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Bristling Backwoods
( 0)
Land — Desert
Bristling Backwoods enters the battlefield tapped. When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent. : Add or .
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Brokers Hideout
( 0)
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Cabaretti Courtyard
( 0)
Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Cactus Preserve
( 0)
Land — Desert
Cactus Preserve enters the battlefield tapped. : Add one mana of any type that a land you control could produce.
: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
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Canopy Vista
( 0)
Land — Forest Plains
( : Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Cascading Cataracts
( 0)
Land
Indestructible : Add .
, : Add five mana in any combination of colors.
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Cathedral of Serra
( 0)
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Cathedral of War
( 0)
Land
Cathedral of War enters the battlefield tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add .
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Cave of the Frost Dragon
( 0)
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. : Add .
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) : Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
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Cavern of Souls
( 0)
Land
As Cavern of Souls enters the battlefield, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Cavernous Maw
( 0)
Land — Cave
: Add .
: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
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Choked Estuary
( 0)
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or .
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Cinder Barrens
( 0)
Land
Cinder Barrens enters the battlefield tapped. : Add or .
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Cinder Glade
( 0)
Land — Mountain Forest
( : Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Citadel Gate
( 0)
Land — Gate
Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. : Add or one mana of the chosen color.
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City of Ass
( 0)
Land
City of Ass enters the battlefield tapped. : Add one and one-half mana of any one color.
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City of Brass
( 0)
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.
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City of Shadows
( 0)
Land
, Exile a creature you control: Put a storage counter on City of Shadows.
: Add for each storage counter on City of Shadows.
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City of Traitors
( 0)
Land
When you play another land, sacrifice City of Traitors. : Add ![Colorless](/Handlers/Image.ashx?size=small&name=C&type=symbol) .
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Cliffgate
( 0)
Land — Gate
Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefield, choose a color other than red. : Add or one mana of the chosen color.
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Clifftop Retreat
( 0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or .
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Cloudpost
( 0)
Land — Locus
Cloudpost enters the battlefield tapped. : Add for each Locus on the battlefield.
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Coastal Tower
( 0)
Land
Coastal Tower enters the battlefield tapped. : Add or .
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Command Beacon
( 0)
Land
: Add .
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
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Command Tower
( 0)
Land
: Add one mana of any color in your commander's color identity.
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Commercial District
( 0)
Land — Mountain Forest
( : Add or .) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Concealed Courtyard
( 0)
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Conduit Pylons
( 0)
Land — Desert
When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Add .
, : Add one mana of any color.
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Contaminated Aquifer
( 0)
Land — Island Swamp
( : Add or .) Contaminated Aquifer enters the battlefield tapped.
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Contested War Zone
( 0)
Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. : Add .
, : Attacking creatures get +1/+0 until end of turn.
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Copperline Gorge
( 0)
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Coral Atoll
( 0)
Land
Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. : Add ![Colorless](/Handlers/Image.ashx?size=small&name=C&type=symbol) .
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Crackling Falls
( 0)
Land
Crackling Falls enters the battlefield tapped. : Add or .
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Crawling Barrens
( 0)
Land
: Add .
: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
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Creosote Heath
( 0)
Land — Desert
Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. : Add or .
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Crumbling Vestige
( 0)
Land
Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color. : Add . ( represents colorless mana.)
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Cryptic Spires
( 0)
Land
As you create your deck, circle two of the colors below. Cryptic Spires enters the battlefield tapped. : Add one mana of either of the circled colors.
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Crystal Grotto
( 0)
Land
When Crystal Grotto enters the battlefield, scry 1. : Add .
, : Add one mana of any color.
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Dakmor Salvage
( 0)
Land
Dakmor Salvage enters the battlefield tapped. : Add .
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Dark Depths
( 0)
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it. : Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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Darkmoss Bridge
( 0)
Artifact Land
Darkmoss Bridge enters the battlefield tapped. Indestructible : Add or .
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Darkslick Shores
( 0)
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Deathcap Glade
( 0)
Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands. : Add or .
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Den of the Bugbear
( 0)
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. : Add .
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) : Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
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Desert
( 0)
Land — Desert
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
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