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Fleeting Image
( 3)
Creature — Illusion
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Return Fleeting Image to its owner's hand.
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Flight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying.
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Flying Carpet
( 4)
Artifact
, : Target creature gains flying until end of turn.
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Fodder Cannon
( 4)
Artifact
, , Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
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Foratog
( 3)
Creature — Atog
(1/2)
, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
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Forest
( 0)
Basic Land — Forest
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Fungusaur
( 4)
Creature — Fungus Dinosaur
(2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
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Furnace of Rath
( 4)
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Gaea's Herald
( 2)
Creature — Elf
(1/1)
Creature spells can't be countered.
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Giant Badger
( 3)
Creature — Badger
(2/2)
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
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Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
( 4)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.)
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Gluttonous Zombie
( 5)
Creature — Zombie
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Goblin Chariot
( 3)
Creature — Goblin Warrior
(2/2)
Haste (This creature can attack and as soon as it comes under your control.)
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Goblin Glider
( 2)
Creature — Goblin
(1/1)
Flying Goblin Glider can't block.
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Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
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Goblin Raider
( 2)
Creature — Goblin Warrior
(2/2)
Goblin Raider can't block.
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Grave Pact
( 4)
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
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Guerrilla Tactics
( 2)
Instant
Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
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Healing Salve
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Hibernation
( 3)
Instant
Return all green permanents to their owners' hands.
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Holy Day
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Holy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
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Honor Guard
( 1)
Creature — Human Soldier
(1/1)
: Honor Guard gets +0/+1 until end of turn.
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Horned Troll
( 3)
Creature — Troll
(2/2)
: Regenerate Horned Troll.
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Howling Mine
( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Hunted Wumpus
( 4)
Creature — Beast
(6/6)
When Hunted Wumpus enters, each other player may put a creature card from their hand onto the battlefield.
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Index
( 1)
Sorcery
Look at the top five cards of your library, then put them back in any order.
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Inferno
( 7)
Instant
Inferno deals 6 damage to each creature and each player.
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Intrepid Hero
( 3)
Creature — Human Soldier
(1/1)
: Destroy target creature with power 4 or greater.
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Intruder Alarm
( 3)
Enchantment
Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
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Invisibility
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by Walls.
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Iron Star
( 1)
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Island
( 0)
Basic Land — Island
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Ivory Cup
( 1)
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Ivory Mask
( 4)
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
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Karma
( 4)
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
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Larceny
( 5)
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
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Lava Axe
( 5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
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Lava Hounds
( 4)
Creature — Dog
(4/4)
Haste When Lava Hounds enters, it deals 4 damage to you.
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Lesser Gargadon
( 4)
Creature — Beast
(6/4)
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
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Lhurgoyf
( 4)
Creature — Lhurgoyf
(*/1+*)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
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Lightning Elemental
( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Living Terrain
( 4)
Enchantment — Aura
Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
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Llanowar Behemoth
( 5)
Creature — Elemental
(4/4)
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
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Lone Wolf
( 3)
Creature — Wolf
(2/2)
You may have Lone Wolf assign its combat damage as though it weren't blocked.
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Looming Shade
( 3)
Creature — Shade
(1/1)
: Looming Shade gets +1/+1 until end of turn.
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Lord of the Undead
( 3)
Creature — Zombie
(2/2)
Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand.
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Lure
( 3)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
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Maggot Carrier
( 1)
Creature — Zombie
(1/1)
When Maggot Carrier enters, each player loses 1 life.
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Mahamoti Djinn
( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Mana Clash
( 1)
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mana Leak
( 2)
Instant
Counter target spell unless its controller pays .
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Maro
( 4)
Creature — Elemental
(*/*)
Maro's power and toughness are each equal to the number of cards in your hand.
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Master Decoy
( 2)
Creature — Human Soldier
(1/2)
, : Tap target creature.
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Master Healer
( 5)
Creature — Human Cleric
(1/4)
: Prevent the next 4 damage that would be dealt to any target this turn.
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Megrim
( 3)
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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Merchant of Secrets
( 3)
Creature — Human Wizard
(1/1)
When Merchant of Secrets enters, draw a card.
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Merchant Scroll
( 2)
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
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Might of Oaks
( 4)
Instant
Target creature gets +7/+7 until end of turn.
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Millstone
( 2)
Artifact
, : Target player mills two cards.
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Mind Bend
( 1)
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
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Mind Rot
( 3)
Sorcery
Target player discards two cards.
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Mind Slash
( 3)
Enchantment
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Mind Sludge
( 5)
Sorcery
Target player discards a card for each Swamp you control.
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Mogg Sentry
( 1)
Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
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Nantuko Disciple
( 4)
Creature — Insect Druid
(2/2)
, : Target creature gets +2/+2 until end of turn.
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Natural Affinity
( 3)
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
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Naturalize
( 2)
Instant
Destroy target artifact or enchantment.
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Nausea
( 2)
Sorcery
All creatures get -1/-1 until end of turn.
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Nekrataal
( 4)
Creature — Human Assassin
(2/1)
First strike When Nekrataal enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
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Nightmare
( 6)
Creature — Nightmare Horse
(*/*)
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
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Noble Purpose
( 5)
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
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Obliterate
( 8)
Sorcery
This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.
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Okk
( 2)
Creature — Goblin
(4/4)
Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.
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Oracle's Attendants
( 4)
Creature — Human Soldier
(1/5)
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
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Orcish Artillery
( 3)
Creature — Orc Warrior
(1/3)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
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Orcish Spy
( 1)
Creature — Orc Rogue
(1/1)
: Look at the top three cards of target player's library.
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Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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