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Final Fortune
( 2)
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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Fire Diamond
( 2)
Artifact
Fire Diamond enters tapped. : Add .
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Firebreathing
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
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Fit of Rage
( 2)
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
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Flame Spirit
( 5)
Creature — Elemental Spirit
(2/3)
: Flame Spirit gets +1/+0 until end of turn.
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Flash
( 2)
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by .
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Flight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying.
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Flying Carpet
( 4)
Artifact
, : Target creature gains flying until end of turn.
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Fog
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Fog Elemental
( 3)
Creature — Elemental
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.
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Forbidden Crypt
( 5)
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
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Forest
( 0)
Basic Land — Forest
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Forget
( 2)
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
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Gaseous Form
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
( 4)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.)
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Giant Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Glacial Wall
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Goblin Digging Team
( 1)
Creature — Goblin
(1/1)
, Sacrifice Goblin Digging Team: Destroy target Wall.
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Goblin Elite Infantry
( 2)
Creature — Goblin Warrior
(2/2)
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
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Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
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Goblin Recruiter
( 2)
Creature — Goblin
(1/1)
When Goblin Recruiter enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
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Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
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Gravebane Zombie
( 4)
Creature — Zombie
(3/2)
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
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Greed
( 4)
Enchantment
, Pay 2 life: Draw a card.
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Grinning Totem
( 4)
Artifact
, , Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
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Harmattan Efreet
( 4)
Creature — Efreet
(2/2)
Flying : Target creature gains flying until end of turn.
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Healing Salve
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Heavy Ballista
( 4)
Creature — Human Soldier
(2/3)
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
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Hecatomb
( 3)
Enchantment
When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
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Hero's Resolve
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+5.
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Hidden Horror
( 3)
Creature — Horror
(4/4)
When Hidden Horror enters, sacrifice it unless you discard a creature card.
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Howling Mine
( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Hurricane
( 1)
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Icatian Town
( 6)
Sorcery
Create four 1/1 white Citizen creature tokens.
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Illicit Auction
( 5)
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. <I>(This effect lasts indefinitely.)</I>
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Infantry Veteran
( 1)
Creature — Human Soldier
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Inferno
( 7)
Instant
Inferno deals 6 damage to each creature and each player.
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Insight
( 3)
Enchantment
Whenever an opponent casts a green spell, you draw a card.
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Iron Star
( 1)
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Island
( 0)
Basic Land — Island
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Ivory Cup
( 1)
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Jade Monolith
( 4)
Artifact
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
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Jalum Tome
( 3)
Artifact
, : Draw a card, then discard a card.
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Jokulhaups
( 6)
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
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Juxtapose
( 4)
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
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Kismet
( 4)
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
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Kjeldoran Dead
( 1)
Creature — Skeleton
(3/1)
When Kjeldoran Dead enters, sacrifice a creature. : Regenerate Kjeldoran Dead.
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Kjeldoran Royal Guard
( 5)
Creature — Human Soldier
(2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
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Lead Golem
( 5)
Artifact Creature — Golem
(3/5)
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
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Leshrac's Rite
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
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Library of Lat-Nam
( 5)
Sorcery
An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.
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Light of Day
( 4)
Enchantment
Black creatures can't attack or block.
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Living Lands
( 4)
Enchantment
All Forests are 1/1 creatures that are still lands.
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Longbow Archer
( 2)
Creature — Human Soldier Archer
(2/2)
First strike; reach (This creature can block creatures with flying.)
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Lord of Atlantis
( 2)
Creature — Merfolk
(2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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Lost Soul
( 3)
Creature — Spirit Minion
(2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Lure
( 3)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
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Mana Short
( 3)
Instant
Tap all lands target player controls and that player loses all unspent mana.
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Manabarbs
( 4)
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
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Maro
( 4)
Creature — Elemental
(*/*)
Maro's power and toughness are each equal to the number of cards in your hand.
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Meekstone
( 1)
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
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Memory Lapse
( 2)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Mesa Falcon
( 2)
Creature — Bird
(1/1)
Flying : Mesa Falcon gets +0/+1 until end of turn.
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Millstone
( 2)
Artifact
, : Target player mills two cards.
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Mind Warp
( 4)
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
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Moss Diamond
( 2)
Artifact
Moss Diamond enters tapped. : Add .
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Mountain Goat
( 1)
Creature — Goat
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Mystic Compass
( 2)
Artifact
, : Target land becomes the basic land type of your choice until end of turn.
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Mystical Tutor
( 1)
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
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Nature's Resurgence
( 4)
Sorcery
Each player draws a card for each creature card in their graveyard.
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Nightmare
( 6)
Creature — Nightmare Horse
(*/*)
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
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