|
"Lifetime" Pass Holder
( 1)
Creature — Zombie Guest
(2/1)
"Lifetime" Pass Holder enters tapped. When "Lifetime" Pass Holder dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
|
|
|
"Rumors of My Death . . ."
( 3)
Enchantment
, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
|
|
|
A Good Day to Pie
( 2)
Instant
Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
|
|
|
Abandon Reason
( 3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.) Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Abandon the Post
( 2)
Sorcery
Up to two target creatures can't block this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Abandoned Sarcophagus
( 3)
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
|
|
|
Aberrant Mind Sorcerer
( 5)
Creature — Human Elf Shaman
(3/4)
Psionic Spells — When Aberrant Mind Sorcerer enters, choose target instant or sorcery card in your graveyard, then roll a d20. 1–9 | You may put that card on top of your library. 10–20 | Return that card to your hand.
|
|
|
Aberrant Researcher
( 4)
Creature — Human Insect
(3/2)
Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)
|
|
|
Abhorrent Oculus
( 3)
Creature — Eye
(5/5)
As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
|
|
|
Abiding Grace
( 3)
Enchantment
At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield.
|
|
|
Abomination of Llanowar
( 3)
Legendary Creature — Elf Horror
(*/*)
Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
|
|
|
Aboshan's Desire
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
|
|
|
Abuelo's Awakening
( 4)
Sorcery
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
|
|
|
Abyssal Harvester
( 3)
Creature — Demon Warlock
(3/2)
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
|
|
|
Academy Elite
( 4)
Creature — Human Wizard
(0/0)
Academy Elite enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
|
|
|
Accumulated Knowledge
( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
|
|
|
Accursed Horde
( 4)
Creature — Zombie
(3/3)
: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
|
|
|
Acolyte of Affliction
( 4)
Creature — Human Cleric
(2/3)
When Acolyte of Affliction enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
|
|
|
Acorn Harvest
( 4)
Sorcery
Create two 1/1 green Squirrel creature tokens. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Activated Sleeper
( 3)
Creature — Phyrexian Shapeshifter
(0/0)
Flash You may have Activated Sleeper enter as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
|
|
|
Adéwalé, Breaker of Chains
( 3)
Legendary Creature — Human Assassin Pirate
(4/1)
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.
|
|
|
Admiral Brass, Unsinkable
( 5)
Legendary Creature — Human Pirate
(3/3)
When Admiral Brass, Unsinkable enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
|
|
|
Advanced Stitchwing
( 5)
Creature — Zombie Horror
(3/4)
Flying , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
|
|
|
Æther Burst (Aether Burst)
( 2)
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
|
|
|
Aether Helix
( 5)
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
|
|
|
Æther Rift (Aether Rift)
( 3)
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
|
|
|
Aetherworks Marvel
( 4)
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get (an energy counter). , Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
|
|
|
Aftermath Analyst
( 2)
Creature — Elf Detective
(1/3)
When Aftermath Analyst enters, mill three cards. , Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
|
|
|
Agadeem Occultist
( 3)
Creature — Human Shaman Ally
(0/2)
: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
|
|
|
Agadeem's Awakening
( 3)
Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
|
|
|
Against All Odds
( 4)
Sorcery
Choose one or both — • Exile target artifact or creature you control, then return it to the battlefield under its owner's control. • Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
|
|
|
Agatha's Soul Cauldron
( 2)
Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. : Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
|
|
|
Agency Outfitter
( 6)
Creature — Sphinx Detective
(4/3)
Flying When Agency Outfitter enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
|
|
|
Agent of Erebos
( 4)
Enchantment Creature — Zombie
(2/2)
Constellation — Whenever Agent of Erebos or another enchantment you control enters, exile target player's graveyard.
|
|
|
Agent of the Iron Throne
( 3)
Legendary Enchantment — Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
|
|
|
Agonizing Remorse
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
|
|
|
Aid the Fallen
( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target planeswalker card from your graveyard to your hand.
|
|
|
Airlift Chaplain
( 3)
Creature — Human Cleric
(1/1)
Flying When Airlift Chaplain enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)
|
|
|
Ajani, Adversary of Tyrants
( 4)
Legendary Planeswalker — Ajani
(4)
+1: Put a +1/+1 counter on each of up to two target creatures. −2: Return target creature card with mana value 2 or less from your graveyard to the battlefield. −7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
|
|
|
Ajani's Aid
( 4)
Enchantment
When Ajani's Aid enters, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle. Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.
|
|
|
Akal Pakal, First Among Equals
( 3)
Legendary Creature — Human Advisor
(1/5)
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
|
|
|
Akawalli, the Seething Tower
( 3)
Legendary Creature — Fungus
(3/3)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
|
|
|
Akki Raider
( 2)
Creature — Goblin Warrior
(2/1)
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
|
|
|
Akoum Firebird
( 4)
Creature — Phoenix
(3/3)
Flying, haste Akoum Firebird attacks each combat if able. Landfall — Whenever a land you control enters, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.
