|
Ebony Horse
( 3)
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
|
|
|
Elder Land Wurm
( 7)
Creature — Dragon Wurm
(5/5)
Defender, trample When Elder Land Wurm blocks, it loses defender.
|
|
|
El-Hajjâj
( 3)
Creature — Human Wizard
(1/1)
Whenever El-Hajjâj deals damage, you gain that much life.
|
|
|
Elven Riders
( 5)
Creature — Elf
(3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
|
|
|
Energy Flux
( 3)
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
|
|
|
Energy Tap
( 1)
Sorcery
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
|
|
|
Erg Raiders
( 2)
Creature — Human Warrior
(2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
|
|
|
Erosion
( 3)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.
|
|
|
Eternal Warrior
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance.
|
|
|
Evil Presence
( 1)
Enchantment — Aura
Enchant land Enchanted land is a Swamp.
|
|
|
Eye for an Eye
( 2)
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
|
|
|
Fear
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Feedback
( 3)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
|
|
|
Fellwar Stone
( 2)
Artifact
: Add one mana of any color that a land an opponent controls could produce.
|
|
|
Fireball
( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
|
|
|
Firebreathing
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
|
|
|
Fissure
( 5)
Instant
Destroy target creature or land. It can't be regenerated.
|
|
|
Flight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying.
|
|
|
Flood
( 1)
Enchantment
: Tap target creature without flying.
|
|
|
Flying Carpet
( 4)
Artifact
, : Target creature gains flying until end of turn.
|
|
|
Fog
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
|
|
|
Forest
( 0)
Basic Land — Forest
|
|
|
Fortified Area
( 3)
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Frozen Shade
( 3)
Creature — Shade
(0/1)
: Frozen Shade gets +1/+1 until end of turn.
|
|
|
Fungusaur
( 4)
Creature — Fungus Dinosaur
(2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
|
|
|
Gaea's Liege
( 6)
Creature — Avatar
(*/*)
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. : Target land becomes a Forest until Gaea's Liege leaves the battlefield.
|
|
|
Gaseous Form
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
|
|
|
Ghost Ship
( 4)
Creature — Spirit
(2/4)
Flying : Regenerate Ghost Ship.
|
|
|
Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
|
|
|
Giant Spider
( 4)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.)
|
|
|
Giant Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
|
|
|
Giant Tortoise
( 2)
Creature — Turtle
(1/1)
Giant Tortoise gets +0/+3 as long as it's untapped.
|
|
|
Gloom
( 3)
Enchantment
White spells cost more to cast. Activated abilities of white enchantments cost more to activate.
|
|
|
Goblin Balloon Brigade
( 1)
Creature — Goblin Warrior
(1/1)
: Goblin Balloon Brigade gains flying until end of turn.
|
|
|
Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
|
|
|
Goblin Rock Sled
( 2)
Creature — Goblin
(3/1)
Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain.
|
|
|
Grapeshot Catapult
( 4)
Artifact Creature — Construct
(2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
|
|
|
Greed
( 4)
Enchantment
, Pay 2 life: Draw a card.
|
|
|
Green Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
|
|
|
Healing Salve
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
|
|
|
Helm of Chatzuk
( 1)
Artifact
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Holy Armor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +0/+1 until end of turn.
|
|
|
Holy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
|
|
|
Howling Mine
( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
|
|
|
Hurkyl's Recall
( 2)
Instant
Return all artifacts target player owns to their hand.
|
|
|
Hurr Jackal
( 1)
Creature — Jackal
(1/1)
: Target creature can't be regenerated this turn.
|
|
|
Hurricane
( 1)
Sorcery
Hurricane deals X damage to each creature with flying and each player.
|
|
|
Hypnotic Specter
( 3)
Creature — Specter
(2/2)
Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
|
|
|
Immolation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2.
|
|
|
Inferno
( 7)
Instant
Inferno deals 6 damage to each creature and each player.
|
|
|
Instill Energy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can attack as though it had haste. : Untap enchanted creature. Activate only during your turn and only once each turn.
|
|
|
Iron Star
( 1)
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
|
|
|
Ironclaw Orcs
( 2)
Creature — Orc
(2/2)
Ironclaw Orcs can't block creatures with power 2 or greater.
|
|
|
Island
( 0)
Basic Land — Island
|
|
|
Island Fish Jasconius
( 7)
Creature — Fish
(6/8)
Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius.
|
|
|
Island Sanctuary
( 2)
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
|
|
|
Ivory Cup
( 1)
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
|
|
|
Ivory Tower
( 1)
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
|
|
|
Jade Monolith
( 4)
Artifact
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
|
|
|
Jump
( 1)
Instant
Target creature gains flying until end of turn.
|
|
|
Junún Efreet
( 3)
Creature — Efreet
(3/3)
Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .
|
|
|
Karma
( 4)
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
|
|
|
Keldon Warlord
( 4)
Creature — Human Barbarian
(*/*)
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
|
|
|
Killer Bees
( 3)
Creature — Insect
(0/1)
Flying : Killer Bees gets +1/+1 until end of turn.
|
|
|
Kismet
( 4)
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
|
|
|
Kormus Bell
( 4)
Artifact
All Swamps are 1/1 black creatures that are still lands.
|
|
|
Land Tax
( 1)
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
|
|
|
Leviathan
( 9)
Creature — Leviathan
(10/10)
Trample Leviathan enters tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
|
|
|
Ley Druid
( 3)
Creature — Human Druid
(1/1)
: Untap target land.
|
|
|
Library of Leng
( 1)
Artifact
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
|
|
|
Lifeforce
( 2)
Enchantment
: Counter target black spell.
|
|
|
Lifelace
( 1)
Instant
Target spell or permanent becomes green. <I>(Mana symbols on that permanent remain unchanged.)</I>
|
|
|
Lifetap
( 2)
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
|
|
|
Lightning Bolt
( 1)
Instant
Lightning Bolt deals 3 damage to any target.
|
|
|
Living Artifact
( 1)
Enchantment — Aura
Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
|
|
|
Living Lands
( 4)
Enchantment
All Forests are 1/1 creatures that are still lands.
|
|
|
Lord of Atlantis
( 2)
Creature — Merfolk
(2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
|
|
|
Lord of the Pit
( 7)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
|
|
|
Lost Soul
( 3)
Creature — Spirit Minion
(2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
Lure
( 3)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
|
|
|
Magical Hack
( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. <I>(For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)</I>
|
|
|
Magnetic Mountain
( 3)
Enchantment
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
|
|
|
Mahamoti Djinn
( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
|
|
|
Mana Clash
( 1)
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
|
|
|