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Hunt the Weak
( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Illusionary Armor
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
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Imposing Sovereign
( 2)
Creature — Human Noble
(2/1)
Creatures your opponents control enter tapped.
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Indestructibility
( 4)
Enchantment — Aura
Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
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Into the Wilds
( 4)
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
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Island
( 0)
Basic Land — Island
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Jace, Memory Adept
( 5)
Legendary Planeswalker — Jace
(4)
+1: Draw a card. Target player mills a card. 0: Target player mills ten cards. −7: Any number of target players each draw twenty cards.
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Jace's Mindseeker
( 6)
Creature — Fish Illusion
(4/4)
Flying When Jace's Mindseeker enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
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Kalonian Hydra
( 5)
Creature — Hydra
(0/0)
Trample Kalonian Hydra enters with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
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Lava Axe
( 5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
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Lay of the Land
( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Lifebane Zombie
( 3)
Creature — Zombie Warrior
(3/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
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Lightning Talons
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Liliana's Reaver
( 4)
Creature — Zombie
(4/3)
Deathtouch Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
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Manaweft Sliver
( 2)
Creature — Sliver
(1/1)
Sliver creatures you control have ": Add one mana of any color."
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Marauding Maulhorn
( 4)
Creature — Beast
(5/3)
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
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Mark of the Vampire
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has lifelink.
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Master of Diversion
( 3)
Creature — Human Scout
(2/2)
Whenever Master of Diversion attacks, tap target creature defending player controls.
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Megantic Sliver
( 6)
Creature — Sliver
(3/3)
Sliver creatures you control get +3/+3.
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Merfolk Spy
( 1)
Creature — Merfolk Rogue
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
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Messenger Drake
( 5)
Creature — Drake
(3/3)
Flying When Messenger Drake dies, draw a card.
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Millstone
( 2)
Artifact
, : Target player mills two cards.
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Mind Rot
( 3)
Sorcery
Target player discards two cards.
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Mindsparker
( 3)
Creature — Elemental
(3/2)
First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.
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Molten Birth
( 3)
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
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Mutavault
( 0)
Land
: Add . : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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Naturalize
( 2)
Instant
Destroy target artifact or enchantment.
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Negate
( 2)
Instant
Counter target noncreature spell.
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Nephalia Seakite
( 4)
Creature — Bird
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Nightmare
( 6)
Creature — Nightmare Horse
(*/*)
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
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Nightwing Shade
( 5)
Creature — Shade
(2/2)
Flying : Nightwing Shade gets +1/+1 until end of turn.
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Oath of the Ancient Wood
( 3)
Enchantment
Whenever Oath of the Ancient Wood or another enchantment you control enters, you may put a +1/+1 counter on target creature.
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Ogre Battledriver
( 4)
Creature — Ogre Warrior
(3/3)
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
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Opportunity
( 6)
Instant
Target player draws four cards.
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Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Path of Bravery
( 3)
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
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Pay No Heed
( 1)
Instant
Prevent all damage a source of your choice would deal this turn.
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Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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Pitchburn Devils
( 5)
Creature — Devil
(3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
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Plains
( 0)
Basic Land — Plains
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Plummet
( 2)
Instant
Destroy target creature with flying.
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Predatory Sliver
( 2)
Creature — Sliver
(1/1)
Sliver creatures you control get +1/+1.
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Primeval Bounty
( 6)
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.
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Pyromancer's Gauntlet
( 5)
Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
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Quag Sickness
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
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Quicken
( 1)
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
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Ranger's Guile
( 1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Ratchet Bomb
( 2)
Artifact
: Put a charge counter on Ratchet Bomb. , Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
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Ring of Three Wishes
( 5)
Artifact
Ring of Three Wishes enters with three wish counters on it. , , Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.
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Rise of the Dark Realms
( 9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
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Rod of Ruin
( 4)
Artifact
, : Rod of Ruin deals 1 damage to any target.
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Rootwalla
( 3)
Creature — Lizard
(2/2)
: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
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Sanguine Bond
( 5)
Enchantment
Whenever you gain life, target opponent loses that much life.
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Savage Summoning
( 1)
Instant
This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.
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Scavenging Ooze
( 2)
Creature — Ooze
(2/2)
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
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Scourge of Valkas
( 5)
Creature — Dragon
(4/4)
Flying Whenever Scourge of Valkas or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. : Scourge of Valkas gets +1/+0 until end of turn.
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Scroll Thief
( 3)
Creature — Merfolk Rogue
(1/3)
Whenever Scroll Thief deals combat damage to a player, draw a card.
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Seismic Stomp
( 2)
Sorcery
Creatures without flying can't block this turn.
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Sengir Vampire
( 5)
Creature — Vampire
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
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Sentinel Sliver
( 2)
Creature — Sliver
(2/2)
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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Seraph of the Sword
( 4)
Creature — Angel
(3/3)
Flying Prevent all combat damage that would be dealt to Seraph of the Sword.
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Serra Angel
( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Shadowborn Apostle
( 1)
Creature — Human Cleric
(1/1)
A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
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Shadowborn Demon
( 5)
Creature — Demon
(5/6)
Flying When Shadowborn Demon enters, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
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Shiv's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. : Enchanted creature gets +1/+0 until end of turn.
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Shock
( 1)
Instant
Shock deals 2 damage to any target.
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Show of Valor
( 2)
Instant
Target creature gets +2/+4 until end of turn.
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Shrivel
( 2)
Sorcery
All creatures get -1/-1 until end of turn.
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Silence
( 1)
Instant
Your opponents can't cast spells this turn.
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Solemn Offering
( 3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
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Soulmender
( 1)
Creature — Human Cleric
(1/1)
: You gain 1 life.
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Sporemound
( 5)
Creature — Fungus
(3/3)
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
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Staff of the Mind Magus
( 3)
Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
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Staff of the Sun Magus
( 3)
Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
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Staff of the Wild Magus
( 3)
Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
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Steelform Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control get +0/+1.
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Stonehorn Chanter
( 6)
Creature — Rhino Cleric
(4/4)
: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
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Striking Sliver
( 1)
Creature — Sliver
(1/1)
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
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Strionic Resonator
( 2)
Artifact
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
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