|
Sima Yi, Wei Field Marshal
( 6)
Legendary Creature — Human Soldier
(*/4)
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
|
|
|
Slashing Tiger
( 4)
Creature — Cat
(3/3)
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
|
|
|
Spoils of Victory
( 3)
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
|
|
|
Stalking Tiger
( 4)
Creature — Cat
(3/3)
Stalking Tiger can't be blocked by more than one creature.
|
|
|
Stolen Grain
( 6)
Sorcery
Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.
|
|
|
Stone Catapult
( 5)
Creature — Human Soldier
(1/2)
: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.
|
|
|
Strategic Planning
( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
|
|
|
Sun Ce, Young Conquerer
( 5)
Legendary Creature — Human Soldier
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters, you may return target creature to its owner's hand.
|
|
|
Sun Quan, Lord of Wu
( 6)
Legendary Creature — Human Soldier
(4/4)
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
|
|
|
Swamp
( 0)
Basic Land — Swamp
|
|
|
Taoist Hermit
( 3)
Creature — Human Mystic
(2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Taoist Mystic
( 3)
Creature — Human Mystic
(2/2)
Taoist Mystic can't be blocked by creatures with horsemanship.
|
|
|
Taunting Challenge
( 3)
Sorcery
All creatures able to block target creature this turn do so.
|
|
|
Three Visits
( 2)
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
|
|
|
Trained Cheetah
( 3)
Creature — Cat
(2/2)
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
|
|
|
Trip Wire
( 3)
Sorcery
Destroy target creature with horsemanship.
|
|
|
Vengeance
( 4)
Sorcery
Destroy target tapped creature.
|
|
|
Virtuous Charge
( 3)
Sorcery
Creatures you control get +1/+1 until end of turn.
|
|
|
Warrior's Oath
( 2)
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
|
|
|
Warrior's Stand
( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.
|
|
|
Wei Ambush Force
( 2)
Creature — Human Soldier
(1/1)
Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
|
|
|
Wei Assassins
( 5)
Creature — Human Soldier Assassin
(3/2)
When Wei Assassins enters, target opponent chooses a creature they control. Destroy that creature.
|
|
|
Wei Elite Companions
( 5)
Creature — Human Soldier
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Wei Night Raiders
( 4)
Creature — Human Soldier
(2/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
|
|
|
Wei Scout
( 2)
Creature — Human Soldier Scout
(1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Wei Strike Force
( 3)
Creature — Human Soldier
(2/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Wolf Pack
( 8)
Creature — Wolf
(7/6)
You may have Wolf Pack assign its combat damage as though it weren't blocked.
|
|
|
Wu Admiral
( 5)
Creature — Human Soldier
(3/3)
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
|
|
|
Wu Elite Cavalry
( 4)
Creature — Human Soldier
(2/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Wu Light Cavalry
( 2)
Creature — Human Soldier
(1/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Wu Longbowman
( 3)
Creature — Human Soldier Archer
(1/1)
: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.
|
|
|
Wu Scout
( 2)
Creature — Human Soldier Scout
(1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters, look at target opponent's hand.
|
|
|
Wu Spy
( 2)
Creature — Human Soldier Rogue
(1/1)
When Wu Spy enters, look at the top two cards of target player's library. Put one of them into their graveyard.
|
|
|
Wu Warship
( 3)
Creature — Human Soldier
(3/3)
Wu Warship can't attack unless defending player controls an Island.
|
|
|
Xiahou Dun, the One-Eyed
( 4)
Legendary Creature — Human Soldier
(3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
|
|
|
Xun Yu, Wei Advisor
( 3)
Legendary Creature — Human Advisor
(1/1)
: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
|
|
|
Yellow Scarves Cavalry
( 2)
Creature — Human Soldier
(1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block.
|
|
|
Yellow Scarves General
( 4)
Creature — Human Soldier
(2/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block.
|
|
|
Yuan Shao, the Indecisive
( 5)
Legendary Creature — Human Soldier
(2/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature.
|
|
|
Yuan Shao's Infantry
( 4)
Creature — Human Soldier
(2/2)
Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.
|
|
|
Zhang Fei, Fierce Warrior
( 6)
Legendary Creature — Human Soldier Warrior
(4/4)
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Zhang He, Wei General
( 5)
Legendary Creature — Human Soldier
(4/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
|
|
|
Zhang Liao, Hero of Hefei
( 6)
Legendary Creature — Human Soldier
(3/3)
Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.
|
|
|
Zhao Zilong, Tiger General
( 5)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
|
|
|
Zhou Yu, Chief Commander
( 7)
Legendary Creature — Human Soldier
(8/8)
Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
|
|
|
Zhuge Jin, Wu Strategist
( 3)
Legendary Creature — Human Advisor
(1/1)
: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.
|
|
|
Zodiac Dog
( 3)
Creature — Dog
(2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Zodiac Dragon
( 9)
Creature — Dragon
(8/8)
When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
|
|
|
Zodiac Goat
( 1)
Creature — Goat
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Zodiac Horse
( 4)
Creature — Horse
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
|
|
|
Zodiac Monkey
( 2)
Creature — Monkey
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
|
|
|
Zodiac Ox
( 4)
Creature — Ox
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
Zodiac Pig
( 4)
Creature — Boar
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
Zodiac Rabbit
( 1)
Creature — Rabbit
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
|
|
|
Zodiac Rat
( 1)
Creature — Rat
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
Zodiac Rooster
( 2)
Creature — Bird
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
|
|
|
Zodiac Snake
( 3)
Creature — Snake
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
Zodiac Tiger
( 4)
Creature — Cat
(3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
|
|
|
Zuo Ci, the Mocking Sage
( 3)
Legendary Creature — Human Advisor
(1/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
|
|
|