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"Coldsnap" (155)

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Resize
Resize 1Green (2)
Instant

Target creature gets +3/+3 until end of turn.

Recover 1Green (When a creature is put into your graveyard from the battlefield, you may pay 1Green. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Coldsnap (Uncommon)
Rime Transfusion
Rime Transfusion 1Black (2)
Snow Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has "Snow: This creature can't be blocked this turn except by snow creatures." (Snow can be paid with one mana from a snow source.)

Coldsnap (Uncommon)
Rimebound Dead
Rimebound Dead Black (1)
Snow Creature — Skeleton (1/1)

Snow: Regenerate Rimebound Dead. (Snow can be paid with one mana from a snow source.)

Coldsnap (Common)
Rimefeather Owl
Rimefeather Owl 5BlueBlue (7)
Snow Creature — Bird (*/*)

Flying

Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.

1Snow: Put an ice counter on target permanent.

Permanents with ice counters on them are snow.

Coldsnap (Rare)
Rimehorn Aurochs
Rimehorn Aurochs 4Green (5)
Snow Creature — Aurochs (3/3)

Trample

Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

2Snow: Target creature blocks target creature this turn if able. (Snow can be paid with one mana from a snow source.)

Coldsnap (Uncommon)
Rimescale Dragon
Rimescale Dragon 5RedRed (7)
Snow Creature — Dragon (5/5)

Flying

2Snow: Tap target creature and put an ice counter on it. (Snow can be paid with one mana from a snow source.)

Creatures with ice counters on them don't untap during their controllers' untap steps.

Coldsnap (Rare)
Rimewind Cryomancer
Rimewind Cryomancer 3Blue (4)
Creature — Human Wizard (2/3)

1, Tap: Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)

Coldsnap (Uncommon)
Rimewind Taskmage
Rimewind Taskmage 1Blue (2)
Creature — Human Wizard (1/2)

1, Tap: You may tap or untap target permanent. Activate only if you control four or more snow permanents.

Coldsnap (Common)
Rite of Flame
Rite of Flame Red (1)
Sorcery

Add RedRed, then add Red for each card named Rite of Flame in each graveyard.

Coldsnap (Common)
Other Versions
Mystery Booster 2: Convention Edition (Common)
Ronom Hulk
Ronom Hulk 4Green (5)
Creature — Beast (5/6)

Protection from snow

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Coldsnap (Common)
Ronom Serpent
Ronom Serpent 5Blue (6)
Snow Creature — Serpent (5/6)

Ronom Serpent can't attack unless defending player controls a snow land.

When you control no snow lands, sacrifice Ronom Serpent.

Coldsnap (Common)
Ronom Unicorn
Ronom Unicorn 1White (2)
Creature — Unicorn (2/2)

Sacrifice Ronom Unicorn: Destroy target enchantment.

Coldsnap (Common)
Other Versions
Ultimate Masters (Common)
Jumpstart (Common)
Adventures in the Forgotten Realms Commander (Common)
Rune Snag
Rune Snag 1Blue (2)
Instant

Counter target spell unless its controller pays 2 plus an additional 2 for each card named Rune Snag in each graveyard.

Coldsnap (Common)
Other Versions
Ultimate Masters (Common)
Scrying Sheets
Scrying Sheets (0)
Snow Land

Tap: Add Colorless.

1Snow, Tap: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. (Snow can be paid with one mana from a snow source.)

Coldsnap (Rare)
Sek'Kuar, Deathkeeper
Sek'Kuar, Deathkeeper 2BlackRedGreen (5)
Legendary Creature — Orc Shaman (4/3)

Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

Coldsnap (Rare)
Other Versions
Commander 2013 Edition (Rare)
Commander Masters (Rare)
Shape of the Wiitigo
Shape of the Wiitigo 3GreenGreenGreen (6)
Enchantment — Aura

Enchant creature

When Shape of the Wiitigo enters, put six +1/+1 counters on enchanted creature.

