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Deceiver of Form
Deceiver of Form 6Colorless (7)
Creature — Eldrazi (8/8)

(Colorless represents colorless mana.)

At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.

Oath of the Gatewatch (Rare)
Decimator of the Provinces
Decimator of the Provinces 10 (10)
Creature — Eldrazi Boar (7/7)

Emerge 6GreenGreenGreen (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Declare Dominance
Declare Dominance 3GreenGreen (5)
Sorcery

Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Decree of Pain
Decree of Pain 6BlackBlack (8)
Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling 3BlackBlack (3BlackBlack, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Commander Masters (Rare)
Other Versions
Scourge (Rare)
Commander's Arsenal (Rare)
Commander 2013 Edition (Rare)
Commander 2017 (Rare)
Warhammer 40,000 Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Deep Spawn
Deep Spawn 5BlueBlueBlue (8)
Creature — Homarid (6/6)

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

Blue: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Masters Edition II (Rare)
Other Versions
Fallen Empires (Uncommon)
Deep Water
Deep Water BlueBlue (2)
Enchantment

Blue: Until end of turn, if you tap a land you control for mana, it produces Blue instead of any other type.

The Dark (Common)
Deepfathom Echo
Deepfathom Echo 2GreenBlue (4)
Creature — Merfolk Spirit (4/4)

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Rare)
Deeproot Warrior
Deeproot Warrior 1Green (2)
Creature — Merfolk Warrior (2/2)

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

Ixalan (Common)
Deeptread Merrow
Deeptread Merrow 1Blue (2)
Creature — Merfolk Rogue (2/1)

Blue: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Lorwyn (Common)
Deepwater Hypnotist
Deepwater Hypnotist 1Blue (2)
Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Born of the Gods (Common)
Deepwood Drummer
Deepwood Drummer 1Green (2)
Creature — Human Spellshaper (1/1)

Green, Tap, Discard a card: Target creature gets +2/+2 until end of turn.

Mercadian Masques (Common)
Deepwood Elder
Deepwood Elder GreenGreen (2)
Creature — Dryad Spellshaper (2/2)

Variable ColorlessGreenGreen, Tap, Discard a card: X target lands become Forests until end of turn.

Mercadian Masques (Rare)
Deepwood Legate
Deepwood Legate 3Black (4)
Creature — Shade (1/1)

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

Black: Deepwood Legate gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Deepwood Wolverine
Deepwood Wolverine Green (1)
Creature — Wolverine (1/1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Mercadian Masques (Common)
Defend the Campus
Defend the Campus 3White (4)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Destroy target creature with power 4 or greater.

Strixhaven: School of Mages (Common)
Defender of the Order
Defender of the Order 3White (4)
Creature — Human Cleric (2/4)

Morph WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Legions (Rare)
Defensive Maneuvers
Defensive Maneuvers 3White (4)
Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

Onslaught (Common)
Defiant Stand
Defiant Stand 1White (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Target creature gets +1/+3 until end of turn. Untap that creature.

Portal (Uncommon)
Defiant Strike
Defiant Strike White (1)
Instant

Target creature gets +1/+0 until end of turn.

Draw a card.

Strixhaven Mystical Archive (Uncommon)
Other Versions
Khans of Tarkir (Common)
War of the Spark (Common)
Core Set 2021 (Common)
Defile
Defile Black (1)
Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

Warhammer 40,000 Commander (Uncommon)
Other Versions
Modern Horizons (Common)
Defiler of Flesh
Defiler of Flesh 2BlackBlack (4)
Creature — Phyrexian Horror (4/4)

Menace

As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost Black less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.

Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.

Dominaria United (Rare)
Defiling Tears
Defiling Tears 2Black (3)
Instant

Until end of turn, target creature becomes black, gets +1/-1, and gains "Black: Regenerate this creature."

Invasion (Uncommon)
Defy Gravity
Defy Gravity Blue (1)
Instant

Target creature gains flying until end of turn.

Flashback Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ultimate Masters (Common)
Other Versions
Judgment (Common)
Dega Disciple
Dega Disciple White (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets -2/-0 until end of turn.

Red, Tap: Target creature gets +2/+0 until end of turn.

Apocalypse (Common)
Demolition Stomper
Demolition Stomper 6 (6)
Artifact — Vehicle (10/7)

Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Demon of Dark Schemes
Demon of Dark Schemes 3BlackBlackBlack (6)
Creature — Demon (5/5)

Flying

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get Energy (an energy counter).

