"Portal" (200)
Target opponent discards a card at random.
Target player discards two cards.
Untap all creatures you control.
Target creature gets +4/+4 until end of turn.
Flying
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Counter target creature or sorcery spell.
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Target player gains 8 life.
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Destroy all green creatures.
Needle Storm deals 4 damage to each creature with flying.
When Noxious Toad dies, each opponent discards a card.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
When Owl Familiar enters, draw a card, then discard a card.
Destroy target creature. Its owner gains 4 life.
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Phantom Warrior can't be blocked.
When Pillaging Horde enters, sacrifice it unless you discard a card at random.
When Plant Elemental enters, sacrifice it unless you sacrifice a Forest.
When Primeval Force enters, sacrifice it unless you sacrifice three Forests.
Each player draws X cards.
Pyroclasm deals 2 damage to each creature.
Haste
Haste (This creature can attack and as soon as it comes under your control.)
Destroy two target lands.
Destroy target land.
Return target creature card from your graveyard to your hand.
You gain 2 life for each Mountain target opponent controls.
Sacred Knight can't be blocked by black and/or red creatures.
You gain 4 life.
Scorching Spear deals 1 damage to any target.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.
Whenever Seasoned Marshal attacks, you may tap target creature.
When Serpent Assassin enters, you may destroy target nonblack creature.
When Serpent Warrior enters, you lose 3 life.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Look at target opponent's hand.
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
When Spiritual Guardian enters, you gain 4 life.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Stalking Tiger can't be blocked by more than one creature.
You gain 3 life for each black creature target opponent controls.
Creatures you control get +0/+3 until end of turn.
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
You may play up to three additional lands this turn.
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Return target creature to its owner's hand.
During target player's next turn, creatures that player controls attack you if able.
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Draw a card for each tapped creature target opponent controls.
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
When Thundering Wurm enters, sacrifice it unless you discard a land card.
When Thundermare enters, tap all other creatures.
Tap up to three target creatures without flying.
Put target creature on top of its owner's library.
Draw two cards.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
When Undying Beast dies, put it on top of its owner's library.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
White creatures get +2/+0 until end of turn.
Vampiric Feast deals 4 damage to any target and you gain 4 life.
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
When Venerable Monk enters, you gain 2 life.
Destroy target tapped creature.
Destroy all white creatures.
Flying, haste
Volcanic Hammer deals 3 damage to any target.
Defender (This creature can't attack.)
Creatures you control get +1/+1 until end of turn.
Destroy two target nonblack creatures. You lose 5 life.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Each player shuffles the cards from their hand into their library, then draws that many cards.
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Destroy all creatures. They can't be regenerated.
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