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Coldsnap (Rare)
Sheltering Ancient
Sheltering Ancient 1Green (2)
Creature — Treefolk (5/5)

Trample

Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Coldsnap (Uncommon)
Simian Brawler
Simian Brawler 3Green (4)
Creature — Ape Warrior (3/3)

Discard a land card: Simian Brawler gets +1/+1 until end of turn.

Coldsnap (Common)
Other Versions
Jumpstart 2022 (Common)
Skred
Skred Red (1)
Instant

Skred deals damage to target creature equal to the number of snow permanents you control.

Coldsnap (Common)
Snow-Covered Forest
Snow-Covered Forest (0)
Basic Snow Land — Forest

Coldsnap (Common)
Other Versions
Ice Age (Land)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Mystery Booster 2: Convention Edition (Common)
Snow-Covered Island
Snow-Covered Island (0)
Basic Snow Land — Island

Coldsnap (Common)
Other Versions
Ice Age (Land)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Jumpstart 2022 (Common)
Mystery Booster 2: Convention Edition (Common)
Snow-Covered Mountain
Snow-Covered Mountain (0)
Basic Snow Land — Mountain

Coldsnap (Common)
Other Versions
Ice Age (Land)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Mystery Booster 2: Convention Edition (Common)
Snow-Covered Plains
Snow-Covered Plains (0)
Basic Snow Land — Plains

Coldsnap (Common)
Other Versions
Ice Age (Land)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Mystery Booster 2: Convention Edition (Common)
Snow-Covered Swamp
Snow-Covered Swamp (0)
Basic Snow Land — Swamp

Coldsnap (Common)
Other Versions
Ice Age (Land)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Mystery Booster 2: Convention Edition (Common)
Soul Spike
Soul Spike 5BlackBlack (7)
Instant

You may exile two black cards from your hand rather than pay this spell's mana cost.

Soul Spike deals 4 damage to any target and you gain 4 life.

Coldsnap (Rare)
Sound the Call
Sound the Call 2Green (3)
Sorcery

Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

Coldsnap (Common)
Squall Drifter
Squall Drifter 1White (2)
Snow Creature — Elemental (1/1)

Flying

White, Tap: Tap target creature.

Coldsnap (Common)
Stalking Yeti
Stalking Yeti 2RedRed (4)
Snow Creature — Yeti (3/3)

When Stalking Yeti enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.

2Snow: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. (Snow can be paid with one mana from a snow source.)

Coldsnap (Uncommon)
Steam Spitter
Steam Spitter 4Green (5)
Creature — Spider (1/5)

Reach (This creature can block creatures with flying.)

Red: Steam Spitter gets +1/+0 until end of turn.

Coldsnap (Uncommon)
Stromgald Crusader
Stromgald Crusader BlackBlack (2)
Creature — Zombie Knight (2/1)

Protection from white

Black: Stromgald Crusader gains flying until end of turn.

BlackBlack: Stromgald Crusader gets +1/+0 until end of turn.

Coldsnap (Uncommon)
Sun's Bounty
Sun's Bounty 1White (2)
Instant

You gain 4 life.

Recover 1White (When a creature is put into your graveyard from the battlefield, you may pay 1White. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Coldsnap (Common)
Sunscour
Sunscour 5WhiteWhite (7)
Sorcery

You may exile two white cards from your hand rather than pay this spell's mana cost.

Destroy all creatures.

Coldsnap (Rare)
Surging Æther (Surging Aether)
Surging Æther (Surging Aether) 3Blue (4)
Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Return target permanent to its owner's hand.

Coldsnap (Common)
Surging Dementia
Surging Dementia 1Black (2)
Sorcery

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Target player discards a card.

Coldsnap (Common)
Surging Flame
Surging Flame 1Red (2)
Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Surging Flame deals 2 damage to any target.