2Black, Pay EnergyEnergyEnergyEnergy: Put target creature card from a graveyard onto the battlefield under your control tapped.

Kaladesh Remastered (Mythic Rare)
Other Versions
Kaladesh (Mythic Rare)
Demon of Fate's Design
Demon of Fate's Design 4BlackBlack (6)
Enchantment Creature — Demon (6/6)

Flying, trample

Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.

2Black, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

Commander Masters (Rare)
Demonic Gifts
Demonic Gifts 1Black (2)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Hezrou (Demonic Stench)
Hezrou (Demonic Stench) Black (1)
Instant — Adventure

Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Demon's Grasp
Demon's Grasp 4Black (5)
Sorcery

Target creature gets -5/-5 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Battle for Zendikar (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Demonspine Whip
Demonspine Whip BlackRed (2)
Artifact — Equipment

Variable Colorless: Equipped creature gets +X/+0 until end of turn.

Equip 1

Alara Reborn (Uncommon)
Demoralize
Demoralize 2Red (3)
Instant

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.

Odyssey (Common)
Den of the Bugbear
Den of the Bugbear (0)
Land

If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.

Tap: Add Red.

3Red: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

Adventures in the Forgotten Realms (Rare)
Deputized Protester
Deputized Protester 2Red (3)
Creature — Human Warrior (2/1)

Menace (This creature can't be blocked except by two or more creatures.)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Ravnica Clue Edition (Common)
Other Versions
Conspiracy: Take the Crown (Common)
Dermotaxi
Dermotaxi 2 (2)
Artifact — Vehicle (0/0)

Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard.

Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.

Modern Horizons 2 (Rare)
Desdemona, Freedom's Edge
Desdemona, Freedom's Edge 2RedWhite (4)
Legendary Creature — Human Rogue (3/4)

Vigilance

Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

Magic The Gathering—Fallout (Rare)
Desert's Due
Desert's Due 1Black (2)
Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

Outlaws of Thunder Junction (Common)
Driven // Despair (Despair)
Driven // Despair (Despair) 1Black (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Desperate Charge
Desperate Charge 2Black (3)
Sorcery

Creatures you control get +2/+0 until end of turn.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Desperate Lunge
Desperate Lunge 1White (2)
Instant

Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.

War of the Spark (Common)
Obyra's Attendants (Desperate Parry)
Obyra's Attendants (Desperate Parry) 1Blue (2)
Instant — Adventure

Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Common)
Desperate Stand
Desperate Stand RedWhite (2)
Sorcery

Strive — This spell costs RedWhite more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

Journey into Nyx (Uncommon)
Destined // Lead (Destined)
Destined // Lead (Destined) 1Black (2)
Instant

Target creature gets +1/+0 and gains indestructible until end of turn.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Destiny Spinner
Destiny Spinner 1Green (2)
Enchantment Creature — Human (2/3)

Creature and enchantment spells you control can't be countered.

3Green: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Wilds of Eldraine Commander (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Commander Masters (Uncommon)
Detection Tower
Detection Tower (0)
Land

Tap: Add Colorless.

1, Tap: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Core Set 2019 (Rare)
Deviant Glee
Deviant Glee Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has "Red: This creature gains trample until end of turn."

Return to Ravnica (Common)
Devilish Valet
Devilish Valet 2Red (3)
Creature — Devil Warrior (1/3)

Trample, haste

Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.

Streets of New Capenna (Rare)
Devkarin Dissident
Devkarin Dissident 1Green (2)
Creature — Elf Warrior (2/2)

4Green: Devkarin Dissident gets +2/+2 until end of turn.

Guilds of Ravnica (Common)
Devoted Caretaker
Devoted Caretaker White (1)
Creature — Human Cleric (1/2)

White, Tap: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

Odyssey (Rare)
Devoted Paladin
Devoted Paladin 4White (5)
Creature — Orc Knight (4/4)

Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Devoted Retainer
Devoted Retainer White (1)
Creature — Human Samurai (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Champions of Kamigawa (Common)
Devotee of Strength
Devotee of Strength 2Green (3)
Creature — Naga Wizard (3/2)

4Green: Target creature gets +2/+2 until end of turn.

Hour of Devastation (Uncommon)
Devourer of Memory
Devourer of Memory BlueBlack (2)
Creature — Nightmare (2/1)

Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.

1BlueBlack: Mill a card.

Theros Beyond Death (Uncommon)
Devouring Rage
Devouring Rage 4Red (5)
Instant — Arcane

As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.

