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Elvish Pathcutter
( 4)
Creature — Elf Scout
(1/2)
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Elvish Pioneer
( 1)
Creature — Elf Druid
(1/1)
When Elvish Pioneer enters, you may put a basic land card from your hand onto the battlefield tapped.
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Elvish Scrapper
( 1)
Creature — Elf
(1/1)
, , Sacrifice Elvish Scrapper: Destroy target artifact.
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Elvish Vanguard
( 2)
Creature — Elf Warrior
(1/1)
Whenever another Elf enters, put a +1/+1 counter on Elvish Vanguard.
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Embermage Goblin
( 4)
Creature — Goblin Wizard
(1/1)
When Embermage Goblin enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle. : Embermage Goblin deals 1 damage to any target.
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Endemic Plague
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
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Entrails Feaster
( 1)
Creature — Zombie Cat
(1/1)
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
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Erratic Explosion
( 3)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
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Everglove Courier
( 3)
Creature — Elf
(2/1)
You may choose not to untap Everglove Courier during your untap step. , : Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
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Exalted Angel
( 6)
Creature — Angel
(4/5)
Flying Whenever Exalted Angel deals damage, you gain that much life. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Explosive Vegetation
( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Fade from Memory
( 1)
Instant
Exile target card from a graveyard. Cycling (, Discard this card: Draw a card.)
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Fallen Cleric
( 5)
Creature — Zombie Cleric
(4/2)
Protection from Clerics Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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False Cure
( 2)
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
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Feeding Frenzy
( 3)
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
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Festering Goblin
( 1)
Creature — Zombie Goblin
(1/1)
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
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Fever Charm
( 1)
Instant
Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
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Flamestick Courier
( 3)
Creature — Goblin
(2/1)
You may choose not to untap Flamestick Courier during your untap step. , : Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
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Fleeting Aven
( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
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Flooded Strand
( 0)
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Foothill Guide
( 1)
Creature — Human Cleric
(1/1)
Protection from Goblins Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Forest
( 0)
Basic Land — Forest
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Forgotten Cave
( 0)
Land
Forgotten Cave enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Frightshroud Courier
( 3)
Creature — Zombie
(2/1)
You may choose not to untap Frightshroud Courier during your untap step. , : Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
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Future Sight
( 5)
Enchantment
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
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Gangrenous Goliath
( 5)
Creature — Zombie Giant
(4/4)
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
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Ghosthelm Courier
( 3)
Creature — Human Wizard
(2/1)
You may choose not to untap Ghosthelm Courier during your untap step. , : Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
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Gigapede
( 5)
Creature — Insect
(6/1)
Shroud (This creature can't be the target of spells or abilities.) At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
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Glarecaster
( 6)
Creature — Bird Cleric
(3/3)
Flying : The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.
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Gluttonous Zombie
( 5)
Creature — Zombie
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Goblin Machinist
( 5)
Creature — Goblin
(0/5)
: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
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Goblin Piledriver
( 2)
Creature — Goblin Warrior
(1/2)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
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Goblin Pyromancer
( 4)
Creature — Goblin Wizard
(2/2)
When Goblin Pyromancer enters, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins.
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Goblin Sharpshooter
( 3)
Creature — Goblin
(1/1)
Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. : Goblin Sharpshooter deals 1 damage to any target.
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Goblin Sky Raider
( 3)
Creature — Goblin Warrior
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Goblin Sledder
( 1)
Creature — Goblin
(1/1)
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
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Grand Coliseum
( 0)
Land
Grand Coliseum enters tapped. : Add . : Add one mana of any color. Grand Coliseum deals 1 damage to you.
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Grand Melee
( 4)
Enchantment
All creatures attack each combat if able. All creatures block each combat if able.
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Grassland Crusader
( 6)
Creature — Human Cleric Soldier
(2/4)
: Target Elf or Soldier creature gets +2/+2 until end of turn.
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Gratuitous Violence
( 5)
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
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Gravespawn Sovereign
( 6)
Creature — Zombie
(3/3)
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
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Graxiplon
( 6)
Creature — Beast
(3/4)
Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.
