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Stream of Consciousness
( 2)
Instant — Arcane
Target player shuffles up to four target cards from their graveyard into their library.
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Stream of Thought
( 1)
Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library. Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Summoner's Pact
( 0)
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Sunblade Samurai
( 5)
Enchantment Creature — Human Samurai
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) Channel — , Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
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Sun-Blessed Mount
( 5)
Creature — Dinosaur
(4/4)
When Sun-Blessed Mount enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
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Sundering Eruption
( 3)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
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Sunforger
( 3)
Artifact — Equipment
Equipped creature gets +4/+0. , Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip
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Supreme Inquisitor
( 5)
Creature — Human Wizard
(1/3)
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
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Surgical Extraction
( 1)
Instant
( can be paid with either or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Surveyor's Scope
( 2)
Artifact
, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
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Survival of the Fittest
( 2)
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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Struggle // Survive (Survive)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
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Sutina, Speaker of the Tajuru
( 3)
Legendary Creature — Elf Scout
(2/2)
When Sutina, Speaker of the Tajuru enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
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Sway of the Stars
( 10)
Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
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Sword of Hearth and Home
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip
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Sword of the Animist
( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip
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Sylvan Primordial
( 7)
Creature — Avatar
(6/8)
Reach When Sylvan Primordial enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
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Sylvan Ranger
( 2)
Creature — Elf Scout Ranger
(1/1)
When Sylvan Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Sylvan Reclamation
( 5)
Instant
Exile up to two target artifacts and/or enchantments. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Sylvan Scrying
( 2)
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
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Sylvan Tutor
( 1)
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
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Sylvia Brightspear
( 3)
Legendary Creature — Human Knight
(2/2)
Partner with Khorvath Brightflame (When this creature enters, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
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Synthetic Destiny
( 6)
Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Taj-Nar Swordsmith
( 4)
Creature — Cat Soldier
(2/3)
When Taj-Nar Swordsmith enters, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
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Tallowisp
( 2)
Creature — Spirit
(1/3)
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
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Tamiyo Meets the Story Circle
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn. II — Discard any number of cards, then investigate twice for each card discarded this way. III — Shuffle up to three target cards from your graveyard into your library.
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Tamiyo's Journal
( 5)
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.") , Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
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Teacher's Pet
( 2)
Creature — Cat Bird Scientist
(2/1)
, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
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Teferi Akosa of Zhalfir
( 0)
Legendary Planeswalker — Teferi
(4)
+1: Draw two cards. Then discard two cards unless you discard a creature card. −2: You get an emblem with "Knights you control get +1/+0 and have ward ." −3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
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Teferi, Temporal Pilgrim
( 5)
Legendary Planeswalker — Teferi
(4)
Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. 0: Draw a card. −2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature." −12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
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Teferi's Wavecaster
( 5)
Creature — Merfolk Wizard
(3/3)
Flash When Teferi's Wavecaster enters, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Templar Knight
( 2)
Creature — Human Knight
(3/1)
Vigilance , Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Templar Knight.
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Temporal Aperture
( 2)
Artifact
, : Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
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Temporal Cascade
( 7)
Sorcery
Choose one — • Each player shuffles their hand and graveyard into their library. • Each player draws seven cards. Entwine (Choose both if you pay the entwine cost.)
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Tempt with Discovery
( 4)
Sorcery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
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Terramorph
( 4)
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Terramorphic Expanse
( 0)
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Test of Talents
( 2)
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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Tezzeret the Seeker
( 5)
Legendary Planeswalker — Tezzeret
(4)
+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
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Tezzeret, Artifice Master
( 5)
Legendary Planeswalker — Tezzeret
(5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying. 0: Draw a card. If you control three or more artifacts, draw two cards instead. −9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
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Tezzeret's Betrayal
( 5)
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Thada Adel, Acquisitor
( 3)
Legendary Creature — Merfolk Rogue
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
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Thalia's Lancers
( 5)
Creature — Human Knight
(4/4)
First strike When Thalia's Lancers enters, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
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Thaumatic Compass
( 2)
Artifact
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
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Thawing Glaciers
( 0)
Land
Thawing Glaciers enters tapped. , : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
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The Bath Song
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add .
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The Birth of Meletis
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life.
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The Caves of Androzani
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Put two stun counters on each of up to two target tapped creatures. II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent. IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
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The Creation of Avacyn
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a card, exile it face down, then shuffle. II — Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value. III — You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.
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The Cruelty of Gix
( 5)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. III — Put target creature card from a graveyard onto the battlefield under your control.
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The Eleventh Hour
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost less to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
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The End
( 4)
Instant
This spell costs less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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The First Doctor
( 3)
Legendary Creature — Time Lord Doctor
(2/2)
When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
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The Five Doctors
( 6)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.
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The Great Aurora
( 9)
Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
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The Hunger Tide Rises
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 1/1 black and green Insect creature token. IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.
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The Huntsman's Redemption
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
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The Mending of Dominaria
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
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The Restoration of Eiganjo
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control.
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The Stone Brain
( 2)
Legendary Artifact
, , Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
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The Three Seasons
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. II — Return up to two target snow permanent cards from your graveyard to your hand. III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
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The Weatherseed Treaty
( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
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There and Back Again
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
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They Went This Way
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Thirsting Roots
( 1)
Sorcery
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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This Is How It Ends
( 4)
Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
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Thought Hemorrhage
( 4)
Sorcery
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
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Thran Foundry
( 1)
Artifact
, , Exile Thran Foundry: Target player shuffles their graveyard into their library.
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Threats Around Every Corner
( 4)
Enchantment
When Threats Around Every Corner enters, manifest dread. Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Threats Undetected
( 3)
Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
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Three Dreams
( 5)
Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
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Three Visits
( 2)
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
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Thunderherd Migration
( 2)
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay . Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Thunderous Debut
( 8)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
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Tiamat
( 7)
Legendary Creature — Dragon God
(7/7)
Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
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Tidal Terror
( 6)
Creature — Octopus
(5/6)
Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn. Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Timberland Ancient
( 6)
Creature — Treefolk
(6/5)
Reach, trample Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Time of Need
( 2)
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
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Time Reversal
( 5)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
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Time Sidewalk (playtest)
( 8)
Sorcery
Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
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Time Spiral
( 6)
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
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Timetwister
( 3)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Timin, Youthful Geist
( 5)
Legendary Creature — Spirit
(3/4)
Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.
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Tinker
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, put that card onto the battlefield, then shuffle.
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Titania's Command
( 6)
Sorcery
Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.
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Tithe
( 1)
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
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Tooth and Nail
( 7)
Sorcery
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine (Choose both if you pay the entwine cost.)
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Toothy, Imaginary Friend
( 4)
Legendary Creature — Illusion
(1/1)
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
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Topiary Stomper
( 3)
Creature — Plant Dinosaur
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) When Topiary Stomper enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands.
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