Champions of Kamigawa (Common)
Devouring Swarm
Devouring Swarm 1BlackBlack (3)
Creature — Insect (2/1)

Flying

Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Magic 2012 (Common)
Diamond Faerie
Diamond Faerie 2GreenWhiteBlue (5)
Snow Creature — Faerie (3/3)

Flying

1Snow: Snow creatures you control get +1/+1 until end of turn. (Snow can be paid with one mana from a snow source.)

Coldsnap (Rare)
Dictation Quillograph
Dictation Quillograph (0)
Artifact — Contraption

Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."

Unstable (Common)
Die Young
Die Young 1Black (2)
Sorcery

Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Dihada, Binder of Wills
Dihada, Binder of Wills 1RedWhiteBlack (4)
Legendary Planeswalker — Dihada (5)

+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.

−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.

−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.

Dihada, Binder of Wills can be your commander.

Dominaria United Commander (Mythic Rare)
Diminish
Diminish Blue (1)
Instant

Target creature has base power and toughness 1/1 until end of turn.

Iconic Masters (Common)
Other Versions
Magic 2011 (Common)
Dimir Keyrune
Dimir Keyrune 3 (3)
Artifact

Tap: Add Blue or Black.

BlueBlack: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Gatecrash (Uncommon)
Zendikar Rising Commander (Uncommon)
Dina, Soul Steeper
Dina, Soul Steeper BlackGreen (2)
Legendary Creature — Dryad Druid (1/3)

Whenever you gain life, each opponent loses 1 life.

1, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.

March of the Machine Multiverse Legends (Uncommon)
Other Versions
Strixhaven: School of Mages (Uncommon)
Dinosaur Stampede
Dinosaur Stampede 2Red (3)
Instant

Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

Ixalan (Uncommon)
Dinotomaton
Dinotomaton 3Red (4)
Artifact Creature — Dinosaur Gnome (4/3)

Menace (This creature can't be blocked except by two or more creatures.)

When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.

The Lost Caverns of Ixalan (Common)
Dire Fleet Captain
Dire Fleet Captain BlackRed (2)
Creature — Orc Pirate (2/2)

Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.

Ixalan (Uncommon)
Dire Fleet Poisoner
Dire Fleet Poisoner 1Black (2)
Creature — Human Pirate (2/2)

Flash

Deathtouch

When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

Rivals of Ixalan (Rare)
Dire Fleet Warmonger
Dire Fleet Warmonger 1BlackRed (3)
Creature — Orc Pirate (3/3)

At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2021 (Uncommon)
Dire Mimic
Dire Mimic 2 (2)
Artifact — Treasure

Flash

Tap, Sacrifice Dire Mimic: Add one mana of any color.

3: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Dire Wolf Prowler
Dire Wolf Prowler 2Green (3)
Creature — Wolf (2/2)

1Green: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

Adventures in the Forgotten Realms (Common)
Dirge of Dread
Dirge of Dread 2Black (3)
Sorcery

All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Cycling 1Black (1Black, Discard this card: Draw a card.)

When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Masters 25 (Common)
Other Versions
Onslaught (Common)
Commander 2013 Edition (Common)
Dirtwater Wraith
Dirtwater Wraith 3Black (4)
Creature — Wraith (1/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Black: Dirtwater Wraith gets +1/+0 until end of turn.

Mirage (Common)
Disciple of Kangee
Disciple of Kangee 2White (3)
Creature — Human Wizard (2/2)

Blue, Tap: Target creature gains flying and becomes blue until end of turn.

Planeshift (Common)
Disciple of Tevesh Szat
Disciple of Tevesh Szat 2BlackBlack (4)
Creature — Human Cleric (3/1)

Tap: Target creature gets -1/-1 until end of turn.

4BlackBlack, Tap, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.

Coldsnap (Common)
Disciple of the Old Ways
Disciple of the Old Ways 1Green (2)
Creature — Human Warrior (2/2)

Red: Disciple of the Old Ways gains first strike until end of turn.

Gatecrash (Common)
Disciple of the Ring
Disciple of the Ring 3BlueBlue (5)
Creature — Human Wizard (3/4)

1, Exile an instant or sorcery card from your graveyard: Choose one —

• Counter target noncreature spell unless its controller pays 2.

• Disciple of the Ring gets +1/+1 until end of turn.

• Tap target creature.

• Untap target creature.

Double Masters 2022 (Rare)
Other Versions
Magic Origins (Mythic Rare)
Disciples of the Inferno
Disciples of the Inferno (0)
Creature — Human Monk (4/4)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.

