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Dramatist's Puppet
( 4)
Artifact Creature — Construct
(2/4)
When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
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Drana, Liberator of Malakir
( 3)
Legendary Creature — Vampire Ally
(2/3)
Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
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Drana, the Last Bloodchief
( 5)
Legendary Creature — Vampire Cleric
(4/4)
Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
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Draugr Necromancer
( 4)
Snow Creature — Zombie Cleric
(4/4)
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
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Dread Linnorm
( 7)
Creature — Snake Dragon
(7/6)
Dread Linnorm can't be blocked by creatures with power 3 or less.
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Dread Wight
( 5)
Creature — Zombie
(3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
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Dreadhorde Butcher
( 2)
Creature — Zombie Warrior
(1/1)
Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
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Dreadhorde Invasion
( 2)
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
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Dreadhorde Twins
( 4)
Creature — Zombie Jackal Warrior
(2/2)
When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample.
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Dreadmalkin
( 1)
Creature — Zombie Cat
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
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Dreadmobile
( 3)
Artifact — Vehicle
(3/3)
Menace , Sacrifice another artifact or creature: Put a +1/+1 counter on Dreadmobile. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Dream Fracture
( 3)
Instant
Counter target spell. Its controller draws a card. Draw a card.
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Dreamdrinker Vampire
( 2)
Creature — Vampire
(2/1)
Lifelink : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn.
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Dreamtide Whale
( 3)
Creature — Whale
(7/5)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Drillworks Mole
( 1)
Artifact Creature — Mole
(1/1)
, : Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control.
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Drizzt Do'Urden
( 5)
Legendary Creature — Elf Ranger
(3/3)
Double strike When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
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Dromar's Charm
( 3)
Instant
Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn.
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Dromoka Captain
( 3)
Creature — Human Soldier
(1/1)
First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Dromoka, the Eternal
( 5)
Legendary Creature — Dragon
(5/5)
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Dromoka's Command
( 2)
Instant
Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
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Dromoka's Gift
( 5)
Instant
Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
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Drown in Ichor
( 2)
Sorcery
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Drown in the Loch
( 2)
Instant
Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
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Druids' Repository
( 3)
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
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Duchess, Wayward Tavernkeep
( 4)
Legendary Creature — Human Citizen
(4/3)
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Duel for Dominance
( 2)
Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
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Dueling Coach
( 4)
Creature — Human Monk
(2/2)
When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. , : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Duelist of Deep Faith
( 2)
Creature — Phyrexian Soldier
(2/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) As long as it's your turn, Duelist of Deep Faith has first strike.
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Duergar Cave-Guard
( 4)
Creature — Dwarf Warrior
(1/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Duergar Cave-Guard gets +1/+0 until end of turn.
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Dune Mover
( 2)
Artifact Creature — Phyrexian Golem
(2/1)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Dune Mover enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Dunerider Outlaw
( 2)
Creature — Human Rebel Rogue
(1/1)
Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
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Dunland Crebain
( 3)
Creature — Bird Horror
(1/1)
Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Durable Handicraft
( 2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature. , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
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Dusk Legion Duelist
( 2)
Creature — Vampire Soldier
(2/2)
Vigilance Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.
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Dusk Legion Sergeant
( 2)
Creature — Vampire Soldier
(2/2)
Menace , Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Dusk Urchins
( 3)
Creature — Ouphe
(4/3)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
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Duskfang Mentor
( 3)
Creature — Human Cleric
(1/3)
When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with lifelink.
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Duskhunter Bat
( 2)
Creature — Bat
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying
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Duskshell Crawler
( 2)
Creature — Insect
(0/3)
When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample.
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Grind // Dust (Dust)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them.
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Dust Animus
( 2)
Creature — Spirit
(2/3)
Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Dust of Moments
( 3)
Instant
Choose one — • Remove two time counters from each permanent and each suspended card. • Put two time counters on each permanent with a time counter on it and each suspended card.
