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Jace, Memory Adept
( 5)
Legendary Planeswalker — Jace
(4)
+1: Draw a card. Target player mills a card. 0: Target player mills ten cards. −7: Any number of target players each draw twenty cards.
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Jace's Phantasm
( 1)
Creature — Illusion
(1/1)
Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
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Kindled Fury
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Kitesail
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Knight of Glory
( 2)
Creature — Human Knight
(2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Knight of Infamy
( 2)
Creature — Human Knight
(2/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Krenko, Mob Boss
( 4)
Legendary Creature — Goblin Warrior
(3/3)
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
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Liliana's Shade
( 4)
Creature — Shade
(1/1)
When Liliana's Shade enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle. : Liliana's Shade gets +1/+1 until end of turn.
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Magmaquake
( 2)
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
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Mark of Mutiny
( 3)
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)
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Mark of the Vampire
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has lifelink.
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Master of the Pearl Trident
( 2)
Creature — Merfolk
(2/2)
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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Mind Rot
( 3)
Sorcery
Target player discards two cards.
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Mind Sculpt
( 2)
Sorcery
Target opponent mills seven cards.
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Mindclaw Shaman
( 5)
Creature — Lizard Shaman
(2/2)
When Mindclaw Shaman enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
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Mogg Flunkies
( 2)
Creature — Goblin
(3/3)
Mogg Flunkies can't attack or block alone.
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Mutilate
( 4)
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
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Mwonvuli Beast Tracker
( 3)
Creature — Human Scout
(2/1)
When Mwonvuli Beast Tracker enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
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Naturalize
( 2)
Instant
Destroy target artifact or enchantment.
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Nefarox, Overlord of Grixis
( 6)
Legendary Creature — Demon
(5/5)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature of their choice.
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Negate
( 2)
Instant
Counter target noncreature spell.
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Nicol Bolas, Planeswalker
( 8)
Legendary Planeswalker — Bolas
(5)
+3: Destroy target noncreature permanent. −2: Gain control of target creature. −9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
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Oblivion Ring
( 3)
Enchantment
When Oblivion Ring enters, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Odric, Master Tactician
( 4)
Legendary Creature — Human Soldier
(3/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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Omniscience
( 10)
Enchantment
You may cast spells from your hand without paying their mana costs.
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Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Phylactery Lich
( 3)
Creature — Zombie
(5/5)
Indestructible As Phylactery Lich enters, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
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Plains
( 0)
Basic Land — Plains
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Plummet
( 2)
Instant
Destroy target creature with flying.
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Predatory Rampage
( 5)
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
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Prey Upon
( 1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Primal Clay
( 4)
Artifact Creature — Shapeshifter
(*/*)
As Primal Clay enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
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Primal Huntbeast
( 4)
Creature — Beast
(3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Primordial Hydra
( 2)
Creature — Hydra
(0/0)
Primordial Hydra enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
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Prized Elephant
( 4)
Creature — Elephant
(3/3)
Prized Elephant gets +1/+1 as long as you control a Forest. : Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Public Execution
( 6)
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
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Quirion Dryad
( 2)
Creature — Dryad
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
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Rain of Blades
( 1)
Instant
Rain of Blades deals 1 damage to each attacking creature.
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Rancor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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Ranger's Path
( 4)
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Ravenous Rats
( 2)
Creature — Rat
(1/1)
When Ravenous Rats enters, target opponent discards a card.
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Reckless Brute
( 3)
Creature — Ogre Warrior
(3/1)
Haste (This creature can attack and as soon as it comes under your control.) Reckless Brute attacks each combat if able.
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Redirect
( 2)
Instant
You may choose new targets for target spell.
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Reverberate
( 2)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
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Revive
( 2)
Sorcery
Return target green card from your graveyard to your hand.
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Rewind
( 4)
Instant
Counter target spell. Untap up to four lands.
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Rhox Faithmender
( 4)
Creature — Rhino Monk
(1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
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Ring of Evos Isle
( 2)
Artifact — Equipment
: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ring of Kalonia
( 2)
Artifact — Equipment
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ring of Thune
( 2)
Artifact — Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ring of Valkas
( 2)
Artifact — Equipment
Equipped creature has haste. (It can attack and no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ring of Xathrid
( 2)
Artifact — Equipment
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Rise from the Grave
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Roaring Primadox
( 4)
Creature — Beast
(4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
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Rootbound Crag
( 0)
Land
Rootbound Crag enters tapped unless you control a Mountain or a Forest. : Add or .
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Rummaging Goblin
( 3)
Creature — Goblin Rogue
(1/1)
, Discard a card: Draw a card.
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Safe Passage
( 3)
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
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Scroll Thief
( 3)
Creature — Merfolk Rogue
(1/3)
Whenever Scroll Thief deals combat damage to a player, draw a card.
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Searing Spear
( 2)
Instant
Searing Spear deals 3 damage to any target.
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Serpent's Gift
( 3)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Serra Angel
( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Serra Avatar
( 7)
Creature — Avatar
(*/*)
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
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Serra Avenger
( 2)
Creature — Angel
(3/3)
You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance
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Servant of Nefarox
( 3)
Creature — Human Cleric
(3/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Shimian Specter
( 4)
Creature — Specter
(2/2)
Flying Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
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Show of Valor
( 2)
Instant
Target creature gets +2/+4 until end of turn.
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Sign in Blood
( 2)
Sorcery
Target player draws two cards and loses 2 life.
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Silklash Spider
( 5)
Creature — Spider
(2/7)
Reach : Silklash Spider deals X damage to each creature with flying.
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Sleep
( 4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
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Slumbering Dragon
( 1)
Creature — Dragon
(3/3)
Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
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Spelltwine
( 6)
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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Sphinx of Uthuun
( 7)
Creature — Sphinx
(5/6)
Flying When Sphinx of Uthuun enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Spiked Baloth
( 4)
Creature — Beast
(4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Staff of Nin
( 6)
Artifact
At the beginning of your upkeep, draw a card. : Staff of Nin deals 1 damage to any target.
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Stormtide Leviathan
( 8)
Creature — Leviathan
(8/8)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
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Stuffy Doll
( 5)
Artifact Creature — Construct
(0/1)
Indestructible As Stuffy Doll enters, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. : Stuffy Doll deals 1 damage to itself.
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Sublime Archangel
( 4)
Creature — Angel
(4/3)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
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Sunpetal Grove
( 0)
Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains. : Add or .
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Swamp
( 0)
Basic Land — Swamp
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Switcheroo
( 5)
Sorcery
Exchange control of two target creatures.
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Talrand, Sky Summoner
( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
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Thragtusk
( 5)
Creature — Beast
(5/3)
When Thragtusk enters, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
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Thundermaw Hellkite
( 5)
Creature — Dragon
(5/5)
Flying Haste (This creature can attack and as soon as it comes under your control.) When Thundermaw Hellkite enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
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Timberpack Wolf
( 2)
Creature — Wolf
(2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
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