March of the Machine (Uncommon)
Discontinuity
Discontinuity 3BlueBlueBlue (6)
Instant

As long as it's your turn, this spell costs 2BlueBlue less to cast.

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Core Set 2021 (Mythic Rare)
Disease Carriers
Disease Carriers 2BlackBlack (4)
Creature — Rat (2/2)

When Disease Carriers dies, target creature gets -2/-2 until end of turn.

Urza's Destiny (Common)
Disfigure
Disfigure Black (1)
Instant

Target creature gets -2/-2 until end of turn.

The Brothers' War (Common)
Other Versions
Zendikar (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Masters 25 (Common)
Core Set 2020 (Uncommon)
Double Masters 2022 (Common)
Disharmony
Disharmony 2Red (3)
Instant

Cast this spell only during combat before blockers are declared.

Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Dismember
Dismember 1Phyrexian BlackPhyrexian Black (3)
Instant

(Phyrexian Black can be paid with either Black or 2 life.)

Target creature gets -5/-5 until end of turn.

Time Spiral Remastered (Bonus)
Other Versions
New Phyrexia (Uncommon)
Modern Event Deck 2014 (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Disorient
Disorient 3Blue (4)
Instant

Target creature gets -7/-0 until end of turn.

Magic 2010 (Common)
Distemper of the Blood
Distemper of the Blood 1Red (2)
Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Eldritch Moon (Common)
Distorting Lens
Distorting Lens 2 (2)
Artifact

Tap: Target permanent becomes the color of your choice until end of turn.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Distortion Strike
Distortion Strike Blue (1)
Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Uncommon)
Other Versions
Rise of the Eldrazi (Common)
Disturbed Slumber
Disturbed Slumber 1Green (2)
Instant

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

The Lost Caverns of Ixalan (Common)
Dive Down
Dive Down Blue (1)
Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Ixalan (Common)
Divergent Growth
Divergent Growth Green (1)
Instant

Until end of turn, lands you control gain "Tap: Add one mana of any color."

Scourge (Common)
Diviner's Wand
Diviner's Wand 3 (3)
Tribal Artifact — Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip 3

Morningtide (Uncommon)
Dizzy Spell
Dizzy Spell Blue (1)
Instant

Target creature gets -3/-0 until end of turn.

Transmute 1BlueBlue (1BlueBlue, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Ravnica: City of Guilds (Common)
Djeru and Hazoret
Djeru and Hazoret 2RedRedWhite (5)
Legendary Creature — Human God (5/4)

As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.

Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.

March of the Machine (Rare)
Djinn of the Fountain
Djinn of the Fountain 4BlueBlue (6)
Creature — Djinn (4/4)

Flying

Whenever you cast an instant or sorcery spell, choose one —

• Djinn of the Fountain gets +1/+1 until end of turn.

• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.

• Scry 1.

Dominaria United (Uncommon)
Dollhouse of Horrors
Dollhouse of Horrors 5 (5)
Artifact

1, Tap, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

Innistrad: Crimson Vow (Rare)
Domesticated Watercourse (playtest)
Domesticated Watercourse (playtest) (0)
Land

CARDNAME enters the battlefield tapped.

Tap: Add Blue or Black.

BlueBlack: Until end of turn, CARDNAME becomes an Equipment artifact with equip 2.

Whenever equipped creature deals combat damage to a player, draw a card.

Mystery Booster (Common)
Dominaria's Judgment
Dominaria's Judgment 2White (3)
Instant

Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

Planeshift (Rare)
Dominating Vampire
Dominating Vampire 1RedRed (3)
Creature — Vampire (3/3)

When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

Innistrad: Crimson Vow (Rare)
Domineering Will
Domineering Will 3Blue (4)
Instant

Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Commander 2014 (Rare)
Dominus of Fealty
Dominus of Fealty Blue or RedBlue or RedBlue or RedBlue or RedBlue or Red (5)
Creature — Spirit Avatar (4/4)

Flying

At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Magic: The Gathering-Commander (Rare)
Other Versions
Eventide (Rare)
Domri, City Smasher
Domri, City Smasher 4RedGreen (6)
Legendary Planeswalker — Domri (4)

+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.

−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Ravnica Allegiance (Mythic Rare)
Don't Blink
Don't Blink 1Blue (2)
Instant

Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.

Cycling 2 (2, Discard this card: Draw a card.)

Doctor Who Commander (Uncommon)
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