Coldsnap (Common)
Surging Might
Surging Might 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Coldsnap (Common)
Surging Sentinels
Surging Sentinels 2White (3)
Creature — Human Soldier (2/1)

First strike

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Coldsnap (Common)
Survivor of the Unseen
Survivor of the Unseen 2Blue (3)
Creature — Human Wizard (2/1)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Tap: Draw two cards, then put a card from your hand on top of your library.

Coldsnap (Common)
Swift Maneuver
Swift Maneuver 1White (2)
Instant

Prevent the next 2 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Common)
Tamanoa
Tamanoa RedGreenWhite (3)
Creature — Spirit (2/4)

Whenever a noncreature source you control deals damage, you gain that much life.

Coldsnap (Rare)
Thermal Flux
Thermal Flux Blue (1)
Instant

Choose one —

• Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Common)
Thermopod
Thermopod 4Red (5)
Snow Creature — Slug (4/3)

Snow: Thermopod gains haste until end of turn. (Snow can be paid with one mana from a snow source.)

Sacrifice a creature: Add Red.

Coldsnap (Common)
Thrumming Stone
Thrumming Stone 5 (5)
Legendary Artifact

Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)

Coldsnap (Rare)
Other Versions
Double Masters 2022 (Rare)
Tresserhorn Sinks
Tresserhorn Sinks (0)
Snow Land

Tresserhorn Sinks enters tapped.

Tap: Add Black or Red.

Coldsnap (Uncommon)
Tresserhorn Skyknight
Tresserhorn Skyknight 5BlackBlack (7)
Creature — Zombie Knight (5/3)

Flying

Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.

Coldsnap (Uncommon)
Ursine Fylgja
Ursine Fylgja 4White (5)
Creature — Spirit Bear (3/3)

Ursine Fylgja enters with four healing counters on it.

Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.

2White: Put a healing counter on Ursine Fylgja.

Coldsnap (Uncommon)
Vanish into Memory
Vanish into Memory 2WhiteBlue (4)
Instant

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

Coldsnap (Uncommon)
Other Versions
Duel Decks: Venser vs. Koth (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Vexing Sphinx
Vexing Sphinx 1BlueBlue (3)
Creature — Sphinx (4/4)

Flying

Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Vexing Sphinx dies, draw a card for each age counter on it.

Coldsnap (Rare)
Other Versions
Dominaria Remastered (Rare)
Void Maw
Void Maw 4BlackBlack (6)
Creature — Horror (4/5)

Trample

If another creature would die, exile it instead.

Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

Coldsnap (Rare)
Wall of Shards
Wall of Shards 1White (2)
Snow Creature — Wall (1/8)

Defender, flying

Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Coldsnap (Uncommon)
White Shield Crusader
White Shield Crusader WhiteWhite (2)
Creature — Human Knight (2/1)

Protection from black

White: White Shield Crusader gains flying until end of turn.

WhiteWhite: White Shield Crusader gets +1/+0 until end of turn.

Coldsnap (Uncommon)
Wilderness Elemental
Wilderness Elemental 1RedGreen (3)
Creature — Elemental (*/3)

Trample

Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

Coldsnap (Uncommon)
Other Versions
Commander 2016 (Uncommon)
Woolly Razorback
Woolly Razorback 2WhiteWhite (4)
Creature — Boar Beast (7/7)

Woolly Razorback enters with three ice counters on it.

As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.

Whenever Woolly Razorback blocks, remove an ice counter from it.

Coldsnap (Rare)
Zombie Musher
Zombie Musher 3Black (4)
Snow Creature — Zombie (2/3)

Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)

Snow: Regenerate Zombie Musher. (Snow can be paid with one mana from a snow source.)

Coldsnap (Common)
Zur the Enchanter
Zur the Enchanter 1WhiteBlueBlack (4)
Legendary Creature — Human Wizard (1/4)

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Coldsnap (Rare)
Other Versions
Modern Masters 2017 Edition (Rare)
Commander Legends (Mythic Rare)
Double Masters 2022 (Rare)
Dominaria Remastered (Rare)
12 >
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