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"Mystery Booster 2: Convention Edition" (381)

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Expressive Iteration
Expressive Iteration BlueRed (2)
Sorcery

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Strixhaven: School of Mages (Uncommon)
The Brothers' War Commander (Uncommon)
Special Guests (Mythic Rare)
Outlaws of Thunder Junction Commander (Uncommon)
Faerie Macabre
Faerie Macabre 1BlackBlack (3)
Creature — Faerie Rogue (2/2)

Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Shadowmoor (Common)
Duel Decks: Garruk vs. Liliana (Common)
Modern Masters (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Faithless Looting
Faithless Looting Red (1)
Sorcery

Draw two cards, then discard two cards.

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mystery Booster 2: Convention Edition (Common)
Other Versions
Dark Ascension (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Commander 2014 (Common)
Commander 2015 (Common)
Eternal Masters (Common)
Commander Anthology 2018 (Common)
Ultimate Masters (Common)
Commander 2019 (Common)
Strixhaven Mystical Archive (Rare)
Commander 2021 (Common)
Dominaria United Commander (Common)
The Brothers' War Commander (Common)
Shadows of the Past (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Commander Masters (Common)
The Lost Caverns of Ixalan Commander (Common)
Outlaws of Thunder Junction Commander (Common)
Modern Horizons 3 Commander (Common)
Fetching Garden (playtest)
Fetching Garden (playtest) (0)
Land — — Forest Plains

(Tap: Add Green or White.)

Fetching Garden enters the battlefield tapped if it was played from your hand.

Mystery Booster 2: Convention Edition (Rare)
Final Fortune
Final Fortune RedRed (2)
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Mirage (Rare)
Flanking Licid (playtest)
Flanking Licid (playtest) 1Red (2)
Summon — — Licid (1/1)

Red, Tap: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay Red to end this effect.

Mystery Booster 2: Convention Edition (Rare)
Flavor Disaster (playtest)
Flavor Disaster (playtest) 4Green (5)
Enchantment Creature — — Elemental Pirate (4/3)

Reach

When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power.

Negamorph 1Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)

Mystery Booster 2: Convention Edition (Rare)
Flickering Ward
Flickering Ward White (1)
Enchantment — Aura

Enchant creature

As Flickering Ward enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

White: Return Flickering Ward to its owner's hand.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Fludge, Gunk Guardian (playtest)
Fludge, Gunk Guardian (playtest) 3BlackGreen (5)
Legendary Creature — — Slug Ooze (5/5)

Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling 4.)

Mystery Booster 2: Convention Edition (Rare)
Flusterstorm
Flusterstorm Blue (1)
Instant

Counter target instant or sorcery spell unless its controller pays 1.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Vintage Masters (Rare)
Iconic Masters (Rare)
Modern Horizons (Rare)
Modern Horizons 3 (Rare)
Foil
Foil 2BlueBlue (4)
Instant

You may discard an Island card and another card rather than pay this spell's mana cost.

Counter target spell.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Prophecy (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Ultimate Masters (Common)
Forest Bear
Forest Bear 1Green (2)
Creature — Bear (2/2)

Mystery Booster 2: Convention Edition (Common)
Other Versions
Portal Three Kingdoms (Common)
Forsaken Crossroads
Forsaken Crossroads (0)
Land

Forsaken Crossroads enters the battlefield tapped.

As Forsaken Crossroads enters the battlefield, choose a color.

When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.

Tap: Add one mana of the chosen color.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Innistrad: Midnight Hunt Alchemy (Rare)
Friarball (playtest)
Friarball (playtest) 3White (4)
Sorcery

Create a 2/2 white Monk creature token.

Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)

Mystery Booster 2: Convention Edition (Rare)
Future Sight
Future Sight 2BlueBlueBlue (5)
Enchantment

Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Onslaught (Rare)
Duel Decks: Jace vs. Vraska (Rare)
Vintage Masters (Rare)
Eternal Masters (Rare)
Modern Horizons (Rare)
Gerrard, Weatherlight Hero
Gerrard, Weatherlight Hero 2RedWhite (4)
Legendary Creature — Human Soldier (3/3)

First strike

When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Commander 2019 (Rare)
Ghost Quarter
Ghost Quarter (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Dissension (Uncommon)
Innistrad (Uncommon)
Modern Event Deck 2014 (Uncommon)
Commander 2014 (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Commander Anthology 2018 (Uncommon)
Historic Anthology 2 (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Gitaxian Probe
Gitaxian Probe Phyrexian Blue (1)
Sorcery

(Phyrexian Blue can be paid with either Blue or 2 life.)

