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Abandoned Campground
Abandoned Campground (0)
Land

Abandoned Campground enters tapped unless a player has 13 or less life.

Tap: Add White or Blue.

Duskmourn: House of Horror (Land)
Abhorrent Oculus
Abhorrent Oculus 2Blue (3)
Creature — Eye (5/5)

As an additional cost to cast this spell, exile six cards from your graveyard.

Flying

At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Mythic Rare)
Acrobatic Cheerleader
Acrobatic Cheerleader 1White (2)
Creature — Human Survivor (2/2)

Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.

Duskmourn: House of Horror (Common)
Altanak, the Thrice-Called
Altanak, the Thrice-Called 5GreenGreen (7)
Legendary Creature — Insect Beast (9/9)

Trample

Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card.

1Green, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.

Duskmourn: House of Horror (Uncommon)
Anthropede
Anthropede 3Green (4)
Creature — Insect (3/4)

Reach

When Anthropede enters, you may discard a card or pay 2. When you do, destroy target Room.

Duskmourn: House of Horror (Common)
Appendage Amalgam
Appendage Amalgam 2Black (3)
Enchantment Creature — Horror (3/2)

Flash

Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Duskmourn: House of Horror (Common)
Arabella, Abandoned Doll
Arabella, Abandoned Doll RedWhite (2)
Legendary Artifact Creature — Toy (1/3)

Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.

Duskmourn: House of Horror (Uncommon)
Attack-in-the-Box
Attack-in-the-Box 3 (3)
Artifact Creature — Toy (2/4)

Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.

Duskmourn: House of Horror (Uncommon)
Funeral Room // Awakening Hall (Awakening Hall)
Funeral Room // Awakening Hall (Awakening Hall) 6BlackBlack (8)
Enchantment — Room

When you unlock this door, return all creature cards from your graveyard to the battlefield.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Balemurk Leech
Balemurk Leech 1Black (2)
Creature — Leech (2/2)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.

Duskmourn: House of Horror (Common)
Balustrade Wurm
Balustrade Wurm 3GreenGreen (5)
Creature — Wurm (5/5)

This spell can't be countered.

Trample, haste

Delirium — 2GreenGreen: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.

Duskmourn: House of Horror (Rare)
Baseball Bat
Baseball Bat GreenWhite (2)
Artifact — Equipment

When Baseball Bat enters, attach it to target creature you control.

Equipped creature gets +1/+1.

Whenever equipped creature attacks, tap up to one target creature.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Duskmourn: House of Horror (Uncommon)
Bashful Beastie
Bashful Beastie 4Green (5)
Creature — Beast (5/4)

When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Common)
Bear Trap
Bear Trap 1 (1)
Artifact

Flash

3, Tap, Sacrifice Bear Trap: It deals 3 damage to target creature.

Duskmourn: House of Horror (Common)
Beastie Beatdown
Beastie Beatdown RedGreen (2)
Sorcery

Choose target creature you control and target creature an opponent controls.

Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.

The creature you control deals damage equal to its power to the creature an opponent controls.

Duskmourn: House of Horror (Uncommon)
Bedhead Beastie
Bedhead Beastie 4RedRed (6)
Creature — Beast (5/6)

Menace (This creature can't be blocked except by two or more creatures.)

Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Duskmourn: House of Horror (Common)
Betrayer's Bargain
Betrayer's Bargain 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice a creature or enchantment or pay 2.

Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Duskmourn: House of Horror (Uncommon)
Blazemire Verge
Blazemire Verge (0)
Land

Tap: Add Black.

Tap: Add Red. Activate only if you control a Swamp or a Mountain.

Duskmourn: House of Horror (Rare)
Bleeding Woods
Bleeding Woods (0)
Land

Bleeding Woods enters tapped unless a player has 13 or less life.

Tap: Add Red or Green.

