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Axiom Engraver
( 2)
Creature — Phyrexian Wizard
(1/3)
Axiom Engraver enters with two oil counters on it. , Remove an oil counter from Axiom Engraver, Discard a card: Draw a card.
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Ayula's Influence
( 3)
Enchantment
Discard a land card: Create a 2/2 green Bear creature token.
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Azra Bladeseeker
( 3)
Creature — Azra Warrior
(3/2)
When Azra Bladeseeker enters, each player on your team may discard a card, then each player who discarded a card this way draws a card.
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Azra Oddsmaker
( 3)
Creature — Azra Warrior
(3/3)
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
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Backslide
( 2)
Instant
Turn target creature with a morph ability face down. Cycling (, Discard this card: Draw a card.)
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Bad Deal
( 6)
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
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Bag Check
( 3)
Instant
Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
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Bag of Holding
( 1)
Artifact
Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card. , , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
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Bala Ged Thief
( 4)
Creature — Human Rogue Ally
(2/2)
Whenever Bala Ged Thief or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
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Balance
( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Balancing Act
( 4)
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
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Balduvian Horde
( 4)
Creature — Human Barbarian
(5/5)
When Balduvian Horde enters, sacrifice it unless you discard a card at random.
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Balloon Peddler
( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Target creature gains flying until end of turn.
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Balor
( 5)
Creature — Demon
(5/5)
Flying Whenever Balor attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact of their choice. • Balor deals damage to target opponent equal to the number of cards in their hand.
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Balshan Griffin
( 5)
Creature — Griffin
(3/2)
Flying , Discard a card: Return Balshan Griffin to its owner's hand.
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Bamboo Grove Archer
( 2)
Enchantment Creature — Snake Archer
(3/3)
Defender, reach Channel — , Discard Bamboo Grove Archer: Destroy target creature with flying.
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Bandit's Talent
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card. : Level 2 //Level_2// At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life. : Level 3 //Level_3// At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
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Banshee of the Dread Choir
( 5)
Creature — Spirit
(4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
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Baral, Chief of Compliance
( 2)
Legendary Creature — Human Wizard
(1/3)
Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
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Barbarian Bully
( 3)
Creature — Human Barbarian
(2/2)
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.
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Barbed Shocker
( 4)
Creature — Insect
(2/2)
Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
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Barkhide Mauler
( 5)
Creature — Beast
(4/4)
Cycling (, Discard this card: Draw a card.)
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Barren Moor
( 0)
Land
Barren Moor enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Barrier Breach
( 3)
Instant
Exile up to three target enchantments. Cycling (, Discard this card: Draw a card.)
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Bartered Cow
( 4)
Creature — Ox
(3/3)
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Baru, Fist of Krosa
( 5)
Legendary Creature — Human Druid
(4/4)
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
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Basilica Bell-Haunt
( 4)
Creature — Spirit
(3/4)
When Basilica Bell-Haunt enters, each opponent discards a card and you gain 3 life.
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Basking Rootwalla
( 1)
Creature — Lizard
(1/1)
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Battle of Frost and Fire
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
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Battlefield Scavenger
( 2)
Creature — Jackal Rogue
(2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
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Battlewing Mystic
( 2)
Creature — Bird Wizard
(2/1)
Kicker (You may pay an additional as you cast this spell.) Flying When Battlewing Mystic enters, if it was kicked, discard your hand, then draw two cards.
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Bazaar Trademage
( 3)
Creature — Human Wizard
(3/4)
Flying When Bazaar Trademage enters, draw two cards, then discard three cards.
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Beacon Bolt
( 3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Bedhead Beastie
( 6)
Creature — Beast
(5/6)
Menace (This creature can't be blocked except by two or more creatures.) Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Bedlam Reveler
( 8)
Creature — Devil Horror
(3/4)
This spell costs less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.
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Behold the Beyond
( 7)
Sorcery
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
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Belligerent Guest
( 3)
Creature — Vampire
(3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Bellowing Crier
( 2)
Creature — Frog Advisor
(2/1)
When Bellowing Crier enters, draw a card, then discard a card.
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Beneath the Sands
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling (, Discard this card: Draw a card.)
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Benthic Biomancer
( 1)
Creature — Merfolk Wizard Mutant
(1/1)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
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Bereavement
( 2)
Enchantment
Whenever a green creature dies, its controller discards a card.
