cast this spell.)

Haste

When Keldon Overseer enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Dominaria (Common)
Keldon Raider
Keldon Raider 2RedRed (4)
Creature — Human Warrior (4/3)

When Keldon Raider enters, you may discard a card. If you do, draw a card.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Core Set 2020 (Common)
Keldon Strike Team
Keldon Strike Team 2Red (3)
Creature — Human Warrior (3/1)

Kicker 1White (You may pay an additional 1White as you cast this spell.)

When Keldon Strike Team enters, if it was kicked, create two 1/1 white Soldier creature tokens.

As long as Keldon Strike Team entered this turn, creatures you control have haste.

Dominaria United (Common)
Keldon Vandals
Keldon Vandals 2Red (3)
Creature — Human Rogue (4/1)

Echo 2Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Vandals enters, destroy target artifact.

Urza's Destiny (Common)
Keldon Warcaller
Keldon Warcaller 1Red (2)
Creature — Human Warrior (2/2)

Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.

Dominaria (Common)
Keldon Warlord
Keldon Warlord 2RedRed (4)
Creature — Human Barbarian (*/*)

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Kellan, Daring Traveler
Kellan, Daring Traveler 1White (2)
Legendary Creature — Human Faerie Scout (2/3)

Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.

The Lost Caverns of Ixalan (Rare)
Kellan, Inquisitive Prodigy
Kellan, Inquisitive Prodigy 2GreenBlue (4)
Legendary Creature — Human Faerie Detective (3/4)

Flying, vigilance

Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.

Murders at Karlov Manor (Rare)
Kellan, the Fae-Blooded
Kellan, the Fae-Blooded 2Red (3)
Legendary Creature — Human Faerie (2/2)

Double strike

Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.

Wilds of Eldraine (Mythic Rare)
Kellan, the Kid
Kellan, the Kid GreenWhiteBlue (3)
Legendary Creature — Human Faerie Rogue (3/3)

Flying, lifelink

Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.

Outlaws of Thunder Junction (Mythic Rare)
Kellogg, Dangerous Mind
Kellogg, Dangerous Mind 1BlackRed (3)
Legendary Creature — Human Mercenary (3/2)

First strike, haste

Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.

Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

Magic The Gathering—Fallout (Rare)
Kelsien, the Plague
Kelsien, the Plague RedWhiteBlack (3)
Legendary Creature — Human Assassin (2/2)

Vigilance, haste

Kelsien, the Plague gets +1/+1 for each experience counter you have.

Tap: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.

Ikoria Commander (Mythic Rare)
Kelsinko Ranger
Kelsinko Ranger White (1)
Creature — Human Ranger (1/1)

1White: Target green creature gains first strike until end of turn.

Ice Age (Common)
Kenrith, the Returned King
Kenrith, the Returned King 4White (5)
Legendary Creature — Human Noble (5/5)

Red: All creatures gain trample and haste until end of turn.

1Green: Put a +1/+1 counter on target creature.

2White: Target player gains 5 life.

3Blue: Target player draws a card.

4Black: Put target creature card from a graveyard onto the battlefield under its owner's control.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
March of the Machine Multiverse Legends (Mythic Rare)
Kentaro, the Smiling Cat
Kentaro, the Smiling Cat 1White (2)
Legendary Creature — Human Samurai (2/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

You may pay Variable Colorless rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.

Betrayers of Kamigawa (Rare)
Bushi Tenderfoot (Kenzo the Hardhearted)
Bushi Tenderfoot (Kenzo the Hardhearted) White (1)
Legendary Creature — Human Samurai (3/4)

Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Champions of Kamigawa (Uncommon)
Keral Keep Disciples
Keral Keep Disciples 2RedRed (4)
Creature — Human Monk (4/3)

Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent.

Core Set 2021 (Uncommon)
Keskit, the Flesh Sculptor
Keskit, the Flesh Sculptor 2Black (3)
Legendary Creature — Phyrexian Human Artificer (1/3)

Tap, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.

Partner (You can have two commanders if both have partner.)

March of the Machine Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Kess, Dissident Mage
Kess, Dissident Mage 1BlueBlackRed (4)
Legendary Creature — Human Wizard (3/4)

Flying

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Commander 2017 (Mythic Rare)
Modern Horizons (Mythic Rare)
Kessig Cagebreakers
Kessig Cagebreakers 4Green (5)
Creature — Human Rogue (3/4)

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

Jumpstart 2022 (Rare)
Other Versions
Innistrad (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Kessig Flamebreather
Kessig Flamebreather 1Red (2)
Creature — Human Shaman (1/3)

Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.

