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"Torment" (143)

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Pitchstone Wall
Pitchstone Wall 2Red (3)
Creature — Wall (2/5)

Defender (This creature can't attack.)

Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.

Torment (Uncommon)
Plagiarize
Plagiarize 3Blue (4)
Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

Torment (Rare)
Other Versions
Ninth Edition (Rare)
Tenth Edition (Rare)
Possessed Aven
Possessed Aven 2BlueBlue (4)
Creature — Bird Soldier Horror (3/3)

Flying

Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "2Black, Tap: Destroy target blue creature."

Torment (Rare)
Possessed Barbarian
Possessed Barbarian 2RedRed (4)
Creature — Human Barbarian Horror (3/3)

First strike

Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "2Black, Tap: Destroy target red creature."

Torment (Rare)
Possessed Centaur
Possessed Centaur 2GreenGreen (4)
Creature — Centaur Horror (3/3)

Trample

Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "2Black, Tap: Destroy target green creature."

Torment (Rare)
Possessed Nomad
Possessed Nomad 2WhiteWhite (4)
Creature — Human Nomad Horror (3/3)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "2Black, Tap: Destroy target white creature."

Torment (Rare)
Psychotic Haze
Psychotic Haze 2BlackBlack (4)
Instant

Psychotic Haze deals 1 damage to each creature and each player.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Common)
Putrid Imp
Putrid Imp Black (1)
Creature — Zombie Imp (1/1)

Discard a card: Putrid Imp gains flying until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

Torment (Common)
Other Versions
Premium Deck Series: Graveborn (Common)
Vintage Masters (Common)
Pyromania
Pyromania 2Red (3)
Enchantment

1Red, Discard a card at random: Pyromania deals 1 damage to any target.

1Red, Sacrifice Pyromania: It deals 1 damage to any target.

Torment (Uncommon)
Radiate
Radiate 3RedRed (5)
Instant

Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

Torment (Rare)
Rancid Earth
Rancid Earth 1BlackBlack (3)
Sorcery

Destroy target land.

Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

Torment (Common)
Reborn Hero
Reborn Hero 2White (3)
Creature — Human Soldier (2/2)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay WhiteWhite. If you do, return Reborn Hero to the battlefield under your control."

Torment (Rare)
Restless Dreams
Restless Dreams Black (1)
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target creature cards from your graveyard to your hand.

Torment (Common)
Retraced Image
Retraced Image Blue (1)
Sorcery

Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.

Torment (Rare)
Sengir Vampire
Sengir Vampire 3BlackBlack (5)
Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Torment (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Ninth Edition (Rare)
Tenth Edition (Rare)
Battle Royale Box Set (Uncommon)
Beatdown Box Set (Uncommon)
Masters Edition IV (Uncommon)
Magic 2012 (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Magic 2014 Core Set (Uncommon)
Magic 2015 Core Set (Uncommon)
Magic Origins (Uncommon)
Welcome Deck 2016 (Uncommon)
Welcome Deck 2017 (Uncommon)
Jumpstart (Uncommon)
Arena Base Set (Uncommon)
Mystery Booster 2: Convention Edition (Uncommon)
Seton's Scout
Seton's Scout 1Green (2)
Creature — Centaur Druid Scout Archer (2/1)

Reach (This creature can block creatures with flying.)

Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

Torment (Uncommon)
Shade's Form
Shade's Form 1BlackBlack (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Black: This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

Torment (Common)
Shambling Swarm
Shambling Swarm 1BlackBlackBlack (4)
Creature — Horror (3/3)

When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.

Torment (Rare)
Sickening Dreams
Sickening Dreams 1Black (2)
Sorcery

As an additional cost to cast this spell, discard X cards.

Sickening Dreams deals X damage to each creature and each player.

Torment (Uncommon)
Other Versions
Premium Deck Series: Graveborn (Uncommon)
Skullscorch
Skullscorch RedRed (2)
Sorcery

Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.

Torment (Rare)
Skywing Aven
Skywing Aven 2Blue (3)
Creature — Bird Soldier (2/1)

Flying

Discard a card: Return Skywing Aven to its owner's hand.

Torment (Common)
Other Versions
Vintage Masters (Common)
Ultimate Masters (Common)
Slithery Stalker
Slithery Stalker 1BlackBlack (3)
Creature — Nightmare Horror (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

When Slithery Stalker enters, exile target green or white creature an opponent controls.

