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Ghastly Discovery
( 3)
Sorcery
Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Glimmer of Genius
( 4)
Instant
Scry 2, then draw two cards. You get (two energy counters).
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Glimmerburst
( 4)
Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
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Grab the Prize
( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
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Gruesome Realization
( 3)
Sorcery
Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn.
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Gush
( 5)
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.
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Hearth Elemental
( 6)
Creature — Elemental
(4/5)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
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Hoarder's Greed
( 4)
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Honor the God-Pharaoh
( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Humble Defector
( 2)
Creature — Human Rogue
(2/1)
: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
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Hypothesizzle
( 5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
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Ill-Timed Explosion
( 4)
Sorcery
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
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Infectious Inquiry
( 3)
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
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Infiltration Lens
( 1)
Artifact — Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip
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Inscription of Insight
( 4)
Sorcery
Kicker Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
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Invasion of Mercadia
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Mercadia enters, you may discard a card. If you do, draw two cards.
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Ior Ruin Expedition
( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
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Izoni, Center of the Web
( 6)
Legendary Creature — Elf Detective
(5/4)
Menace Whenever Izoni, Center of the Web enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
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Izzet Charm
( 2)
Instant
Choose one — • Counter target noncreature spell unless its controller pays . • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
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Jace's Triumph
( 3)
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
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Kaya, Intangible Slayer
( 7)
Legendary Planeswalker — Kaya
(6)
Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. −3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
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Khârn the Betrayer
( 4)
Legendary Creature — Astartes Berserker
(5/1)
Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
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Kiora, the Rising Tide
( 3)
Legendary Creature — Merfolk Noble
(3/2)
When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
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Krovikan Sorcerer
( 3)
Creature — Human Wizard
(1/1)
, Discard a nonblack card: Draw a card. , Discard a black card: Draw two cards, then discard one of them.
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Lat-Nam's Legacy
( 2)
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
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Live Fast
( 3)
Sorcery
You draw two cards, lose 2 life, and get (two energy counters).
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Lone Wolf of the Natterknolls
( 0)
Creature — Werewolf
(3/5)
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
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Loose Lips
( 1)
Enchantment — Aura
Enchant creature As Loose Lips enters, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
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Lorehold Command
( 5)
Instant
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
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Love Song of Night and Day
( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.
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Lukka, Wayward Bonder
( 6)
Legendary Planeswalker — Lukka
(5)
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. −2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. −7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
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Lynde, Cheerful Tormentor
( 4)
Legendary Creature — Human Warlock
(2/4)
Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
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Maestros Initiate
( 3)
Creature — Human Citizen
(3/1)
, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.
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Magma Opus
( 8)
Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. , Discard Magma Opus: Create a Treasure token.
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Magmatic Insight
( 1)
Sorcery
As an additional cost to cast this spell, discard a land card. Draw two cards.
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Magus of the Bazaar
( 2)
Creature — Human Wizard
(0/1)
: Draw two cards, then discard three cards.
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Farm // Market (Market)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.
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Mask of Memory
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Master of Winds
( 4)
Creature — Sphinx Wizard
(1/4)
Flying When Master of Winds enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
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Medomai's Prophecy
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library.
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Meeting of Minds
( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Draw two cards.
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Merciless Resolve
( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards.
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Mighty Servant of Leuk-o
( 3)
Artifact — Vehicle
(6/6)
Trample Ward—Discard a card. Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4
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Spring // Mind (Mind)
( 6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.
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Mindculling
( 6)
Sorcery
You draw two cards and target opponent discards two cards.
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Mnemonic Sphere
( 2)
Artifact
, Sacrifice Mnemonic Sphere: Draw two cards. Channel — , Discard Mnemonic Sphere: Draw a card.
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Mordenkainen
( 6)
Legendary Planeswalker — Mordenkainen
(5)
+2: Draw two cards, then put a card from your hand on the bottom of your library. −2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." −10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
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Moriok Replica
( 3)
Artifact Creature — Warrior
(2/2)
, Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
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Ms. Bumbleflower
( 4)
Legendary Creature — Rabbit Citizen
(1/5)
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
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Mu Yanling
( 6)
Legendary Planeswalker — Yanling
(5)
+2: Target creature can't be blocked this turn. −3: Draw two cards. −10: Tap all creatures your opponents control. You take an extra turn after this one.
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Mulldrifter
( 5)
Creature — Elemental
(2/2)
Flying When Mulldrifter enters, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Mysteries of the Deep
( 5)
Instant
Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
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Nasty End
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
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Nerd Rage
( 3)
Enchantment — Aura
Enchant creature When Nerd Rage enters, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
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Niambi, Esteemed Speaker
( 2)
Legendary Creature — Human Cleric
(2/1)
Flash When Niambi, Esteemed Speaker enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value. , , Discard a legendary card: Draw two cards.
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Nicol Bolas, the Arisen
( 0)
Legendary Planeswalker — Bolas
(7)
+2: Draw two cards. −3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker. −4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control. −12: Exile all but the bottom card of target player's library.
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Nothic
( 5)
Creature — Horror
(4/3)
Weird Insight — When Nothic dies, roll a d20. 1–9 | You draw a card and you lose 1 life. 10–19 | You draw two cards and you lose 2 life. 20 | You draw seven cards and you lose 7 life.
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Notion Rain
( 3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Nulldrifter
( 7)
Creature — Eldrazi Elemental
(4/4)
When you cast this spell, draw two cards. Flying Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Of One Mind
( 3)
Sorcery
This spell costs less to cast if you control a Human creature and a non-Human creature. Draw two cards.
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Oko, the Ringleader
( 4)
Legendary Planeswalker — Oko
(3)
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that's a copy of that permanent.
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Ordeal of Thassa
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. When you sacrifice Ordeal of Thassa, draw two cards.
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Overlord of the Floodpits
( 5)
Enchantment Creature — Avatar Horror
(5/3)
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card.
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Painful Bond
( 2)
Instant
Draw two cards, then cards in your hand with mana value 3 or greater perpetually gain "When you cast this spell, you lose 1 life."
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Pearl of Wisdom
( 3)
Sorcery
This spell costs less to cast if you control an Otter. Draw two cards.
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Phial of Galadriel
( 3)
Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. : Add one mana of any color.
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Phyrexian Gargantua
( 6)
Creature — Phyrexian Horror
(4/4)
When Phyrexian Gargantua enters, you draw two cards and you lose 2 life.
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Pilfered Plans
( 3)
Sorcery
Target player mills two cards. Draw two cards.
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Pirate's Pillage
( 4)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Pirate's Prize
( 4)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Pointed Discussion
( 3)
Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Predict
( 2)
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
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Pulse of the Grid
( 3)
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
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Quarrel's End
( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
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Rakdos, Patron of Chaos
( 6)
Legendary Creature — Demon
(6/6)
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
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Ral, Izzet Viceroy
( 5)
Legendary Planeswalker — Ral
(5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. −8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
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Read the Bones
( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Reckoner's Bargain
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
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Ring of Renewal
( 5)
Artifact
, : Discard a card at random, then draw two cards.
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Rousing Read
( 3)
Enchantment — Aura
Enchant creature When Rousing Read enters, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.
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