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Dwarven Armorer
( 1)
Creature — Dwarf
(0/2)
, , Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
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Dwarven Armory
( 4)
Enchantment
, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
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Dwarven Forge-Chanter
( 2)
Creature — Dwarf Wizard
(1/3)
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Dwarven Hold
( 0)
Land
Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. , Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.
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Dwarven Weaponsmith
( 2)
Creature — Dwarf Artificer
(1/1)
, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
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Dystopia
( 3)
Enchantment
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
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Eagle of Deliverance
( 6)
Creature — Bird Soldier
(5/5)
Flying When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
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Earthen Goo
( 3)
Creature — Ooze
(2/2)
Trample Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it.
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Easterling Vanguard
( 2)
Creature — Human Warrior
(2/1)
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Ebon Praetor
( 6)
Creature — Avatar Praetor
(5/5)
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.
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Echo Inspector
( 4)
Creature — Bird Rogue
(2/3)
Flying When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Echoes of the Kin Tree
( 2)
Enchantment
: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Ecologist's Terrarium
( 2)
Artifact
When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Ecstatic Beauty
( 3)
Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—
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Eddytrail Hawk
( 2)
Creature — Bird
(1/2)
Flying When Eddytrail Hawk enters the battlefield, you get (two energy counters). Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
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ED-E, Lonesome Eyebot
( 3)
Legendary Artifact Creature — Robot
(2/1)
Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
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Edgar Markov
( 6)
Legendary Creature — Vampire Knight
(4/4)
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
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Edgar Markov's Coffin
( 0)
Legendary Artifact
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
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Edge of Malacol
( 0)
Plane — Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. Whenever chaos ensues, untap each creature you control.
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Elder Arthur Maxson
( 3)
Legendary Creature — Human Knight
(4/2)
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
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Elder Cathar
( 3)
Creature — Human Soldier
(2/2)
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
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Elder Owyn Lyons
( 4)
Legendary Creature — Human Knight
(3/3)
Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.
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Electrosiphon
( 3)
Instant
Counter target spell. You get an amount of (energy counters) equal to its mana value.
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Electrostatic Infantry
( 2)
Creature — Dwarf Wizard
(1/2)
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
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Electrozoa
( 3)
Creature — Jellyfish
(3/1)
Flash Flying When Electrozoa enters the battlefield, you get (two energy counters). At the beginning of your precombat main phase, tap Electrozoa unless you pay .
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Elegant Edgecrafters
( 6)
Creature — Elf Artificer
(3/4)
Elegant Edgecrafters can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Elenda, the Dusk Rose
( 4)
Legendary Creature — Vampire Knight
(1/1)
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
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Elenda's Hierophant
( 3)
Creature — Vampire Cleric
(1/1)
Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
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Elephant Grass
( 1)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Elite Scaleguard
( 5)
Creature — Human Soldier
(2/3)
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
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Elrond of the White Council
( 5)
Legendary Creature — Elf Noble
(3/3)
Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
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Elrond, Master of Healing
( 4)
Legendary Creature — Elf Noble
(4/4)
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
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Elspeth Conquers Death
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
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Elspeth Resplendent
( 5)
Legendary Planeswalker — Elspeth
(5)
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. −3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. −7: Create five 3/3 white Angel creature tokens with flying.
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Elspeth, Undaunted Hero
( 5)
Legendary Planeswalker — Elspeth
(5)
+2: Put a +1/+1 counter on each of up to two target creatures. −2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. −8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
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Elspeth's Nightmare
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.
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Elusive Krasis
( 3)
Creature — Fish Mutant
(0/4)
Elusive Krasis can't be blocked. Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Elusive Otter
( 1)
Creature — Otter
(1/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than Elusive Otter's power can't block it.
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Elven Rite
( 2)
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
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Elvish Archivist
( 2)
Creature — Elf Artificer
(0/1)
Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn. Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
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