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Big Game Hunter
( 3)
Creature — Human Rebel Assassin
(1/1)
When Big Game Hunter enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Big Score
( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Binding Negotiation
( 2)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
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Bite of the Black Rose
( 4)
Sorcery
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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Biting Rain
( 4)
Sorcery
All creatures get -2/-2 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bitter Reunion
( 2)
Enchantment
When Bitter Reunion enters, you may discard a card. If you do, draw two cards. , Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
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Bitter Triumph
( 2)
Instant
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
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Black Cat
( 2)
Creature — Zombie Cat
(1/1)
When Black Cat dies, target opponent discards a card at random.
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Blackmail
( 1)
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
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Blast of Genius
( 6)
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
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Blaster Mage
( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Destroy target Wall.
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Blazing Rootwalla
( 1)
Creature — Lizard
(1/1)
: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Blazing Specter
( 4)
Creature — Specter
(2/2)
Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card.
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Blightning
( 3)
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
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Blim, Comedic Genius
( 4)
Legendary Creature — Imp
(4/3)
Flying Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
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Blizzard Specter
( 4)
Snow Creature — Specter
(2/3)
Flying Whenever Blizzard Specter deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card.
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Bloated Toad
( 3)
Creature — Frog
(2/2)
Protection from blue Cycling (, Discard this card: Draw a card.)
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Blood for the Blood God!
( 11)
Instant
This spell costs less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God deals 8 damage to each opponent. Exile Blood for the Blood God
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Blood Petal Celebrant
( 2)
Creature — Vampire
(2/1)
This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
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Blood Poet (playtest)
( 3)
Creature — — Vampire Cleric
(3/2)
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.) +1: CARDNAME gains lifelink until end of turn. −3: Target opponent discards a card. You gain life equal to its converted mana cost.
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Blood Servitor
( 3)
Artifact Creature — Construct
(2/2)
When Blood Servitor enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Bloodcrazed Socialite
( 4)
Creature — Vampire
(3/3)
Menace When Bloodcrazed Socialite enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
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Bloodhall Priest
( 4)
Creature — Vampire Cleric
(4/4)
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodhusk Ritualist
( 3)
Creature — Vampire Shaman
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Bloodhusk Ritualist enters, target opponent discards a card for each time it was kicked.
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Bloodmad Vampire
( 3)
Creature — Vampire Berserker
(4/1)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodrage Brawler
( 2)
Creature — Minotaur Warrior
(4/3)
When Bloodrage Brawler enters, discard a card.
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Bloodsoaked Altar
( 6)
Artifact
, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
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Bloodsworn Knight
( 0)
Creature — Vampire Knight
(*/*)
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. , Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Bloodsworn Squire
( 4)
Creature — Vampire Soldier
(3/3)
, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)
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Bloodthorn Flail
( 1)
Artifact — Equipment
Equipped creature gets +2/+1. Equip—Pay or discard a card.
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Bloodtithe Collector
( 5)
Creature — Vampire Noble
(3/4)
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
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Bloodtithe Harvester
( 2)
Creature — Vampire
(3/2)
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.") , Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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Bloodvial Purveyor
( 4)
Creature — Vampire
(5/6)
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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Bloody Betrayal
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Blurry Beeble
( 1)
Artifact Creature — Cyborg Beeble
(1/1)
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
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Body Snatcher
( 4)
Creature — Phyrexian Minion
(2/2)
When Body Snatcher enters, exile it unless you discard a creature card. When Body Snatcher dies, exile it and return target creature card from your graveyard to the battlefield.
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Bog Down
( 3)
Sorcery
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If this spell was kicked, that player discards three cards instead.
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Bog Witch
( 3)
Creature — Human Spellshaper
(1/1)
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Bola Warrior
( 2)
Creature — Human Spellshaper Warrior
(1/1)
, , Discard a card: Target creature can't block this turn.
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Bomat Courier
( 1)
Artifact Creature — Construct
(1/1)
Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
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Bonded Fetch
( 3)
Creature — Homunculus
(0/2)
Defender, haste : Draw a card, then discard a card.
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Bone Miser
( 5)
Creature — Zombie Wizard
(4/4)
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add . Whenever you discard a noncreature, nonland card, draw a card.
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Bone Shards
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.
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Book Devourer
( 6)
Creature — Beast
(4/5)
Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
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Borborygmos and Fblthp
( 5)
Legendary Creature — Cyclops Homunculus
(6/5)
Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature. : Put Borborygmos and Fblthp into its owner's library third from the top.
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Borborygmos Enraged
( 8)
Legendary Creature — Cyclops
(7/6)
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
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Borderland Explorer
( 2)
Creature — Elf Scout
(3/1)
When Borderland Explorer enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
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Born to Drive
( 3)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — , Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
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