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Deicide
( 2)
Instant
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Delay
( 2)
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
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Delete
( 2)
Sorcery
Delete deals X damage to each nonartifact creature and each player.
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Delirium
( 3)
Instant
Cast this spell only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
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Deluxe Dragster
( 5)
Artifact — Vehicle
(4/3)
Deluxe Dragster can't be blocked except by Vehicles. Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Crew 2
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Demanding Dragon
( 5)
Creature — Dragon
(5/5)
Flying When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
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Dementia Bat
( 5)
Creature — Phyrexian Bat
(2/2)
Flying , Sacrifice Dementia Bat: Target player discards two cards.
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Dementia Sliver
( 5)
Creature — Sliver
(3/3)
All Slivers have ": Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."
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Demogorgon's Clutches
( 3)
Sorcery
Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
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Demon of Loathing
( 7)
Creature — Demon
(7/7)
Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.
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Demon of Wailing Agonies
( 5)
Creature — Demon
(4/4)
Flying Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."
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Demonic Attorney
( 3)
Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of their library.
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Demon's Disciple
( 3)
Creature — Human Cleric
(3/1)
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
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Demon's Horn
( 2)
Artifact
Whenever a player casts a black spell, you may gain 1 life.
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Denethor, Stone Seer
( 2)
Legendary Creature — Human Noble
(1/3)
When Denethor, Stone Seer enters the battlefield, scry 2. , , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
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Denying Wind
( 9)
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
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Depopulate
( 4)
Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
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Depth Defiler
( 5)
Creature — Eldrazi
(3/5)
Devoid (This card has no color.) Kicker (You may pay an additional as you cast this spell.) When you cast this spell, choose one. If it was kicked, choose both instead. • Return target creature to its owner's hand. • Target player draws two cards, then discards a card.
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Deputy of Detention
( 3)
Creature — Vedalken Wizard
(1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
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Derevi, Empyrial Tactician
( 3)
Legendary Creature — Bird Wizard
(2/3)
Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. : Put Derevi onto the battlefield from the command zone.
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Descendants' Fury
( 4)
Enchantment
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Descent into Avernus
( 3)
Enchantment
At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.
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Descent into Madness
( 5)
Enchantment
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.
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Desecrate Reality
( 7)
Instant
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
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Desecration Demon
( 4)
Creature — Demon
(6/6)
Flying At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
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Desecration Elemental
( 4)
Creature — Elemental
(8/8)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature.
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Desolation
( 3)
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
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Driven // Despair (Despair)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
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Desperate Bloodseeker
( 2)
Creature — Vampire
(2/2)
Lifelink When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.)
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Despise
( 1)
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
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Destructive Flow
( 3)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
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Destructive Force
( 7)
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
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Destructive Urge
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
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Deus of Calamity
( 5)
Creature — Spirit Avatar
(6/6)
Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
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Devastate
( 5)
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
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Devastating Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
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Devour Flesh
( 2)
Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
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Devour Intellect
( 1)
Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
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Devouring Deep
( 3)
Creature — Fish
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Devouring Greed
( 4)
Sorcery — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
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Dewdrop Spy
( 3)
Creature — Faerie Rogue
(2/2)
Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
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Dictate of Karametra
( 5)
Enchantment
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Dictate of Kruphix
( 3)
Enchantment
Flash At the beginning of each player's draw step, that player draws an additional card.
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Dictate of the Twin Gods
( 5)
Enchantment
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Dictation Quillograph
( 0)
Artifact — Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
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Diligent Excavator
( 2)
Creature — Human Artificer
(1/3)
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
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Diluvian Primordial
( 7)
Creature — Avatar
(5/5)
Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
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Dimensional Breach
( 7)
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
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Diminishing Returns
( 4)
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Dimir Charm
( 2)
Instant
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
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Dimir Cutpurse
( 3)
Creature — Spirit
(2/2)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
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Dinrova Horror
( 6)
Creature — Horror
(4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
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Diplomacy of the Wastes
( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
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Dire Fleet Ravager
( 5)
Creature — Orc Pirate Wizard
(4/4)
Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
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Dire Fleet Warmonger
( 3)
Creature — Orc Pirate
(3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Dire Undercurrents
( 5)
Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
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Dire-Strain Anarchist
( 0)
Creature — Werewolf
(5/5)
Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Dire-Strain Brawler
( 0)
Creature — Werewolf
(6/6)
Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Dire-Strain Demolisher
( 0)
Creature — Werewolf
(8/7)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Dirtcowl Wurm
( 5)
Creature — Wurm
(3/4)
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
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Dirtwater Wraith
( 4)
Creature — Wraith
(1/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Dirtwater Wraith gets +1/+0 until end of turn.
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Down // Dirty (Dirty)
( 3)
Sorcery
Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)
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Disa the Restless
( 5)
Legendary Creature — Human Scout
(5/6)
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
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Discerning Financier
( 3)
Creature — Human Noble
(2/3)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") : Choose another player. That player gains control of target Treasure you control. You draw a card.
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Disciple of Caelus Nin
( 5)
Creature — Human Wizard
(3/4)
When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in.
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Disciple of Perdition
( 2)
Creature — Human Warlock
(1/3)
When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both instead. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life.
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Disciple of Phenax
( 4)
Creature — Human Cleric
(1/3)
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Discordant Dirge
( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. , Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
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Diseased Vermin
( 3)
Creature — Rat
(1/1)
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
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Disorder
( 2)
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
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Dispense Justice
( 3)
Instant
Target player sacrifices an attacking creature. Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
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Dispossess
( 3)
Sorcery
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.
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Disrupt Decorum
( 4)
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Disrupting Scepter
( 3)
Artifact
, : Target player discards a card. Activate only during your turn.
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Distant Memories
( 4)
Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
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Distended Mindbender
( 8)
Creature — Eldrazi Insect
(5/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
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Distracting Geist
( 3)
Creature — Spirit
(2/1)
Whenever Distracting Geist attacks, tap target creature defending player controls. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Distress
( 2)
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Disturbing Conversion
( 2)
Enchantment — Aura
Flash Enchant creature When Disturbing Conversion enters the battlefield, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
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Divest
( 1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
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Divine Gambit
( 2)
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
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Divine Presence
( 3)
Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
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Divine Purge
( 3)
Sorcery
Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.
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Divine Reckoning
( 4)
Sorcery
Each player chooses a creature they control. Destroy the rest. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Diviner Spirit
( 5)
Creature — Spirit
(2/4)
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
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Division Table
( 0)
Artifact — Contraption
Whenever you crank Division Table, target player loses 2 life.
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Djinn of Wishes
( 5)
Creature — Djinn
(4/4)
Flying Djinn of Wishes enters the battlefield with three wish counters on it. , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
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Do or Die
( 2)
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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Dog Umbra
( 2)
Enchantment — Aura
Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, Dog Umbra has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Dogmeat, Ever Loyal
( 3)
Legendary Creature — Dog
(3/3)
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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