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Fill with Fright
( 4)
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Flamespeaker Adept
( 3)
Creature — Human Shaman
(2/3)
Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
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Fleshtaker
( 2)
Creature — Human Assassin
(2/2)
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) , Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
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Foresee
( 4)
Sorcery
Scry 4, then draw two cards.
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Forsaken Crossroads
( 0)
Land
Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. : Add one mana of the chosen color.
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Fortune, Loyal Steed
( 3)
Legendary Creature — Beast Mount
(2/4)
When Fortune, Loyal Steed enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1
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Freeze in Place
( 2)
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Furious Bellow
( 2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Gadwick's First Duel
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
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Galadhrim Guide
( 4)
Creature — Elf Scout
(3/4)
When Galadhrim Guide enters, scry 2.
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Galadriel of Lothlórien
( 3)
Legendary Creature — Elf Noble
(3/3)
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
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Galadriel, Light of Valinor
( 5)
Legendary Creature — Elf Noble
(3/3)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add . • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
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Gandalf, White Rider
( 4)
Legendary Creature — Avatar Wizard
(3/3)
Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.
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Geist of the Archives
( 3)
Creature — Spirit
(0/4)
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Gift of Strands
( 4)
Enchantment — Aura
Flash Enchant creature When Gift of Strands enters, scry 2. Enchanted creature gets +3/+3.
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Glimmer of Genius
( 4)
Instant
Scry 2, then draw two cards. You get (two energy counters).
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Glimpse the Sun God
( 1)
Instant
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Glistener Seer
( 1)
Creature — Phyrexian Advisor
(0/3)
Glistener Seer enters with three oil counters on it. , Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Glorfindel, Dauntless Rescuer
( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn.
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Gnostro, Voice of the Crags
( 4)
Legendary Creature — Chimera
(3/3)
: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro, Voice of the Crags deals X damage to target creature. • You gain X life.
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Gods Willing
( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
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Goggles of Night
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Greedy Freebooter
( 1)
Creature — Human Pirate
(1/1)
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Guardian of New Benalia
( 2)
Creature — Human Soldier
(2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
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Guiding Bolt
( 3)
Instant
Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Hakka, Whispering Raven
( 2)
Legendary Creature — Bird
(2/3)
Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
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Harsh Scrutiny
( 1)
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
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Haunt of the Dead Marshes
( 1)
Creature — Nightmare Elf
(1/1)
When Haunt of the Dead Marshes enters, scry 1. : Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
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Hedron Alignment
( 3)
Enchantment
Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. : Scry 1.
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Hidden Stockpile
( 2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1.
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Holy Cow
( 3)
Creature — Ox Angel
(2/2)
Flash Flying When Holy Cow enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Hopeful Vigil
( 2)
Enchantment
When Hopeful Vigil enters, create a 2/2 white Knight creature token with vigilance. When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. : Sacrifice Hopeful Vigil.
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Hopeless Nightmare
( 1)
Enchantment
When Hopeless Nightmare enters, each opponent discards a card and loses 2 life. When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2. : Sacrifice Hopeless Nightmare.
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Horizon Scholar
( 6)
Creature — Sphinx
(4/4)
Flying When Horizon Scholar enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Horses of the Bruinen
( 5)
Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
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Hylda of the Icy Crown
( 4)
Legendary Creature — Human Warlock
(3/4)
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
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Impede Momentum
( 2)
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Imperial Oath
( 6)
Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
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In Search of Greatness
( 2)
Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
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Inga Rune-Eyes
( 4)
Legendary Creature — Human Wizard
(3/3)
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
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Inordinate Rage
( 2)
Instant
Target creature gets +3/+2 until end of turn. Scry 1.
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Inquisitive Puppet
( 1)
Artifact Creature — Construct
(0/2)
When Inquisitive Puppet enters, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token.
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Inscription of Insight
( 4)
Sorcery
Kicker Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
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Inspire Awe
( 4)
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
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Interpret the Signs
( 6)
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Invasion of Pyrulea
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Pyrulea enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
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Invasion of the Giants
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs less to cast.
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Iron-Fist Pulverizer
( 5)
Creature — Giant Warrior
(4/5)
Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Jace, Mirror Mage
( 3)
Legendary Planeswalker — Jace
(4)
Kicker When Jace, Mirror Mage enters, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
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Jace, Unraveler of Secrets
( 5)
Legendary Planeswalker — Jace
(5)
+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
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Jace's Defeat
( 2)
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
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Jace's Sanctum
( 4)
Enchantment
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, scry 1.
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Jaya's Firenado
( 5)
Sorcery
Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Jaya's Greeting
( 2)
Instant
Jaya's Greeting deals 3 damage to target creature. Scry 1.
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Joint Exploration
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
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Judge Unworthy
( 2)
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
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Kasla, the Broken Halo
( 6)
Legendary Creature — Angel Ally
(5/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.
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Kasmina, Enigma Sage
( 3)
Legendary Planeswalker — Kasmina
(2)
Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. +2: Scry 1. −X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. −8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
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Kaya, Intangible Slayer
( 7)
Legendary Planeswalker — Kaya
(6)
Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. −3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
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Kayla's Command
( 3)
Sorcery
Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.
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Kenessos, Priest of Thassa
( 2)
Legendary Creature — Merfolk Cleric
(1/3)
If you would scry a number of cards, scry that many cards plus one instead. : Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
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Kindled Heroism
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Knowledge and Power
( 5)
Enchantment
Whenever you scry, you may pay . If you do, Knowledge and Power deals 2 damage to any target.
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Krydle of Baldur's Gate
( 2)
Legendary Creature — Human Elf Rogue
(1/3)
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay . If you do, target creature can't be blocked this turn.
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Kutzil's Flanker
( 3)
Creature — Cat Warrior
(3/1)
Flash When Kutzil's Flanker enters, choose one — • Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard.
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Lapis Orb of Dragonkind
( 3)
Artifact
: Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Legolas, Counter of Kills
( 4)
Legendary Creature — Elf Archer
(2/3)
Reach Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
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Lembas
( 2)
Artifact — Food
When Lembas enters, scry 1, then draw a card. , , Sacrifice Lembas: You gain 3 life. When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library.
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Lifecrafter's Bestiary
( 3)
Artifact
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card.
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Lightning Javelin
( 4)
Sorcery
Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Littjara Kinseekers
( 4)
Creature — Shapeshifter
(2/4)
Changeling (This card is every creature type.) When Littjara Kinseekers enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.
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Living Lectern
( 2)
Artifact Creature — Construct
(0/4)
, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Lizardfolk Librarians
( 4)
Creature — — Lizard
(2/4)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) When Lizardfolk Librarians enters the battlefield, scry 2.
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Llanowar Empath
( 4)
Creature — Elf Shaman
(2/2)
When Llanowar Empath enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Loran's Escape
( 1)
Instant
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
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Lord Skitter's Butcher
( 3)
Creature — Rat Peasant
(2/3)
When Lord Skitter's Butcher enters, choose one — • Create a 1/1 black Rat creature token with "This creature can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn.
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Lose Hope
( 1)
Instant
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Lost in a Labyrinth
( 1)
Instant
Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Lost Isle Calling
( 2)
Enchantment
Whenever you scry, put a verse counter on Lost Isle Calling. , Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
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Lost Legion
( 3)
Creature — Spirit Knight
(2/3)
When Lost Legion enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Lost Mine of Phandelver
( 0)
Dungeon
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin — Draw a card.
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Lothlórien Lookout
( 2)
Creature — Elf Scout
(1/3)
Whenever Lothlórien Lookout attacks, scry 1.
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