Innistrad: Crimson Vow (Common)
Kessig Forgemaster
Kessig Forgemaster 1Red (2)
Creature — Human Shaman Werewolf (2/1)

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

Shadows over Innistrad (Uncommon)
Kessig Malcontents
Kessig Malcontents 2Red (3)
Creature — Human Warrior (3/1)

When Kessig Malcontents enters, it deals damage to target player or planeswalker equal to the number of Humans you control.

Avacyn Restored (Uncommon)
Kessig Naturalist
Kessig Naturalist RedGreen (2)
Creature — Human Werewolf (2/2)

Whenever Kessig Naturalist attacks, add Red or Green. Until end of turn, you don't lose this mana as steps and phases end.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Kessig Wolfrider
Kessig Wolfrider Red (1)
Creature — Human Knight (1/2)

Menace

2Red, Tap, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.

Innistrad: Crimson Vow (Rare)
Keymaster Rogue
Keymaster Rogue 3Blue (4)
Creature — Human Rogue (3/2)

Keymaster Rogue can't be blocked.

When Keymaster Rogue enters, return a creature you control to its owner's hand.

Ravnica Remastered (Common)
Other Versions
Gatecrash (Common)
Kiku, Night's Flower
Kiku, Night's Flower BlackBlack (2)
Legendary Creature — Human Assassin (1/1)

2BlackBlack, Tap: Target creature deals damage to itself equal to its power.

Champions of Kamigawa (Rare)
Killian, Ink Duelist
Killian, Ink Duelist WhiteBlack (2)
Legendary Creature — Human Warlock (2/2)

Lifelink

Menace (This creature can't be blocked except by two or more creatures.)

Spells you cast that target a creature cost 2 less to cast.

Strixhaven: School of Mages (Uncommon)
Kill-Zone Acrobat
Kill-Zone Acrobat 2Black (3)
Creature — Human Soldier (3/2)

Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.

The Brothers' War (Common)
Kindly Stranger
Kindly Stranger 2Black (3)
Creature — Human (2/3)

Delirium — 2Black: Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Kinetic Augur
Kinetic Augur 3Red (4)
Creature — Human Shaman (*/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.

When Kinetic Augur enters, discard up to two cards, then draw that many cards.

Core Set 2021 (Uncommon)
King Darien XLVIII
King Darien XLVIII 1GreenWhite (3)
Legendary Creature — Human Soldier (2/3)

Other creatures you control get +1/+1.

3GreenWhite: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.

Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.

Dominaria United (Rare)
King Macar, the Gold-Cursed
King Macar, the Gold-Cursed 2BlackBlack (4)
Legendary Creature — Human Noble (2/3)

Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

Journey into Nyx (Rare)
King Suleiman
King Suleiman 1White (2)
Creature — Human Noble (1/1)

Tap: Destroy target Djinn or Efreet.

Arabian Nights (Rare)
King's Assassin
King's Assassin 1BlackBlack (3)
Creature — Human Assassin (1/1)

Tap: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

Portal (Rare)
Kinjalli's Caller
Kinjalli's Caller White (1)
Creature — Human Cleric (0/3)

Dinosaur spells you cast cost 1 less to cast.

Ixalan (Common)
Kinjalli's Dawnrunner
Kinjalli's Dawnrunner 2White (3)
Creature — Human Scout (1/1)

Double strike

When Kinjalli's Dawnrunner enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Uncommon)
Kinnan, Bonder Prodigy
Kinnan, Bonder Prodigy GreenBlue (2)
Legendary Creature — Human Druid (2/2)

Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

5GreenBlue: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Ikoria: Lair of Behemoths (Mythic Rare)
Kin-Tree Warden
Kin-Tree Warden Green (1)
Creature — Human Warrior (1/1)

2: Regenerate Kin-Tree Warden.

Morph Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Kitesail Corsair
Kitesail Corsair 1Blue (2)
Creature — Human Pirate (2/1)

Kitesail Corsair has flying as long as it's attacking.