When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Torment (Uncommon)
Sonic Seizure
Sonic Seizure Red (1)
Instant

As an additional cost to cast this spell, discard a card at random.

Sonic Seizure deals 3 damage to any target.

Torment (Common)
Soul Scourge
Soul Scourge 4Black (5)
Creature — Nightmare Horror (3/2)

Flying

When Soul Scourge enters, target player loses 3 life.

When Soul Scourge leaves the battlefield, that player gains 3 life.

Torment (Common)
Spirit Flare
Spirit Flare 3White (4)
Instant

Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.

Flashback—1White, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Common)
Stern Judge
Stern Judge 2White (3)
Creature — Human Cleric (2/2)

Tap: Each player loses 1 life for each Swamp they control.

Torment (Uncommon)
Strength of Isolation
Strength of Isolation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness White (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strength of Lunacy
Strength of Lunacy 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Stupefying Touch
Stupefying Touch 1Blue (2)
Enchantment — Aura

Enchant creature

When Stupefying Touch enters, draw a card.

Enchanted creature's activated abilities can't be activated.

Torment (Uncommon)
Other Versions
Eternal Masters (Common)
Tainted Field
Tainted Field (0)
Land

Tap: Add Colorless.

Tap: Add White or Black. Activate only if you control a Swamp.

Torment (Uncommon)
Other Versions
Duel Decks: Sorin vs. Tibalt (Uncommon)
Commander 2015 (Uncommon)
Explorers of Ixalan (Uncommon)
Commander 2021 (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
March of the Machine Commander (Uncommon)
Commander Masters (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Duskmourn: House of Horror Commander (Uncommon)
Tainted Isle
Tainted Isle (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Activate only if you control a Swamp.

Torment (Uncommon)
Other Versions
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Wilds of Eldraine Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Duskmourn: House of Horror Commander (Uncommon)
Tainted Peak
Tainted Peak (0)
Land

Tap: Add Colorless.

Tap: Add Black or Red. Activate only if you control a Swamp.

Torment (Uncommon)
Other Versions
Adventures in the Forgotten Realms Commander (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Modern Horizons 3 Commander (Uncommon)
Duskmourn: House of Horror Commander (Uncommon)
Tainted Wood
Tainted Wood (0)
Land

Tap: Add Colorless.

Tap: Add Black or Green. Activate only if you control a Swamp.

Torment (Uncommon)
Other Versions
Duel Decks: Jace vs. Vraska (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Commander 2021 (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
Commander Masters (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Modern Horizons 3 Commander (Uncommon)
Bloomburrow Commander (Uncommon)
Duskmourn: House of Horror Commander (Uncommon)
Temporary Insanity
Temporary Insanity 3Red (4)
Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

Torment (Uncommon)
Other Versions
Duel Decks: Knights vs. Dragons (Uncommon)
Teroh's Faithful
Teroh's Faithful 3White (4)
Creature — Human Cleric (1/4)

When Teroh's Faithful enters, you gain 4 life.

Torment (Common)
Other Versions
Vintage Masters (Common)
Teroh's Vanguard
Teroh's Vanguard 3White (4)
Creature — Human Nomad (2/3)

Flash

Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters, creatures you control gain protection from black until end of turn."

Torment (Uncommon)
Transcendence
Transcendence 3WhiteWhiteWhite (6)
Enchantment

You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. <I>(Damage dealt to you causes you to lose life.)</I>

Torment (Rare)
Turbulent Dreams
Turbulent Dreams BlueBlue (2)
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target nonland permanents to their owners' hands.

Torment (Rare)
Unhinge
Unhinge 2Black (3)
Sorcery

Target player discards a card.

Draw a card.

Torment (Common)
Vengeful Dreams
Vengeful Dreams WhiteWhite (2)
Instant

As an additional cost to cast this spell, discard X cards.

Exile X target attacking creatures.

Torment (Rare)
Violent Eruption
Violent Eruption 1RedRedRed (4)
Instant

Violent Eruption deals 4 damage divided as you choose among any number of targets.

Madness 1RedRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Other Versions
Commander 2019 (Uncommon)
Waste Away
Waste Away 4Black (5)
Instant

As an additional cost to cast this spell, discard a card.

Target creature gets -5/-5 until end of turn.

Torment (Common)
Zombie Trailblazer
Zombie Trailblazer BlackBlackBlack (3)
Creature — Zombie Scout (2/2)

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.

Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Torment (Uncommon)
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