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Goblin Caves
( 3)
Enchantment — Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
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Goblin Firestarter
( 1)
Creature — Goblin
(1/1)
Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Goblin General
( 3)
Creature — Goblin Warrior
(1/1)
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
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Goblin Shrine
( 3)
Enchantment — Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
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Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
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Gorilla War Cry
( 2)
Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
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Grapeshot Catapult
( 4)
Artifact Creature — Construct
(2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
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Gravebind
( 1)
Instant
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
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Guardian Beast
( 4)
Creature — Beast
(2/4)
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
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Harsh Justice
( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
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Hasran Ogress
( 2)
Creature — Ogre
(3/2)
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .
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Healing Salve
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Horn of Deafening
( 4)
Artifact
, : Prevent all combat damage that would be dealt by target creature this turn.
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Ice Cauldron
( 4)
Artifact
, : You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron. , Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
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In the Eye of Chaos
( 3)
World Enchantment
Whenever a player casts an instant spell, counter it unless that player pays , where X is its mana value.
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Instill Energy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can attack as though it had haste. : Untap enchanted creature. Activate only during your turn and only once each turn.
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Ironhoof Ox
( 5)
Creature — Ox
(4/4)
Ironhoof Ox can't be blocked by more than one creature.
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Island Sanctuary
( 2)
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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Jade Monolith
( 4)
Artifact
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
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Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/3)
This creature attacks each combat if able. This creature can't be blocked by Walls.
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Junún Efreet
( 3)
Creature — Efreet
(3/3)
Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .
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Just Fate
( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
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Kismet
( 4)
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
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Kormus Bell
( 4)
Artifact
All Swamps are 1/1 black creatures that are still lands.
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Kudzu
( 3)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
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Last Chance
( 2)
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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Lava Flow
( 5)
Sorcery
Destroy target creature or land.
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Leeches
( 3)
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
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Library of Alexandria
( 0)
Land
: Add . : Draw a card. Activate only if you have exactly seven cards in hand.
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Library of Leng
( 1)
Artifact
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
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Lich
( 4)
Enchantment
As Lich enters, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.
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Lifeforce
( 2)
Enchantment
: Counter target black spell.
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Lim-Dûl's Cohort
( 3)
Creature — Zombie
(2/3)
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
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Living Lands
( 4)
Enchantment
All Forests are 1/1 creatures that are still lands.
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Living Wall
( 4)
Artifact Creature — Wall
(0/6)
Defender (This creature can't attack.) : Regenerate Living Wall.
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Mahamoti Djinn
( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Mana Matrix
( 6)
Artifact
Instant and enchantment spells you cast cost less to cast.
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Mana Vault
( 1)
Artifact
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add .
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Martyr's Cry
( 2)
Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
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Martyrs of Korlis
( 5)
Creature — Human
(1/6)
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
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Maze of Ith
( 0)
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Mightstone
( 4)
Artifact
Attacking creatures get +1/+0.
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Mijae Djinn
( 3)
Creature — Djinn
(6/3)
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
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Mystic Decree
( 4)
World Enchantment
All creatures lose flying and islandwalk.
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Oasis
( 0)
Land
: Prevent the next 1 damage that would be dealt to target creature this turn.
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Obelisk of Undoing
( 1)
Artifact
, : Return target permanent you both own and control to your hand.
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Onulet
( 3)
Artifact Creature — Construct
(2/2)
When Onulet dies, you gain 2 life.
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Orcish Mechanics
( 3)
Creature — Orc
(1/1)
, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.
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Osai Vultures
( 2)
Creature — Bird
(1/1)
Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
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Overwhelming Forces
( 8)
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
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Owl Familiar
( 2)
Creature — Bird
(1/1)
Flying When Owl Familiar enters, draw a card, then discard a card.
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Pentagram of the Ages
( 4)
Artifact
, : The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Personal Incarnation
( 6)
Creature — Avatar Incarnation
(6/6)
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.
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Phantasmal Forces
( 4)
Creature — Illusion
(4/1)
Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
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Phantasmal Terrain
( 2)
Enchantment — Aura
Enchant land As Phantasmal Terrain enters, choose a basic land type. Enchanted land is the chosen type.
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Planar Gate
( 6)
Artifact
Creature spells you cast cost less to cast.
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Power Artifact
( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Primal Clay
( 4)
Artifact Creature — Shapeshifter
(*/*)
As Primal Clay enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
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Prodigal Sorcerer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Sorcerer deals 1 damage to any target.
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Prowling Nightstalker
( 4)
Creature — Nightstalker
(2/2)
Prowling Nightstalker can't be blocked except by black creatures.
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Radjan Spirit
( 4)
Creature — Spirit
(3/2)
: Target creature loses flying until end of turn.
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Rain of Daggers
( 6)
Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
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Rakalite
( 6)
Artifact
: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
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Reconstruction
( 1)
Sorcery
Return target artifact card from your graveyard to your hand.
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Red Elemental Blast
( 1)
Instant
Choose one — • Counter target blue spell. • Destroy target blue permanent.
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Regrowth
( 2)
Sorcery
Return target card from your graveyard to your hand.
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Ring of Renewal
( 5)
Artifact
, : Discard a card at random, then draw two cards.
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Rock Hydra
( 2)
Creature — Hydra
(0/0)
Rock Hydra enters with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to Rock Hydra this turn. : Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
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Rockslide Ambush
( 2)
Sorcery
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
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Sandstorm
( 1)
Instant
Sandstorm deals 1 damage to each attacking creature.
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Scarecrow
( 5)
Artifact Creature — Scarecrow
(2/2)
, : Prevent all damage that would be dealt to you this turn by creatures with flying.
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Scavenger Folk
( 1)
Creature — Human
(1/1)
, , Sacrifice Scavenger Folk: Destroy target artifact.
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Scavenging Ghoul
( 4)
Creature — Zombie
(2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
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Sea Serpent
( 6)
Creature — Serpent
(5/5)
Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.
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Sedge Troll
( 3)
Creature — Troll
(2/2)
Sedge Troll gets +1/+1 as long as you control a Swamp. : Regenerate Sedge Troll.
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Sengir Vampire
( 5)
Creature — Vampire
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
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Serendib Djinn
( 4)
Creature — Djinn
(5/6)
Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn.
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Serra Angel
( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Serra Aviary
( 4)
World Enchantment
Creatures with flying get +1/+1.
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Serra Bestiary
( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
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Shapeshifter
( 6)
Artifact Creature — Shapeshifter
(*/7-*)
As Shapeshifter enters, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
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Sleight of Hand
( 1)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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