+"Serpent", +@(+U), |C (24)
Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
This spell costs less to cast for each instant and sorcery card in your graveyard.
Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
Defender
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Dreamwinder can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land becomes an Island until end of turn.
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
: Frilled Sea Serpent can't be blocked this turn.
This spell costs less to cast for each artifact you control.
: Gearseeker Serpent can't be blocked this turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Kukemssa Serpent can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.
River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling (, Discard this card: Draw a card.)
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
Sea Monster can't attack unless defending player controls an Island.
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
Steelclad Serpent can't attack unless you control another artifact.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Kicker <I>(You may pay an additional </I><I> as you cast this spell.)</I>
Vodalian Serpent can't attack unless defending player controls an Island.
If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
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