|
Bala Ged Scorpion
( 4)
Creature — Scorpion
(2/3)
When Bala Ged Scorpion enters, you may destroy target creature with power 1 or less.
|
|
|
Baleful Eidolon
( 2)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.
|
|
|
Bamboo Grove Archer
( 2)
Enchantment Creature — Snake Archer
(3/3)
Defender, reach Channel — , Discard Bamboo Grove Archer: Destroy target creature with flying.
|
|
|
Bane of Progress
( 6)
Creature — Elemental
(2/2)
When Bane of Progress enters, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
|
|
|
Banewhip Punisher
( 3)
Creature — Human Warrior
(2/2)
When Banewhip Punisher enters, you may put a -1/-1 counter on target creature. , Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
|
|
|
Banishing Slash
( 2)
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
|
|
|
Bant Charm
( 3)
Instant
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
|
|
|
Bar Entry
( 4)
Instant
Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
|
|
|
Barbarian Riftcutter
( 5)
Creature — Human Barbarian
(3/3)
, Sacrifice Barbarian Riftcutter: Destroy target land.
|
|
|
Baron Von Count
( 3)
Legendary Creature — Human Villain
(3/3)
Baron Von Count enters with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."
|
|
|
Bash to Bits
( 4)
Instant
Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Basilisk Collar
( 1)
Artifact — Equipment
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Batterhorn
( 5)
Creature — Beast
(4/3)
When Batterhorn enters, you may destroy target artifact.
|
|
|
Battering Ram
( 2)
Artifact Creature — Construct
(1/1)
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
|
|
|
Battle-Rage Blessing
( 2)
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Stormkeld Vanguard (Bear Down)
( 2)
Sorcery — Adventure
Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Bear Umbra
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
|
|
Bearer of the Heavens
( 8)
Creature — Giant
(10/10)
When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
|
|
|
Beast Within
( 3)
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
|
|
|
Bedevil
( 3)
Instant
Destroy target artifact, creature, or planeswalker.
|
|
|
Befoul
( 4)
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
|
|
|
Begin Anew
( 4)
Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
|
|
|
Bend or Break
( 4)
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
|
|
|
Berserk
( 1)
Instant
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
|
|
|
Betrayal of Flesh
( 6)
Instant
Choose one — • Destroy target creature. • Return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
|
|
|
Big Game Hunter
( 3)
Creature — Human Rebel Assassin
(1/1)
When Big Game Hunter enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Binding the Old Gods
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.
|
|
|
Bitter Downfall
( 4)
Instant
This spell costs less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.
|
|
|
Bitter Triumph
( 2)
Instant
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
|
|
|
Black Hole
( 4)
Sorcery
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
|
|
|
Bladegriff Prototype
( 5)
Artifact Creature — Griffin
(3/2)
Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
|
|
|
Blaster Mage
( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Destroy target Wall.
|
|
|
Blastfire Bolt
( 6)
Instant
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
|
|
|
Blight
( 2)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it.
|
|
|
Blight Grenade
( 5)
Sorcery
Destroy target creature. All creatures get -3/-3 until end of turn.
|
|
|
Blind Zealot
( 3)
Creature — Phyrexian Human Cleric
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
|
|
|
Blood Curdle
( 4)
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
|
|
|
Blood Frenzy
( 2)
Instant
Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
|
|
|
Blood Money
( 7)
Sorcery
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
|
|
|
Blood on the Snow
( 6)
Snow Sorcery
Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)
|
|
|
Bloodsworn Knight
( 0)
Creature — Vampire Knight
(*/*)
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. , Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Bloodsworn Squire
( 4)
Creature — Vampire Soldier
(3/3)
, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Blot Out the Sky
( 2)
Sorcery
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
|
|
|
Blow Your House Down
( 3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
|
|
|
Blue Elemental Blast
( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
|
|
|
Boar Umbra
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
|
|
Boggart Arsonists
( 3)
Creature — Goblin Rogue
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) , Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
|
|
|
Boggart Loggers
( 3)
Creature — Goblin Rogue
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) , Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
|
|
|
Bomb Squad
( 4)
Creature — Dwarf
(1/1)
: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
|
|
|
Bone Shards
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.
|
|
|
Bone Shredder
( 3)
Creature — Phyrexian Minion
(1/1)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters, destroy target nonartifact, nonblack creature.
|
|
|
Bone Splinters
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
|
|
|
Bontu's Last Reckoning
( 3)
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
|
|
|
Boom // Bust (Boom)
( 2)
Sorcery
Destroy target land you control and target land you don't control.
|
|
|
Boom Box
( 2)
Artifact
, , Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
|
|
|
Boompile
( 4)
Artifact
: Flip a coin. If you win the flip, destroy all nonland permanents.
|
|
|
Boon of Safety
( 1)
Instant
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
|
|
|
Bounty Agent
( 2)
Creature — Human Soldier
(2/2)
Vigilance , Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
|
|
|
Bounty Hunter
( 4)
Creature — Human Archer Minion
(2/2)
: Put a bounty counter on target nonblack creature. : Destroy target creature with a bounty counter on it.
|
|
|
Bovine Intervention
( 2)
Instant
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
|
|
|
Bramblecrush
( 4)
Sorcery
Destroy target noncreature permanent.
|
|
|
Break Asunder
( 4)
Sorcery
Destroy target artifact or enchantment. Cycling (, Discard this card: Draw a card.)
|
|
|
Break Down
( 3)
Instant
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
|
|
|
Break of Day
( 2)
Instant
Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
|
|
|
Break the Spell
( 1)
Instant
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
|
|
|
Break Ties
( 3)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
|
|
|
Breaking Point
( 3)
Sorcery
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
|
|
|
Breathe Your Last
( 3)
Instant
Destroy target creature or planeswalker. You gain 1 life for each of its colors.
|
|
|
Bring Down
( 4)
Sorcery
Assist (Another player can pay up to of this spell's cost.) Destroy target creature with power 4 or greater.
|
|
|
Brink of Disaster
( 4)
Enchantment — Aura
Enchant creature or land When enchanted permanent becomes tapped, destroy it.
|
|
|
Broken Bond
( 2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
|
|
|
Broken Visage
( 5)
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
|
|
|
Broken Wings
( 3)
Instant
Destroy target artifact, enchantment, or creature with flying.
|
|
|
Brokers Charm
( 3)
Instant
Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.
|
|
|
Brokers' Safeguard
( 2)
Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
|
|
|
Brokers Veteran
( 2)
Creature — Human Soldier
(2/1)
When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
|
|
|
Brotherhood Outcast
( 3)
Creature — Human Soldier
(3/2)
When Brotherhood Outcast enters, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
|
|
|
Brotherhood's End
( 3)
Sorcery
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
|
|
|
Builder's Bane
( 1)
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
|
|
|
Built to Last
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Bumbling Pangolin
( 4)
Host Creature — Pangolin Beast
(2/2)
When this creature enters, you may destroy target artifact.
|
|
|
Burning of Xinye
( 6)
Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
|
|
|
By Force
( 1)
Sorcery
Destroy X target artifacts.
|
|
|