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Gustcloak Harrier
( 3)
Creature — Bird Soldier
(2/2)
Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
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Gustcloak Runner
( 1)
Creature — Human Soldier
(1/1)
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
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Gustcloak Savior
( 5)
Creature — Bird Soldier
(3/4)
Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
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Gustcloak Sentinel
( 4)
Creature — Human Soldier
(3/3)
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
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Gustcloak Skirmisher
( 4)
Creature — Bird Soldier
(2/3)
Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
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Harsh Mercy
( 3)
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
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Haunted Cadaver
( 4)
Creature — Zombie
(2/2)
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Head Games
( 5)
Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
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Headhunter
( 2)
Creature — Human Cleric
(1/1)
Whenever Headhunter deals combat damage to a player, that player discards a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Heedless One
( 4)
Creature — Elf Avatar
(*/*)
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
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Hystrodon
( 5)
Creature — Beast
(3/4)
Trample Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Imagecrafter
( 1)
Creature — Human Wizard
(1/1)
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Improvised Armor
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+5. Cycling (, Discard this card: Draw a card.)
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Infest
( 3)
Sorcery
All creatures get -2/-2 until end of turn.
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Information Dealer
( 2)
Creature — Human Wizard
(1/1)
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
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Inspirit
( 3)
Instant
Untap target creature. It gets +2/+4 until end of turn.
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Insurrection
( 8)
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
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Invigorating Boon
( 2)
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
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Ironfist Crusher
( 5)
Creature — Human Soldier
(2/4)
Ironfist Crusher can block any number of creatures. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Island
( 0)
Basic Land — Island
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Ixidor, Reality Sculptor
( 5)
Legendary Creature — Human Wizard
(3/4)
Face-down creatures get +1/+1. : Turn target face-down creature face up.
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Ixidor's Will
( 3)
Instant
Counter target spell unless its controller pays for each Wizard on the battlefield.
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Jareth, Leonine Titan
( 6)
Legendary Creature — Cat Giant
(4/7)
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. : Jareth gains protection from the color of your choice until end of turn.
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Kaboom!
( 5)
Sorcery
Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.
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Kamahl's Summons
( 4)
Sorcery
Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
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Lavamancer's Skill
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to target creature." As long as enchanted creature is a Wizard, it has ": This creature deals 2 damage to target creature."
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Lay Waste
( 4)
Sorcery
Destroy target land. Cycling (, Discard this card: Draw a card.)
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Leery Fogbeast
( 3)
Creature — Beast
(4/2)
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
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Lightning Rift
( 2)
Enchantment
Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.
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Lonely Sandbar
( 0)
Land
Lonely Sandbar enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Mage's Guile
( 2)
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling (, Discard this card: Draw a card.)
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Mana Echoes
( 4)
Enchantment
Whenever a creature enters, you may add an amount of equal to the number of creatures you control that share a creature type with it.
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Meddle
( 2)
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
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Menacing Ogre
( 5)
Creature — Ogre
(3/3)
Trample, haste When Menacing Ogre enters, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
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Misery Charm
( 1)
Instant
Choose one — • Destroy target Cleric. • Return target Cleric card from your graveyard to your hand. • Target player loses 2 life.
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Mistform Dreamer
( 3)
Creature — Illusion
(2/1)
Flying : Mistform Dreamer becomes the creature type of your choice until end of turn.
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Mistform Mask
( 2)
Enchantment — Aura
Enchant creature : Enchanted creature becomes the creature type of your choice until end of turn.
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Mistform Skyreaver
( 7)
Creature — Illusion
(6/6)
Flying : Mistform Skyreaver becomes the creature type of your choice until end of turn.
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Mistform Wall
( 3)
Creature — Illusion Wall
(1/4)
Mistform Wall has defender as long as it's a Wall. : Mistform Wall becomes the creature type of your choice until end of turn.
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Mobilization
( 3)
Enchantment
Soldier creatures have vigilance. : Create a 1/1 white Soldier creature token.
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Mythic Proportions
( 7)
Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
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Nameless One
( 4)
Creature — Wizard Avatar
(*/*)
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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