Look at target player's hand.

Draw a card.

Mystery Booster 2: Convention Edition (Common)
Other Versions
New Phyrexia (Common)
Giver of Runes
Giver of Runes White (1)
Creature — Kor Cleric (1/2)

Tap: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Modern Horizons (Rare)
Gix, Yawgmoth Praetor
Gix, Yawgmoth Praetor 1BlackBlack (3)
Legendary Creature — Phyrexian Praetor (3/3)

Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.

4BlackBlackBlack, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
The Brothers' War (Mythic Rare)
Glade of the Pump Spells (playtest)
Glade of the Pump Spells (playtest) 2Green (3)
Land

(You have to pay 2Green to play this land as your land drop. It's green.)

When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.

Tap: Add GreenGreen.

Mystery Booster 2: Convention Edition (Rare)
Glimpse, the Unthinkable (playtest)
Glimpse, the Unthinkable (playtest) 2BlueBlack (4)
Legendary Creature — — Illusion Rogue (4/5)

Shroud (This creature can't be the target of spells or abilities.)

Glimpse, the Unthinkable can't be chosen.

The name Glimpse, the Unthinkable can't be chosen.

Mystery Booster 2: Convention Edition (Rare)
Gobland (playtest)
Gobland (playtest) (0)
Land Creature — — Mountain Goblin (2/1)

(Gobland isn't a spell, it's affected by summoning sickness, and it has "Tap: Add Red.")

Gobland can't block.

Mystery Booster 2: Convention Edition (Rare)
Goblin Charbelcher
Goblin Charbelcher 4 (4)
Artifact

3, Tap: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Mirrodin (Rare)
Eternal Masters (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
The Brothers' War Retro Artifacts (Rare)
Goblin Guide
Goblin Guide Red (1)
Creature — Goblin Scout (2/2)

Haste

Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Zendikar (Rare)
Modern Masters 2017 Edition (Rare)
Double Masters (Rare)
Goblin King
Goblin King 1RedRed (3)
Creature — Goblin (2/2)

Other Goblins get +1/+1 and have mountainwalk.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Tenth Edition (Rare)
Secret Lair Drop (Rare)
Goblin Lackey
Goblin Lackey Red (1)
Creature — Goblin (1/1)

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
From the Vault: Exiled (Mythic Rare)
Vintage Masters (Rare)
Secret Lair Drop (Rare)
Goblin Recruiter
Goblin Recruiter 1Red (2)
Creature — Goblin (1/1)

When Goblin Recruiter enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Visions (Uncommon)
Goblin Settler
Goblin Settler 3Red (4)
Creature — Goblin (1/1)

When Goblin Settler enters, destroy target land.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Vintage Masters (Uncommon)
Grafdigger's Cage
Grafdigger's Cage 1 (1)
Artifact

Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Dark Ascension (Rare)
Modern Masters 2017 Edition (Rare)
Core Set 2020 (Rare)
Greater Good
Greater Good 2GreenGreen (4)
Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Ninth Edition (Rare)
Urza's Saga (Rare)
Battlebond (Rare)
Double Masters (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Bloomburrow Commander (Rare)
Grinding Station
Grinding Station 2 (2)
Artifact

Tap, Sacrifice an artifact: Target player mills three cards.

Whenever an artifact enters, you may untap Grinding Station.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Gush
Gush 4Blue (5)
Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Draw two cards.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Mercadian Masques (Common)
Duel Decks: Jace vs. Chandra (Common)
Vintage Masters (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Common)
Halving Season (playtest)
Halving Season (playtest) 4Black (5)
Enchantment

If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Mystery Booster 2: Convention Edition (Rare)
Heart of a Duelist (playtest)
Heart of a Duelist (playtest) 1Blue (2)
Enchantment

You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.)