Duskmourn: House of Horror (Land)
Boilerbilges Ripper
Boilerbilges Ripper 4Red (5)
Creature — Human Assassin (4/4)

When Boilerbilges Ripper enters, you may sacrifice another creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to any target.

Duskmourn: House of Horror (Common)
Bottomless Pool // Locker Room (Bottomless Pool)
Bottomless Pool // Locker Room (Bottomless Pool) Blue (1)
Enchantment — Room

When you unlock this door, return up to one target creature to its owner's hand.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Break Down the Door
Break Down the Door 2Green (3)
Instant

Choose one —

• Exile target artifact.

• Exile target enchantment.

• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Uncommon)
Broodspinner
Broodspinner BlackGreen (2)
Creature — Spider (2/3)

Reach

When Broodspinner enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

4BlackGreen, Tap, Sacrifice Broodspinner: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.

Duskmourn: House of Horror (Uncommon)
Cackling Slasher
Cackling Slasher 3Black (4)
Creature — Human Assassin (3/3)

Deathtouch

Cackling Slasher enters with a +1/+1 counter on it if a creature died this turn.

Duskmourn: House of Horror (Common)
Defiled Crypt // Cadaver Lab (Cadaver Lab)
Defiled Crypt // Cadaver Lab (Cadaver Lab) Black (1)
Enchantment — Room

When you unlock this door, return target creature card from your graveyard to your hand.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Cathartic Parting
Cathartic Parting 1Green (2)
Sorcery

The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.

Duskmourn: House of Horror (Uncommon)
Cautious Survivor
Cautious Survivor 3Green (4)
Creature — Elf Survivor (4/4)

Survival — At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life.

Duskmourn: House of Horror (Common)
Central Elevator // Promising Stairs (Central Elevator)
Central Elevator // Promising Stairs (Central Elevator) 3Blue (4)
Enchantment — Room

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Chainsaw
Chainsaw 1Red (2)
Artifact — Equipment

When Chainsaw enters, it deals 3 damage to up to one target creature.

Whenever one or more creatures die, put a rev counter on Chainsaw.

Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.

Equip 3

Duskmourn: House of Horror (Rare)
Charred Foyer // Warped Space (Charred Foyer)
Charred Foyer // Warped Space (Charred Foyer) 3Red (4)
Enchantment — Room

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Clammy Prowler
Clammy Prowler 3Blue (4)
Enchantment Creature — Horror (2/5)

Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn.

Duskmourn: House of Horror (Common)
Clockwork Percussionist
Clockwork Percussionist Red (1)
Artifact Creature — Monkey Toy (1/1)

Haste

When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.

Duskmourn: House of Horror (Common)
Come Back Wrong
Come Back Wrong 2Black (3)
Sorcery

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.

Duskmourn: House of Horror (Rare)
Commune with Evil
Commune with Evil 2Black (3)
Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.

Duskmourn: House of Horror (Uncommon)
Conductive Machete
Conductive Machete 4 (4)
Artifact — Equipment

When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Equipped creature gets +2/+1.

Equip 4

Duskmourn: House of Horror (Uncommon)
Coordinated Clobbering
Coordinated Clobbering Green (1)
Sorcery

Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.

Duskmourn: House of Horror (Uncommon)
Cracked Skull
Cracked Skull 2Black (3)
Enchantment — Aura

Enchant creature

When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.

When enchanted creature is dealt damage, destroy it.

Duskmourn: House of Horror (Common)
Creeping Peeper
Creeping Peeper 1Blue (2)
Creature — Eye (2/1)

Tap: Add Blue. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.

Duskmourn: House of Horror (Common)
Cryptid Inspector
Cryptid Inspector 2Green (3)
Creature — Elf Warrior (2/3)

Vigilance

Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.

Duskmourn: House of Horror (Common)
Cult Healer
Cult Healer 2White (3)
Creature — Human Doctor (3/3)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.

Duskmourn: House of Horror (Common)
Cursed Recording
Cursed Recording 2RedRed (4)
Artifact

Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.