|
|
|
Akuta, Born of Ash
( 4)
Legendary Creature — Spirit
(3/2)
Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
|
|
|
Alchemist's Greeting
( 5)
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Alesha, Who Laughs at Fate
( 3)
Legendary Creature — Human Warrior
(2/2)
First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
|
|
|
Alesha, Who Smiles at Death
( 3)
Legendary Creature — Human Warrior
(3/2)
First strike Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
|
|
|
All Hallow's Eve
( 4)
Sorcery
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
|
|
|
All Suns' Dawn
( 5)
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
|
|
|
All-Seeing Arbiter
( 6)
Creature — Avatar
(5/4)
Flying Whenever All-Seeing Arbiter enters or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
|
|
|
Alms
( 1)
Enchantment
, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
|
|
|
Alms of the Vein
( 3)
Sorcery
Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Altaïr Ibn-La'Ahad
( 3)
Legendary Creature — Human Assassin
(3/3)
First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
|
|
|
Altanak, the Thrice-Called
( 7)
Legendary Creature — Insect Beast
(9/9)
Trample Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card. , Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.
|
|
|
Altar of Bhaal
( 2)
Artifact
, , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
|
|
|
Altar of the Goyf
( 5)
Kindred Artifact — Lhurgoyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.
|
|
|
Altar of the Lost
( 3)
Artifact
Altar of the Lost enters tapped. : Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
|
|
|
Order of Midnight (Alter Fate)
( 2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Alter Reality
( 2)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Amalia Benavides Aguirre
( 2)
Legendary Creature — Vampire Scout
(2/2)
Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Ambitious Dragonborn
( 4)
Creature — Dragon Barbarian
(0/0)
Ambitious Dragonborn enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
|
|
|
Ambush Wolf
( 3)
Creature — Wolf
(4/2)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, exile up to one target card from a graveyard.
|
|
|
Aminatou, Veil Piercer
( 4)
Legendary Creature — Human Wizard
(2/4)
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Amzu, Swarm's Hunger
( 5)
Legendary Creature — Insect Shaman
(3/3)
Flying, menace Other Insects you control have menace. Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
|
|
|
Anafenza, the Foremost
( 3)
Legendary Creature — Human Soldier
(4/4)
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
|
|
|
Analyze the Pollen
( 1)
Sorcery
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
|
|
|
Anarchist
( 5)
Creature — Human Wizard
(2/2)
When Anarchist enters, you may return target sorcery card from your graveyard to your hand.
|
|
|
Ancestor's Chosen
( 7)
Creature — Human Cleric
(4/4)
First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters, you gain 1 life for each card in your graveyard.
|
|
|
Ancestor's Embrace
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
|
|
|
Ancestral Anger
( 1)
Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
|
|
|
Ancestral Memories
( 5)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
|
|
|
Ancient Brass Dragon
( 7)
Creature — Elder Dragon
(7/6)
Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
|
|
|
Ancient Greenwarden
( 6)
Creature — Elemental
(5/7)
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
|
|
Ancient Grudge
( 2)
Instant
Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Angel of Deliverance
( 8)
Creature — Angel
(6/6)
Flying Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
|
|
|
Angel of Finality
( 4)
Creature — Angel
(3/4)
Flying When this creature enters, exile target player's graveyard.
|
|
|
Angel of Flight Alabaster
( 5)
Creature — Angel
(4/4)
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
|
|
|
Angel of Glory's Rise
( 7)
Creature — Angel
(4/6)
Flying When Angel of Glory's Rise enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
|
|
|
Angel of Grace
( 5)
Creature — Angel
(5/4)
Flash Flying When Angel of Grace enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. , Exile Angel of Grace from your graveyard: Your life total becomes 10.
|
|
|
Angel of Sanctions
( 5)
Creature — Angel
(3/4)
Flying When Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
|
|
|
Angel of Serenity
( 7)
Creature — Angel
(5/6)
Flying When Angel of Serenity enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
|
|
|
Angelfire Ignition
( 3)
Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Angelic Renewal
( 2)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
|
|
|
Anger
( 4)
Creature — Incarnation
(2/2)
Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
|
|
|
Angrath, Minotaur Pirate
( 6)
Legendary Planeswalker — Angrath
(5)
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls. −3: Return target Pirate card from your graveyard to the battlefield. −11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.
|
|
|
Angrath, the Flame-Chained
( 5)
Legendary Planeswalker — Angrath
(4)
+1: Each opponent discards a card and loses 2 life. −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. −8: Each opponent loses life equal to the number of cards in their graveyard.
|
|
|
Angrath's Fury
( 5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Anikthea, Hand of Erebos
( 5)
Legendary Enchantment Creature — Demigod
(4/4)
Menace Other enchantment creatures you control have menace. Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
|
|
|
Animal Magnetism
( 5)
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
|
|
|
Animate Dead
( 2)
Enchantment — Aura
Enchant creature card in a graveyard When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
|
|
|