When Heart of a Duelist enters the battlefield, draw a card.

Mystery Booster 2: Convention Edition (Rare)
Hish of the Snake Cult (playtest)
Hish of the Snake Cult (playtest) 2BlackGreenBlue (5)
Legendary Creature — — Snake (2/5)

Nagas and Serpents you control are Snakes. (We'll errata this to be true.)

Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)

Mystery Booster 2: Convention Edition (Rare)
Hogaak, Arisen Necropolis
Hogaak, Arisen Necropolis 5Black or GreenBlack or Green (7)
Legendary Creature — Avatar (8/8)

You can't spend mana to cast this spell.

Convoke, delve (Each creature you tap while casting this spell pays for 1 or one mana of that creature's color. Each card you exile from your graveyard pays for 1.)

You may cast Hogaak, Arisen Necropolis from your graveyard.

Trample

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Modern Horizons (Rare)
Hollow One
Hollow One 5 (5)
Artifact Creature — Golem (4/4)

This spell costs 2 less to cast for each card you've cycled or discarded this turn.

Cycling 2 (2, Discard this card: Draw a card.)

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Hour of Devastation (Rare)
Time Spiral Remastered (Bonus)
Amonkhet Remastered (Rare)
Hoodwink
Hoodwink 1Blue (2)
Instant

Return target artifact, enchantment, or land to its owner's hand.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Mercadian Masques (Common)
Hostage Taker
Hostage Taker 2BlueBlack (4)
Creature — Human Pirate (2/3)

When Hostage Taker enters, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Ixalan (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Double Masters 2022 (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Hullbreacher
Hullbreacher 2Blue (3)
Creature — Merfolk Pirate (3/2)

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Commander Legends (Rare)
Hunting Cheetah
Hunting Cheetah 2Green (3)
Creature — Cat (2/3)

Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Masters Edition III (Common)
Hydroblast
Hydroblast Blue (1)
Instant

Choose one —

• Counter target spell if it's red.

• Destroy target permanent if it's red.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Common)
Masters Edition (Common)
Eternal Masters (Uncommon)
Ice-Fang Coatl
Ice-Fang Coatl GreenBlue (2)
Snow Creature — Snake (1/1)

Flash

Flying

When Ice-Fang Coatl enters, draw a card.

Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Modern Horizons (Rare)
Immersturm Battlefield (playtest)
Immersturm Battlefield (playtest) 1Red (2)
Enchantment — — Realm

Hosted creatures get +2/+0 and have haste.

Host 1Red (1Red: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)

Mystery Booster 2: Convention Edition (Rare)
Indicate (playtest)
Indicate (playtest) 0 (0)
Sorcery

Target permanent.

Mystery Booster 2: Convention Edition (Rare)
Intangible Vibes (playtest)
Intangible Vibes (playtest) 1White (2)
Enchantment

All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)

Mystery Booster 2: Convention Edition (Rare)
Iona, Shield of Emeria
Iona, Shield of Emeria 6WhiteWhiteWhite (9)
Legendary Creature — Angel (7/7)

Flying

As Iona, Shield of Emeria enters, choose a color.

Your opponents can't cast spells of the chosen color.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Isochron Scepter
Isochron Scepter 2 (2)
Artifact

Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand.

2, Tap: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Mirrodin (Uncommon)
From the Vault: Relics (Mythic Rare)
Duel Decks: Izzet vs. Golgari (Uncommon)
Eternal Masters (Rare)
Double Masters (Rare)
Jace Beleren
Jace Beleren 1BlueBlue (3)
Legendary Planeswalker — Jace (3)

+2: Each player draws a card.

−1: Target player draws a card.

−10: Target player mills twenty cards.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Lorwyn (Rare)
Duel Decks: Jace vs. Chandra (Mythic Rare)
Magic 2010 (Mythic Rare)
Magic 2011 (Mythic Rare)
Duel Decks Anthology, Jace vs. Chandra (Mythic Rare)
Signature Spellbook: Jace (Mythic Rare)
Commander Masters (Mythic Rare)
Jeskai Baller (playtest)
Jeskai Baller (playtest) 2White (3)
Creature — — Human Athlete (2/3)

When you cast this spell, create a 1/1 white Athlete creature token.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mystery Booster 2: Convention Edition (Rare)
Jund 'Em Out (playtest)
Jund 'Em Out (playtest) BlackRedGreen (3)
Sorcery

Retrace (Sorry, no room for reminder text.)

Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.

• Abrupt Decay

• Blightning

• Bloodbraid Elf

• Lightning Bolt

• Liliana of the Veil

• Tarmogoyf

Mystery Booster 2: Convention Edition (Rare)
Karn, Legacy Reforged
Karn, Legacy Reforged 5 (5)
Legendary Artifact Creature — Golem (*/*)

Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control.

At the beginning of your upkeep, add Colorless for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
March of the Machine: The Aftermath (Mythic Rare)
Karn, the Great Creator
Karn, the Great Creator 4 (4)
Legendary Planeswalker — Karn (5)

Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
War of the Spark (Rare)
Ravnica Remastered (Mythic Rare)
Bloomburrow Commander (Mythic Rare)
Kataki, War's Wage
Kataki, War's Wage 1White (2)
Legendary Creature — Spirit (2/1)

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 1."

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Saviors of Kamigawa (Rare)
Modern Masters (Rare)
Modern Event Deck 2014 (Rare)
Keeper of the Crown (adventurer)(playtest)
Keeper of the Crown (adventurer)(playtest) 2Legendary Source (2)
Creature — — Human Noble (3/4)

(<b>L</b> can be paid with one mana from a legendary source.)

Other legendary creatures you control get +1/+1 and have indestructible.

--

Coronation of the Wilds 2Green

Sorcery — Adventure

Target creature you control becomes a legendary Noble in addition to its other types and gains "Tap: Add one mana of any color."

Draw a card.

Mystery Booster 2: Convention Edition (Rare)
Kenrith, the Returned King
Kenrith, the Returned King 4White (5)
Legendary Creature — Human Noble (5/5)

Red: All creatures gain trample and haste until end of turn.

1Green: Put a +1/+1 counter on target creature.

2White: Target player gains 5 life.

3Blue: Target player draws a card.

4Black: Put target creature card from a graveyard onto the battlefield under its owner's control.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
March of the Machine Multiverse Legends (Mythic Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Keruga, the Macrosage
Keruga, the Macrosage 3Green or BlueGreen or Blue (5)
Legendary Creature — Dinosaur Hippo (5/4)

Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

When Keruga, the Macrosage enters, draw a card for each other permanent you control with mana value 3 or greater.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
March of the Machine Multiverse Legends (Rare)
King's Assassin
King's Assassin 1BlackBlack (3)
Creature — Human Assassin (1/1)

Tap: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Portal (Rare)
Kitchen Finks
Kitchen Finks 1Green or WhiteGreen or White (3)
Creature — Ouphe (3/2)

When Kitchen Finks enters, you gain 2 life.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Modern Masters (Uncommon)
Ultimate Masters (Uncommon)
Ultimate Box Toppers (Special)
Knight of Lost Causes (playtest)
Knight of Lost Causes (playtest) WhiteWhite (2)
Creature — — Human Knight (2/2)

Vigilance

As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)

Mystery Booster 2: Convention Edition (Rare)
Kobolds of Kher Keep
Kobolds of Kher Keep 0 (0)
Creature — Kobold (0/1)

Mystery Booster 2: Convention Edition (Common)
Other Versions
Legends (Common)
Masters Edition III (Common)
Kozilek, Compleated (playtest)
Kozilek, Compleated (playtest) 8Colorless or PhyrexianColorless or Phyrexian (10)
Legendary Creature — — Phyrexian Eldrazi (12/12)

( can be paid with either Colorless or 2 life.)

When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference.

Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)

Mystery Booster 2: Convention Edition (Rare)
Krark-Clan Ironworks
Krark-Clan Ironworks 4 (4)
Artifact

Sacrifice an artifact: Add ColorlessColorless.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Lavinia, Azorius Renegade
Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Ravnica Allegiance (Rare)
Time Spiral Remastered (Bonus)
Ravnica Remastered (Rare)
Lazotep Archway (playtest)
Lazotep Archway (playtest) (0)
Land

Lazotep Archway enters the battlefield tapped.