Tap: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Duskmourn: House of Horror (Rare)
Cursed Windbreaker
Cursed Windbreaker 2Blue (3)
Artifact — Equipment

When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Equipped creature has flying.

Equip 3

Duskmourn: House of Horror (Uncommon)
Cynical Loner
Cynical Loner 1Black (2)
Creature — Human Survivor (3/1)

Cynical Loner can't be blocked by Glimmers.

Survival — At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.

Duskmourn: House of Horror (Uncommon)
Daggermaw Megalodon
Daggermaw Megalodon 4BlueBlue (6)
Creature — Shark (5/7)

Vigilance

Islandcycling 2 (2, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Duskmourn: House of Horror (Common)
Dashing Bloodsucker
Dashing Bloodsucker 3Black (4)
Creature — Vampire Warrior (2/5)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.

Duskmourn: House of Horror (Uncommon)
Dazzling Theater // Prop Room (Dazzling Theater)
Dazzling Theater // Prop Room (Dazzling Theater) 3White (4)
Enchantment — Room

Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for 1 or one mana of that creature's color.)

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Painter's Studio // Defaced Gallery (Defaced Gallery)
Painter's Studio // Defaced Gallery (Defaced Gallery) 1Red (2)
Enchantment — Room

Whenever you attack, attacking creatures you control get +1/+0 until end of turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Defiant Survivor
Defiant Survivor 2Green (3)
Creature — Human Survivor (3/2)

Survival — At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Uncommon)
Defiled Crypt // Cadaver Lab (Defiled Crypt)
Defiled Crypt // Cadaver Lab (Defiled Crypt) 3Black (4)
Enchantment — Room

Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Demonic Counsel
Demonic Counsel 1Black (2)
Sorcery

Search your library for a Demon card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

Duskmourn: House of Horror (Rare)
Derelict Attic // Widow's Walk (Derelict Attic)
Derelict Attic // Widow's Walk (Derelict Attic) 2Black (3)
Enchantment — Room

When you unlock this door, you draw two cards and you lose 2 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Dissection Tools
Dissection Tools 5 (5)
Artifact — Equipment

When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature.

Equipped creature gets +2/+2 and has deathtouch and lifelink.

Equip—Sacrifice a creature.

Duskmourn: House of Horror (Rare)
Disturbing Mirth
Disturbing Mirth BlackRed (2)
Enchantment

When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.

When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Uncommon)
Diversion Specialist
Diversion Specialist 3Red (4)
Creature — Human Warrior (4/3)

Menace (This creature can't be blocked except by two or more creatures.)

1, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.

Duskmourn: House of Horror (Uncommon)
Dollmaker's Shop // Porcelain Gallery (Dollmaker's Shop)
Dollmaker's Shop // Porcelain Gallery (Dollmaker's Shop) 1White (2)
Enchantment — Room

Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Don't Make a Sound
Don't Make a Sound 1Blue (2)
Instant

Counter target spell unless its controller pays 2. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Duskmourn: House of Horror (Common)
Doomsday Excruciator
Doomsday Excruciator BlackBlackBlackBlackBlackBlack (6)
Creature — Demon (6/6)

Flying

When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.

At the beginning of your upkeep, draw a card.

Duskmourn: House of Horror (Rare)
Drag to the Roots
Drag to the Roots 2BlackGreen (4)
Instant

Delirium — This spell costs 2 less to cast as long as there are four or more card types among cards in your graveyard.

Destroy target nonland permanent.

Duskmourn: House of Horror (Uncommon)
Meat Locker // Drowned Diner (Drowned Diner)
Meat Locker // Drowned Diner (Drowned Diner) 3BlueBlue (5)
Enchantment — Room

When you unlock this door, draw three cards, then discard a card.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Duskmourn's Domination
Duskmourn's Domination 4BlueBlue (6)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets -3/-0 and loses all abilities.

