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Gloom
( 3)
Enchantment
White spells cost more to cast. Activated abilities of white enchantments cost more to activate.
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Goblin Balloon Brigade
( 1)
Creature — Goblin Warrior
(1/1)
: Goblin Balloon Brigade gains flying until end of turn.
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Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
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Granite Gargoyle
( 3)
Creature — Gargoyle
(2/2)
Flying : Granite Gargoyle gets +0/+1 until end of turn.
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Green Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
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Guardian Angel
( 1)
Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
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Healing Salve
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Helm of Chatzuk
( 1)
Artifact
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Holy Armor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +0/+1 until end of turn.
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Holy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
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Howling Mine
( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Hurricane
( 1)
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Hypnotic Specter
( 3)
Creature — Specter
(2/2)
Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
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Illusionary Mask
( 2)
Artifact
: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
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Instill Energy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can attack as though it had haste. : Untap enchanted creature. Activate only during your turn and only once each turn.
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Invisibility
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by Walls.
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Iron Star
( 1)
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Ironclaw Orcs
( 2)
Creature — Orc
(2/2)
Ironclaw Orcs can't block creatures with power 2 or greater.
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Island
( 0)
Basic Land — Island
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Island Sanctuary
( 2)
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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Ivory Cup
( 1)
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Jade Monolith
( 4)
Artifact
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
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Jade Statue
( 4)
Artifact
: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
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Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/3)
This creature attacks each combat if able. This creature can't be blocked by Walls.
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Jump
( 1)
Instant
Target creature gains flying until end of turn.
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Karma
( 4)
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
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Keldon Warlord
( 4)
Creature — Human Barbarian
(*/*)
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
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Kormus Bell
( 4)
Artifact
All Swamps are 1/1 black creatures that are still lands.
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Kudzu
( 3)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
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Lance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has first strike.
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Ley Druid
( 3)
Creature — Human Druid
(1/1)
: Untap target land.
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Library of Leng
( 1)
Artifact
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
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Lich
( 4)
Enchantment
As Lich enters, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.
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Lifeforce
( 2)
Enchantment
: Counter target black spell.
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Lifelace
( 1)
Instant
Target spell or permanent becomes green. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Lifetap
( 2)
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Lightning Bolt
( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Living Artifact
( 1)
Enchantment — Aura
Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
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Living Lands
( 4)
Enchantment
All Forests are 1/1 creatures that are still lands.
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Living Wall
( 4)
Artifact Creature — Wall
(0/6)
Defender (This creature can't attack.) : Regenerate Living Wall.
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Lord of Atlantis
( 2)
Creature — Merfolk
(2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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Lord of the Pit
( 7)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
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Lure
( 3)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
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Magical Hack
( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. <I>(For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)</I>
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Mahamoti Djinn
( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Mana Flare
( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Mana Short
( 3)
Instant
Tap all lands target player controls and that player loses all unspent mana.
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Mana Vault
( 1)
Artifact
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add .
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Manabarbs
( 4)
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
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Meekstone
( 1)
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
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Mesa Pegasus
( 2)
Creature — Pegasus
(1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Mind Twist
( 1)
Sorcery
Target player discards X cards at random.
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Natural Selection
( 1)
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
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Nether Shadow
( 2)
Creature — Spirit
(1/1)
Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
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Nettling Imp
( 3)
Creature — Imp
(1/1)
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
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Nevinyrral's Disk
( 4)
Artifact
Nevinyrral's Disk enters tapped. , : Destroy all artifacts, creatures, and enchantments.
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Nightmare
( 6)
Creature — Nightmare Horse
(*/*)
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
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Orcish Artillery
( 3)
Creature — Orc Warrior
(1/3)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
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Paralyze
( 1)
Enchantment — Aura
Enchant creature When Paralyze enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.
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Personal Incarnation
( 6)
Creature — Avatar Incarnation
(6/6)
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.
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Pestilence
( 4)
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. : Pestilence deals 1 damage to each creature and each player.
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Phantasmal Forces
( 4)
Creature — Illusion
(4/1)
Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
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Phantasmal Terrain
( 2)
Enchantment — Aura
Enchant land As Phantasmal Terrain enters, choose a basic land type. Enchanted land is the chosen type.
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Pirate Ship
( 5)
Creature — Human Pirate
(4/3)
Pirate Ship can't attack unless defending player controls an Island. : Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship.
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Plague Rats
( 3)
Creature — Rat
(*/*)
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
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Plains
( 0)
Basic Land — Plains
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Power Leak
( 2)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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Power Sink
( 1)
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
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Power Surge
( 2)
Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
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Prodigal Sorcerer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Sorcerer deals 1 damage to any target.
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Psionic Blast
( 3)
Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
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Psychic Venom
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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Purelace
( 1)
Instant
Target spell or permanent becomes white. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Raging River
( 2)
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
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Raise Dead
( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Red Elemental Blast
( 1)
Instant
Choose one — • Counter target blue spell. • Destroy target blue permanent.
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