Tap: Add White or Black.

Eternalize 3WhiteBlack (3WhiteBlack, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped)

Mystery Booster 2: Convention Edition (Rare)
Leyline of Sanctity
Leyline of Sanctity 2WhiteWhite (4)
Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Magic 2011 (Rare)
Modern Masters 2015 Edition (Rare)
Core Set 2020 (Rare)
Wilds of Eldraine Enchanting Tales (Rare)
Leyline of the Void
Leyline of the Void 2BlackBlack (4)
Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Guildpact (Rare)
Magic 2011 (Rare)
Core Set 2020 (Rare)
Time Spiral Remastered (Bonus)
Wilds of Eldraine Enchanting Tales (Rare)
Duskmourn: House of Horror (Rare)
Lich's Duel Mastery (playtest)
Lich's Duel Mastery (playtest) 3BlackBlackBlack (6)
Legendary Enchantment

Hexproof

When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields.

If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery.

When Lich's Duel Mastery leaves the battlefield, you lose the game.

Mystery Booster 2: Convention Edition (Rare)
Lifening Elemental (playtest)
Lifening Elemental (playtest) 5Black (6)
Creature — — Vampire Elemental (4/6)

Lifelink

Splice onto instant or sorcery 1Black (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)

Mystery Booster 2: Convention Edition (Rare)
Lifetap
Lifetap BlueBlue (2)
Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Lightning Greaves
Lightning Greaves 2 (2)
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip 0

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Mirrodin (Uncommon)
Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2015 (Uncommon)
Masterpiece Series: Kaladesh Inventions (Special)
Commander 2016 (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2019 (Uncommon)
Secret Lair Drop (Rare)
Ikoria Commander (Uncommon)
Double Masters (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Streets of New Capenna Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Commander Masters (Uncommon)
Doctor Who Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Modern Horizons 3 Commander (Uncommon)
Duskmourn: House of Horror Commander (Uncommon)
Liliana's Other Contract (double-faced)(playtest)
Liliana's Other Contract (double-faced)(playtest) 4Black (5)
Enchantment

When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life.

If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control.

--

Liliana's Undead Minion

Legendary Planeswalker — You

5 loyalty

You can't lose the game.

+1: Each opponent loses 1 life.

−4: Destroy target creature.

Mystery Booster 2: Convention Edition (Rare)
Lim-Dûl's Vault
Lim-Dûl's Vault BlueBlack (2)
Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Alliances (Uncommon)
Masters Edition (Uncommon)
Commander 2013 Edition (Uncommon)
Lotus Petal
Lotus Petal 0 (0)
Artifact

Tap, Sacrifice Lotus Petal: Add one mana of any color.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Tempest (Common)
From the Vault: Exiled (Mythic Rare)
Tempest Remastered (Uncommon)
Masterpiece Series: Kaladesh Inventions (Special)
Lutri, Pauper Otter (playtest)
Lutri, Pauper Otter (playtest) 3Blue or RedBlue or Red (5)
Legendary Creature — — Elemental Otter (3/4)

Companion — Your starting deck contains no cards with a <b>silver</b>, <b>gold</b>, <b>orange</b>, or <b>purple</b> expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

Mystery Booster 2: Convention Edition (Rare)
Luxior, Ignited (playtest)
Luxior, Ignited (playtest) 4 (4)
Legendary Artifact Planeswalker — — Equipment Luxior (1)

Equipped creature gets +1/+1 for each counter on Luxior, Ignited.

+1: Attach this Equipment to up to one target creature you control.

−2: Equipped creature gets +2/+2 and gains double strike until end of turn.

Mystery Booster 2: Convention Edition (Rare)
Maddening Hex
Maddening Hex 1RedRed (3)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Special Guests (Mythic Rare)
Madlands (playtest)
Madlands (playtest) (0)
Land

Madlands enters the battlefield tapped.

Tap: Add Black or Red.

Madness 0 (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

Mystery Booster 2: Convention Edition (Rare)
Maestros' Totally Safe Hideout (playtest)
Maestros' Totally Safe Hideout (playtest) (0)
Land

Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)

Maestros' Totally Safe Hideout enters the battlefield tapped.