Duskmourn: House of Horror (Uncommon)
Grand Entryway // Elegant Rotunda (Elegant Rotunda)
Grand Entryway // Elegant Rotunda (Elegant Rotunda) 2White (3)
Enchantment — Room

When you unlock this door, put a +1/+1 counter on each of up to two target creatures.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Emerge from the Cocoon
Emerge from the Cocoon 4White (5)
Sorcery

Return target creature card from your graveyard to the battlefield. You gain 3 life.

Duskmourn: House of Horror (Common)
Enduring Courage
Enduring Courage 2RedRed (4)
Enchantment Creature — Dog Glimmer (3/3)

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.

When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enduring Curiosity
Enduring Curiosity 2BlueBlue (4)
Enchantment Creature — Cat Glimmer (4/3)

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enduring Innocence
Enduring Innocence 1WhiteWhite (3)
Enchantment Creature — Sheep Glimmer (2/1)

Lifelink

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enduring Tenacity
Enduring Tenacity 2BlackBlack (4)
Enchantment Creature — Snake Glimmer (4/3)

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enduring Vitality
Enduring Vitality 1GreenGreen (3)
Enchantment Creature — Elk Glimmer (3/3)

Vigilance

Creatures you control have "Tap: Add one mana of any color."

When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enter the Enigma
Enter the Enigma Blue (1)
Sorcery

Target creature can't be blocked this turn.

Draw a card.

Duskmourn: House of Horror (Common)
Entity Tracker
Entity Tracker 2Blue (3)
Creature — Human Scout (2/3)

Flash

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Duskmourn: House of Horror (Rare)
Erratic Apparition
Erratic Apparition 2Blue (3)
Creature — Spirit (1/3)

Flying, vigilance

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.

Duskmourn: House of Horror (Common)
Etched Cornfield
Etched Cornfield (0)
Land

Etched Cornfield enters tapped unless a player has 13 or less life.

Tap: Add Green or White.

Duskmourn: House of Horror (Land)
Ethereal Armor
Ethereal Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Duskmourn: House of Horror (Uncommon)
Other Versions
Return to Ravnica (Common)
Time Spiral Remastered (Bonus)
Wilds of Eldraine Commander (Common)
Exorcise
Exorcise 1White (2)
Sorcery

Exile target artifact, enchantment, or creature with power 4 or greater.

Duskmourn: House of Horror (Uncommon)
Fanatic of the Harrowing
Fanatic of the Harrowing 3Black (4)
Creature — Human Cleric (2/2)

When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.

Duskmourn: House of Horror (Common)
Fear of Abduction
Fear of Abduction 4WhiteWhite (6)
Enchantment Creature — Nightmare (5/5)

As an additional cost to cast this spell, exile a creature you control.

Flying

When Fear of Abduction enters, exile target creature an opponent controls.

When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand.

Duskmourn: House of Horror (Uncommon)
Fear of Being Hunted
Fear of Being Hunted 1RedRed (3)
Enchantment Creature — Nightmare (4/2)

Haste

Fear of Being Hunted must be blocked if able.

Duskmourn: House of Horror (Uncommon)
Fear of Burning Alive
Fear of Burning Alive 4RedRed (6)
Enchantment Creature — Nightmare (4/4)

When Fear of Burning Alive enters, it deals 4 damage to each opponent.

Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls.

Duskmourn: House of Horror (Uncommon)
Fear of Exposure
Fear of Exposure 2Green (3)
Enchantment Creature — Nightmare (5/4)

As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.

Trample

Duskmourn: House of Horror (Uncommon)
Fear of Failed Tests
Fear of Failed Tests 4Blue (5)
Enchantment Creature — Nightmare (2/7)

Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.

Duskmourn: House of Horror (Uncommon)
Fear of Falling
Fear of Falling 3BlueBlue (5)
Enchantment Creature — Nightmare (4/4)

Flying

Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.

