|
Foul Imp
( 2)
Creature — Imp
(2/2)
Flying When Foul Imp enters, you lose 2 life.
|
|
|
Fugue
( 5)
Sorcery
Target player discards three cards.
|
|
|
Gang of Elk
( 6)
Creature — Elk Beast
(5/4)
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
|
|
|
Ghitu Fire-Eater
( 3)
Creature — Human Nomad
(2/2)
, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
|
|
|
Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
|
|
|
Giant Spider
( 4)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.)
|
|
|
Glacial Wall
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
|
|
|
Goblin Chariot
( 3)
Creature — Goblin Warrior
(2/2)
Haste (This creature can attack and as soon as it comes under your control.)
|
|
|
Goblin Digging Team
( 1)
Creature — Goblin
(1/1)
, Sacrifice Goblin Digging Team: Destroy target Wall.
|
|
|
Goblin Elite Infantry
( 2)
Creature — Goblin Warrior
(2/2)
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
|
|
|
Goblin Gardener
( 4)
Creature — Goblin
(2/1)
When Goblin Gardener dies, destroy target land.
|
|
|
Goblin Glider
( 2)
Creature — Goblin
(1/1)
Flying Goblin Glider can't block.
|
|
|
Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
|
|
|
Goblin Matron
( 3)
Creature — Goblin
(1/1)
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
|
|
|
Goblin Raider
( 2)
Creature — Goblin Warrior
(2/2)
Goblin Raider can't block.
|
|
|
Goblin Spelunkers
( 3)
Creature — Goblin Warrior
(2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
|
|
|
Grafted Skullcap
( 4)
Artifact
At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
|
|
|
Granite Grip
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
|
|
|
Grapeshot Catapult
( 4)
Artifact Creature — Construct
(2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
|
|
|
Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
|
|
|
Greed
( 4)
Enchantment
, Pay 2 life: Draw a card.
|
|
|
Healing Salve
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
|
|
|
Heavy Ballista
( 4)
Creature — Human Soldier
(2/3)
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
|
|
|
Hibernation
( 3)
Instant
Return all green permanents to their owners' hands.
|
|
|
Hollow Dogs
( 5)
Creature — Phyrexian Zombie Dog
(3/3)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
|
|
|
Holy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
|
|
|
Honor Guard
( 1)
Creature — Human Soldier
(1/1)
: Honor Guard gets +0/+1 until end of turn.
|
|
|
Howling Mine
( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
|
|
|
Hurricane
( 1)
Sorcery
Hurricane deals X damage to each creature with flying and each player.
|
|
|
Impatience
( 3)
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
|
|
|
Inferno
( 7)
Instant
Inferno deals 6 damage to each creature and each player.
|
|
|
Intrepid Hero
( 3)
Creature — Human Soldier
(1/1)
: Destroy target creature with power 4 or greater.
|
|
|
Iron Star
( 1)
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
|
|
|
Island
( 0)
Basic Land — Island
|
|
|
Ivory Cup
( 1)
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
|
|
|
Jalum Tome
( 3)
Artifact
, : Draw a card, then discard a card.
|
|
|
Kjeldoran Royal Guard
( 5)
Creature — Human Soldier
(2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
|
|
|
Knighthood
( 3)
Enchantment
Creatures you control have first strike.
|
|
|
Lava Axe
( 5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
|
|
|
Leshrac's Rite
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
|
|
|
Levitation
( 4)
Enchantment
Creatures you control have flying.
|
|
|
Lightning Elemental
( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
|
|
|
Lone Wolf
( 3)
Creature — Wolf
(2/2)
You may have Lone Wolf assign its combat damage as though it weren't blocked.
|
|
|
Longbow Archer
( 2)
Creature — Human Soldier Archer
(2/2)
First strike; reach (This creature can block creatures with flying.)
|
|
|
Looming Shade
( 3)
Creature — Shade
(1/1)
: Looming Shade gets +1/+1 until end of turn.
|
|
|
Lord of Atlantis
( 2)
Creature — Merfolk
(2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
|
|
|
Lure
( 3)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
|
|
|
Mahamoti Djinn
( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
|
|
|
Mana Breach
( 3)
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
|
|
|
Mana Clash
( 1)
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
|
|
|
Mana Short
( 3)
Instant
Tap all lands target player controls and that player loses all unspent mana.
|
|
|
Maro
( 4)
Creature — Elemental
(*/*)
Maro's power and toughness are each equal to the number of cards in your hand.
|
|
|
Master Healer
( 5)
Creature — Human Cleric
(1/4)
: Prevent the next 4 damage that would be dealt to any target this turn.
|
|
|
Mawcor
( 5)
Creature — Beast
(3/3)
Flying : Mawcor deals 1 damage to any target.
|
|
|
Meekstone
( 1)
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
|
|
|
Megrim
( 3)
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
|
|
|
Memory Lapse
( 2)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
|
|
|
Merfolk Looter
( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
|
|
|
Might of Oaks
( 4)
Instant
Target creature gets +7/+7 until end of turn.
|
|
|
Millstone
( 2)
Artifact
, : Target player mills two cards.
|
|
|
Mind Rot
( 3)
Sorcery
Target player discards two cards.
|
|
|
Moss Diamond
( 2)
Artifact
Moss Diamond enters tapped. : Add .
|
|
|
Nature's Resurgence
( 4)
Sorcery
Each player draws a card for each creature card in their graveyard.
|
|
|
Nature's Revolt
( 5)
Enchantment
All lands are 2/2 creatures that are still lands.
|
|
|
Nausea
( 2)
Sorcery
All creatures get -1/-1 until end of turn.
|
|
|
Necrologia
( 5)
Instant
Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.
|
|
|
Nightmare
( 6)
Creature — Nightmare Horse
(*/*)
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
|
|
|
Nocturnal Raid
( 4)
Instant
Black creatures get +2/+0 until end of turn.
|
|
|
Okk
( 2)
Creature — Goblin
(4/4)
Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.
|
|
|
Opportunity
( 6)
Instant
Target player draws four cards.
|
|
|
Opposition
( 4)
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
|
|
|
Oppression
( 3)
Enchantment
Whenever a player casts a spell, that player discards a card.
|
|
|
Orcish Artillery
( 3)
Creature — Orc Warrior
(1/3)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
|
|
|
Ostracize
( 1)
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
|
|
|