Tap: Add Blue, Black, or Red.

Mystery Booster 2: Convention Edition (Rare)
Magus of the Chains (playtest)
Magus of the Chains (playtest) 1Black (2)
Creature — — Human Wizard (2/2)

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Mystery Booster 2: Convention Edition (Rare)
Mana Flare
Mana Flare 2Red (3)
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Masters Edition (Rare)
Wilds of Eldraine Enchanting Tales (Rare)
Mana Short
Mana Short 2Blue (3)
Instant

Tap all lands target player controls and that player loses all unspent mana.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Manabond
Manabond Green (1)
Enchantment

At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Exodus (Rare)
Tempest Remastered (Rare)
Map to Lorthos's Temple (playtest)
Map to Lorthos's Temple (playtest) Blue (1)
Enchantment — — Quest

Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.

□ Diving Gear — An artifact enters the battlefield under your control.

□ Merfolk — A Merfolk enters the battlefield under your control.

□ Ritual — You cast an instant or sorcery spell.

Mystery Booster 2: Convention Edition (Rare)
Marchesa's Surprise Party (playtest)
Marchesa's Surprise Party (playtest) (0)
Conspiracy — — Secret Mission

(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)

• You've cast three or more spells this turn.

• An opponent lost 6 or more life this turn.

• There are nine or more cards in your graveyard.

Reward — Draw a card.

Mystery Booster 2: Convention Edition (Rare)
Meandered Towershell (playtest)
Meandered Towershell (playtest) Green (1)
Enchantment — — Aura

Enchant creature

Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."

Mystery Booster 2: Convention Edition (Rare)
Meekstone
Meekstone 1 (1)
Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Memnite
Memnite 0 (0)
Artifact Creature — Construct (1/1)

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Mental Misstep
Mental Misstep Phyrexian Blue (1)
Instant

(Phyrexian Blue can be paid with either Blue or 2 life.)

Counter target spell with mana value 1.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Merchant Scroll
Merchant Scroll 1Blue (2)
Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Eighth Edition (Uncommon)
Homelands (Common)
Microscope (playtest)
Microscope (playtest) 2 (2)
Artifact

Tap: Surveil 1.

Tap: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)

Mystery Booster 2: Convention Edition (Rare)
Mind Twist
Mind Twist Variable ColorlessBlack (1)
Sorcery

Target player discards X cards at random.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Masters Edition III (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Mindbreak Trap
Mindbreak Trap 2BlueBlue (4)
Instant — Trap

If an opponent cast three or more spells this turn, you may pay 0 rather than pay this spell's mana cost.

Exile any number of target spells.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Outlaws of Thunder Junction Breaking News (Mythic Rare)
Minsc & Boo, Timeless Heroes
Minsc & Boo, Timeless Heroes 2RedGreen (4)
Legendary Planeswalker — Minsc (3)

When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

+1: Put three +1/+1 counters on up to one target creature with trample or haste.

−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.

Minsc & Boo, Timeless Heroes can be your commander.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Alchemy Horizons: Baldur's Gate (Mythic Rare)
Mirri, Weatherlight Duelist
Mirri, Weatherlight Duelist 1GreenWhite (3)
Legendary Creature — Cat Warrior (3/2)

First strike

Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Commander 2017 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Commander Masters (Rare)
Special Guests (Mythic Rare)
Mirri's Guile
Mirri's Guile Green (1)
Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Tempest (Rare)
Mishra's Bauble
Mishra's Bauble 0 (0)
Artifact

Tap, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Coldsnap (Uncommon)
Iconic Masters (Uncommon)
Double Masters (Uncommon)
The Brothers' War Retro Artifacts (Uncommon)
Mothers Yamazaki (playtest)
Mothers Yamazaki (playtest) 2RedWhite (4)
Legendary Creature — — Human Samurai (2/2)

Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.)

As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.

Mystery Booster 2: Convention Edition (Rare)
Mox Poison (playtest)
Mox Poison (playtest) 0 (0)
Artifact

Tap: Add one mana of any color. You get two poison counters.

Mystery Booster 2: Convention Edition (Rare)
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