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Disenchant
( 2)
Instant
Destroy target artifact or enchantment.
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Disintegrate
( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Disrupting Scepter
( 3)
Artifact
, : Target player discards a card. Activate only during your turn.
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Divine Offering
( 2)
Instant
Destroy target artifact. You gain life equal to its mana value.
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Dragon Engine
( 3)
Artifact Creature — Construct
(1/3)
: Dragon Engine gets +1/+0 until end of turn.
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Drain Life
( 2)
Sorcery
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Drain Power
( 2)
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
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Drudge Skeletons
( 2)
Creature — Skeleton
(1/1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Dwarven Catapult
( 1)
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
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Dwarven Hold
( 0)
Land
Dwarven Hold enters tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. , Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.
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Dwarven Soldier
( 2)
Creature — Dwarf Soldier
(2/1)
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
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Dwarven Warriors
( 3)
Creature — Dwarf Warrior
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Earthquake
( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Elkin Bottle
( 3)
Artifact
, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
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Elven Riders
( 5)
Creature — Elf
(3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
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Energy Flux
( 3)
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
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Enervate
( 2)
Instant
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
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Erg Raiders
( 2)
Creature — Human Warrior
(2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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Errantry
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and can only attack alone.
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Eternal Warrior
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance.
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Evil Eye of Orms-by-Gore
( 5)
Creature — Eye
(3/6)
Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.
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Evil Presence
( 1)
Enchantment — Aura
Enchant land Enchanted land is a Swamp.
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Eye for an Eye
( 2)
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
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Fallen Angel
( 5)
Creature — Angel
(3/3)
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
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Fear
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Feedback
( 3)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
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Feldon's Cane
( 1)
Artifact
, Exile this artifact: Shuffle your graveyard into your library.
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Fellwar Stone
( 2)
Artifact
: Add one mana of any color that a land an opponent controls could produce.
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Feroz's Ban
( 6)
Artifact
Creature spells cost more to cast.
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Fire Drake
( 3)
Creature — Drake
(1/2)
Flying : Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
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Fireball
( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Firebreathing
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
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Flame Spirit
( 5)
Creature — Elemental Spirit
(2/3)
: Flame Spirit gets +1/+0 until end of turn.
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Flare
( 3)
Instant
Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
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Flight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying.
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Flood
( 1)
Enchantment
: Tap target creature without flying.
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Flying Carpet
( 4)
Artifact
, : Target creature gains flying until end of turn.
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Fog
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Force Spike
( 1)
Instant
Counter target spell unless its controller pays .
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Forest
( 0)
Basic Land — Forest
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Forget
( 2)
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
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Foxfire
( 3)
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.
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Frozen Shade
( 3)
Creature — Shade
(0/1)
: Frozen Shade gets +1/+1 until end of turn.
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Funeral March
( 3)
Enchantment — Aura
Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.
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Fungusaur
( 4)
Creature — Fungus Dinosaur
(2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
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Game of Chaos
( 3)
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
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Gaseous Form
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Gauntlets of Chaos
( 5)
Artifact
, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
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Ghazbán Ogre
( 1)
Creature — Ogre
(2/2)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
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Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
( 4)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.)
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Giant Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Glacial Wall
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Gloom
( 3)
Enchantment
White spells cost more to cast. Activated abilities of white enchantments cost more to activate.
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Goblin Digging Team
( 1)
Creature — Goblin
(1/1)
, Sacrifice Goblin Digging Team: Destroy target Wall.
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Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
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Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
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Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
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Grapeshot Catapult
( 4)
Artifact Creature — Construct
(2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
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Greater Realm of Preservation
( 2)
Enchantment
: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
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Greater Werewolf
( 5)
Creature — Werewolf
(2/4)
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
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Heal
( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
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Healing Salve
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Hecatomb
( 3)
Enchantment
When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
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Helm of Chatzuk
( 1)
Artifact
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Hipparion
( 2)
Creature — Horse
(1/3)
Hipparion can't block creatures with power 3 or greater unless you pay .
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Hollow Trees
( 0)
Land
Hollow Trees enters tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. , Remove any number of storage counters from Hollow Trees: Add for each storage counter removed this way.
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Holy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
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Homarid Warrior
( 5)
Creature — Homarid Warrior
(3/3)
: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
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Howling Mine
( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Hurkyl's Recall
( 2)
Instant
Return all artifacts target player owns to their hand.
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Hurricane
( 1)
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Hydroblast
( 1)
Instant
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
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Icatian Phalanx
( 5)
Creature — Human Soldier
(2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Icatian Scout
( 1)
Creature — Human Soldier Scout
(1/1)
, : Target creature gains first strike until end of turn.
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Icatian Store
( 0)
Land
Icatian Store enters tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. , Remove any number of storage counters from Icatian Store: Add for each storage counter removed this way.
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Icatian Town
( 6)
Sorcery
Create four 1/1 white Citizen creature tokens.
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Ice Floe
( 0)
Land
You may choose not to untap Ice Floe during your untap step. : Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
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Imposing Visage
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
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Incinerate
( 2)
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
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Inferno
( 7)
Instant
Inferno deals 6 damage to each creature and each player.
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