Commander Legends (Common)
Other Versions
Rivals of Ixalan (Common)
Battlebond (Common)
Jumpstart (Common)
Kitesail Freebooter
Kitesail Freebooter 1Black (2)
Creature — Human Pirate (1/2)

Flying

When Kitesail Freebooter enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

Core Set 2021 (Uncommon)
Other Versions
Ixalan (Uncommon)
Kitesail Larcenist
Kitesail Larcenist 2Blue (3)
Creature — Human Pirate (2/3)

Flying, ward 1

When Kitesail Larcenist enters, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "Tap, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.

The Lost Caverns of Ixalan (Rare)
Kitesail Skirmisher
Kitesail Skirmisher 3Blue (4)
Creature — Human Pirate (3/1)

Flying

Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.

Encore 4Blue (4Blue, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Common)
Kjeldoran Elite Guard
Kjeldoran Elite Guard 3White (4)
Creature — Human Soldier (2/2)

Tap: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Kjeldoran Escort
Kjeldoran Escort 2WhiteWhite (4)
Creature — Human Soldier (2/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Alliances (Common)
Kjeldoran Guard
Kjeldoran Guard 1White (2)
Creature — Human Soldier (1/1)

Tap: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.

Ice Age (Common)
Kjeldoran Home Guard
Kjeldoran Home Guard 3White (4)
Creature — Human Soldier (1/6)

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Kjeldoran Javelineer
Kjeldoran Javelineer White (1)
Creature — Human Soldier (1/2)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Tap: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.

Coldsnap (Common)
Kjeldoran Knight
Kjeldoran Knight WhiteWhite (2)
Creature — Human Knight (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1White: Kjeldoran Knight gets +1/+0 until end of turn.

WhiteWhite: Kjeldoran Knight gets +0/+2 until end of turn.

Ice Age (Rare)
Kjeldoran Outrider
Kjeldoran Outrider 1White (2)
Creature — Human Soldier (2/2)

White: Kjeldoran Outrider gets +0/+1 until end of turn.

Coldsnap (Common)
Kjeldoran Phalanx
Kjeldoran Phalanx 5White (6)
Creature — Human Soldier (2/5)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Rare)
Kjeldoran Royal Guard
Kjeldoran Royal Guard 3WhiteWhite (5)
Creature — Human Soldier (2/5)

Tap: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Tenth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ice Age (Rare)
Kjeldoran Skycaptain
Kjeldoran Skycaptain 4White (5)
Creature — Human Soldier (2/2)

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Common)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Kjeldoran Skyknight
Kjeldoran Skyknight 2White (3)
Creature — Human Knight (1/1)

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Kjeldoran Warrior
Kjeldoran Warrior White (1)
Creature — Human Warrior (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Knight Errant
Knight Errant 1White (2)
Creature — Human Knight (2/2)

Portal (Common)
Other Versions
Seventh Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Knight Exemplar
Knight Exemplar 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

March of the Machine Commander (Rare)
Other Versions
Magic 2011 (Rare)
Duel Decks: Knights vs. Dragons (Rare)
Knight in ________ Armor
Knight in ________ Armor 1White (2)
Creature — Human Knight Performer (2/1)

First strike

As this creature enters, you may put a name sticker on it.

This creature has protection from names that start with the same letter as a name sticker on it.

Unfinity (Acorn) (Uncommon)
Knight Of Dawn (Knight of Dawn)
Knight Of Dawn (Knight of Dawn) 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike

WhiteWhite: Knight of Dawn gains protection from the color of your choice until end of turn.

Tempest (Uncommon)
Knight of Dawn's Light
Knight of Dawn's Light 1White (2)
Creature — Human Knight (2/2)

First strike

If you would gain life, you gain that much life plus 1 instead.

1White: Knight of Dawn's Light gets +1/+1 until end of turn.

Dominaria United (Uncommon)
Knight of Doves
Knight of Doves 2White (3)
Creature — Human Knight (1/3)

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.

Wilds of Eldraine (Uncommon)
Knight of Dusk
Knight of Dusk 1BlackBlack (3)
Creature — Human Knight (2/2)

BlackBlack: Destroy target creature blocking Knight of Dusk.

Tenth Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Knight of Dusk's Shadow
Knight of Dusk's Shadow 1Black (2)
Creature — Human Knight (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Your opponents can't gain life.

1Black: Knight of Dusk's Shadow gets +1/+1 until end of turn.

Dominaria United (Uncommon)
Knight of Glory
Knight of Glory 1White (2)
Creature — Human Knight (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Uncommon)
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