"Portal Second Age" (155)
Prowling Nightstalker can't be blocked except by black creatures.
Haste (This creature can attack and as soon as it comes under your control.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Return target creature card from your graveyard to your hand.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.
When Ravenous Rats enters, target opponent discards a card.
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Return target attacking creature to its owner's hand.
Shuffle any number of target creature cards from your graveyard into your library.
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
Creatures you control get +2/+2 until end of turn.
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Put target card from your graveyard on top of your library.
Flying
When Screeching Drake enters, draw a card, then discard a card.
When Sea Drake enters, return two target lands you control to their owner's hand.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Steam Frigate can't attack unless defending player controls an Island.
Destroy target land.
Swarm of Rats's power is equal to the number of Rats you control.
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
Sylvan Yeti's power is equal to the number of cards in your hand.
When Talas Explorer enters, look at target opponent's hand.
: Draw a card. Activate only during your turn, before attackers are declared.
Talas Warrior can't be blocked.
When Temple Acolyte enters, you gain 3 life.
: You gain 1 life. Activate only during your turn, before attackers are declared.
Take an extra turn after this one.
Draw a card for each tapped creature target opponent controls.
Tap up to three target creatures without flying.
Put target creature on top of its owner's library.
Draw two cards.
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
Reach (This creature can block creatures with flying.)
Tremor deals 1 damage to each creature without flying.
Return two target creatures to their owners' hands.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
When Vampiric Spirit enters, you lose 4 life.
Destroy target tapped creature.
Volcanic Hammer deals 3 damage to any target.
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
One or two target creatures gain flying until end of turn.
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