Duskmourn: House of Horror (Uncommon)
Fear of Immobility
Fear of Immobility 4White (5)
Enchantment Creature — Nightmare (4/4)

When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Duskmourn: House of Horror (Common)
Fear of Impostors
Fear of Impostors 1BlueBlue (3)
Enchantment Creature — Nightmare (3/2)

Flash

When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Duskmourn: House of Horror (Uncommon)
Fear of Infinity
Fear of Infinity 1BlueBlack (3)
Enchantment Creature — Nightmare (2/2)

Flying, lifelink

Fear of Infinity can't block.

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.

Duskmourn: House of Horror (Uncommon)
Fear of Isolation
Fear of Isolation 1Blue (2)
Enchantment Creature — Nightmare (2/3)

As an additional cost to cast this spell, return a permanent you control to its owner's hand.

Flying

Duskmourn: House of Horror (Uncommon)
Fear of Lost Teeth
Fear of Lost Teeth Black (1)
Enchantment Creature — Nightmare (1/1)

When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.

Duskmourn: House of Horror (Common)
Fear of Missing Out
Fear of Missing Out 1Red (2)
Enchantment Creature — Nightmare (2/3)

When Fear of Missing Out enters, discard a card, then draw a card.

Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

Duskmourn: House of Horror (Rare)
Fear of Surveillance
Fear of Surveillance 1White (2)
Enchantment Creature — Nightmare (2/2)

Vigilance

Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Duskmourn: House of Horror (Common)
Fear of the Dark
Fear of the Dark 4Black (5)
Enchantment Creature — Nightmare (5/5)

Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Duskmourn: House of Horror (Common)
Final Vengeance
Final Vengeance Black (1)
Sorcery

As an additional cost to cast this spell, sacrifice a creature or enchantment.

Exile target creature.

Duskmourn: House of Horror (Common)
Flesh Burrower
Flesh Burrower 1Green (2)
Creature — Insect (2/2)

Deathtouch

Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.

Duskmourn: House of Horror (Common)
Floodfarm Verge
Floodfarm Verge (0)
Land

Tap: Add White.

Tap: Add Blue. Activate only if you control a Plains or an Island.

Duskmourn: House of Horror (Rare)
Floodpits Drowner
Floodpits Drowner 1Blue (2)
Creature — Merfolk (2/1)

Flash

Vigilance

When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.

1Blue, Tap: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries.

Duskmourn: House of Horror (Uncommon)
Forest
Forest (0)
Basic Land — Forest

Duskmourn: House of Horror (Land)
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Bloomburrow (Land)
Walk-In Closet // Forgotten Cellar (Forgotten Cellar)
Walk-In Closet // Forgotten Cellar (Forgotten Cellar) 3GreenGreen (5)
Enchantment — Room

When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Found Footage
Found Footage 1 (1)
Artifact — Clue

You may look at face-down creatures your opponents control any time.

2, Sacrifice Found Footage: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Duskmourn: House of Horror (Common)
Mirror Room // Fractured Realm (Fractured Realm)
Mirror Room // Fractured Realm (Fractured Realm) 5BlueBlue (7)
Enchantment — Room

If a triggered ability of a permanent you control triggers, that ability triggers an additional time.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Frantic Strength
Frantic Strength 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Duskmourn: House of Horror (Common)
Friendly Ghost
Friendly Ghost 3White (4)
Creature — Spirit (2/4)

Flying

When Friendly Ghost enters, target creature gets +2/+4 until end of turn.

Duskmourn: House of Horror (Common)
Friendly Teddy
Friendly Teddy 2 (2)
Artifact Creature — Bear Toy (2/2)

When Friendly Teddy dies, each player draws a card.

Duskmourn: House of Horror (Common)
Funeral Room // Awakening Hall (Funeral Room)
Funeral Room // Awakening Hall (Funeral Room) 2Black (3)
Enchantment — Room

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
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