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Drop Tower (Drop Tower (d))
Drop Tower (Drop Tower (d)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 3, 4, 6

Unfinity (Common)
Drop Tower (Drop Tower (e))
Drop Tower (Drop Tower (e)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 3, 5, 6

Unfinity (Common)
Drop Tower (Drop Tower (f))
Drop Tower (Drop Tower (f)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 4, 5, 6

Unfinity (Common)
Drown in Dreams
Drown in Dreams Variable Colorless2Blue (3)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Target player draws X cards.

• Target player mills twice X cards.

Modern Horizons 3 Commander (Rare)
Other Versions
Innistrad: Midnight Hunt Commander (Rare)
Drown in Ichor
Drown in Ichor 1Black (2)
Sorcery

Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Uncommon)
Drowned Secrets
Drowned Secrets 1Blue (2)
Enchantment

Whenever you cast a blue spell, target player mills two cards.

Guilds of Ravnica (Rare)
Drowner Initiate
Drowner Initiate Blue (1)
Creature — Merfolk Wizard (1/1)

Whenever a player casts a blue spell, you may pay 1. If you do, target player mills two cards.

Shadowmoor (Common)
Drowner of Secrets
Drowner of Secrets 2Blue (3)
Creature — Merfolk Wizard (1/3)

Tap an untapped Merfolk you control: Target player mills a card.

Lorwyn (Uncommon)
Drownyard Amalgam
Drownyard Amalgam 4Blue (5)
Creature — Zombie Horror (3/6)

When Drownyard Amalgam enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

2Blue: Drownyard Amalgam can't be blocked this turn.

Innistrad: Midnight Hunt (Common)
Druid Class
Druid Class 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land you control enters, you gain 1 life.

2Green: Level 2

//Level_2//

You may play an additional land on each of your turns.

4Green: Level 3

//Level_3//

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Adventures in the Forgotten Realms (Uncommon)
Druid of Purification
Druid of Purification 3Green (4)
Creature — Human Druid (2/3)

When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Adventures in the Forgotten Realms Commander (Rare)
Drumbellower
Drumbellower 2White (3)
Creature — Spirit (2/1)

Flying

Untap all creatures you control during each other player's untap step.

Kamigawa: Neon Dynasty Commander (Rare)
Dry Spell
Dry Spell 1Black (2)
Sorcery

Dry Spell deals 1 damage to each creature and each player.

Masters Edition II (Common)
Other Versions
Classic Sixth Edition (Common)
Homelands (Common)
Portal (Uncommon)
Dryad of the Ilysian Grove
Dryad of the Ilysian Grove 2Green (3)
Enchantment Creature — Nymph Dryad (2/4)

You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

Modern Horizons 3 Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Commander Masters (Rare)
Dryad Sophisticate
Dryad Sophisticate 1Green (2)
Creature — Dryad (2/1)

Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)

Guildpact (Uncommon)
Dryad's Favor
Dryad's Favor Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Magic 2011 (Common)
Duchess, Wayward Tavernkeep
Duchess, Wayward Tavernkeep 3Red (4)
Legendary Creature — Human Citizen (4/3)

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.

1, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Magic The Gathering—Fallout (Rare)
Duelist of Deep Faith
Duelist of Deep Faith 1White (2)
Creature — Phyrexian Soldier (2/2)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

During your turn, Duelist of Deep Faith has first strike.

Phyrexia: All Will Be One (Common)
Duke Ulder Ravengard
Duke Ulder Ravengard 4RedWhite (6)
Legendary Creature — Human Noble Soldier (5/5)

At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Rare)
Dune Mover
Dune Mover 2 (2)
Artifact Creature — Phyrexian Golem (2/1)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Dune Mover enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

Phyrexia: All Will Be One (Common)
Dune-Brood Nephilim
Dune-Brood Nephilim BlackRedGreenWhite (4)
Creature — Nephilim (3/3)

Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.

Guildpact (Rare)
Dungeon of the Mad Mage
Dungeon of the Mad Mage (0)
Dungeon

Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)

Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)

Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)

Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)

Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)

Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)

Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)

Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)

Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.

Adventures in the Forgotten Realms (Common)
Duress
Duress Black (1)
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Phyrexia: All Will Be One (Common)
Other Versions
Seventh Edition (Common)
Urza's Saga (Common)
Duel Decks: Divine vs. Demonic (Common)
Magic 2010 (Common)
Magic 2011 (Common)
Premium Deck Series: Graveborn (Common)
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Modern Event Deck 2014 (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Dragons of Tarkir (Common)
Eternal Masters (Common)
Ixalan (Common)
Iconic Masters (Common)
Core Set 2019 (Common)
Core Set 2020 (Common)
Core Set 2021 (Common)
Strixhaven Mystical Archive (Uncommon)
Jumpstart: Historic Horizons (Common)
Innistrad: Midnight Hunt (Common)
Dominaria Remastered (Common)
Duskdale Wurm
Duskdale Wurm 5GreenGreen (7)
Creature — Wurm (7/7)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Iconic Masters (Common)
Other Versions
Eventide (Uncommon)
Magic 2011 (Uncommon)
Magic 2013 (Uncommon)
Duskmantle Guildmage
Duskmantle Guildmage BlueBlack (2)
Creature — Human Wizard (2/2)

1BlueBlack: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.

2BlueBlack: Target player mills two cards.

Gatecrash (Uncommon)
Duskmantle Seer
Duskmantle Seer 2BlueBlack (4)
Creature — Vampire Wizard (4/4)

Flying

At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

Ravnica Clue Edition (Mythic Rare)
Other Versions
Gatecrash (Mythic Rare)
Conspiracy: Take the Crown (Rare)
Commander 2018 (Rare)
Duskmantle, House of Shadow
Duskmantle, House of Shadow (0)
Land

Tap: Add Colorless.

BlueBlack, Tap: Target player mills a card.

Ravnica: City of Guilds (Uncommon)
Dwarven Forge-Chanter
Dwarven Forge-Chanter 1Red (2)
Creature — Dwarf Wizard (1/3)

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The Brothers' War (Common)
Dwarven Grunt
Dwarven Grunt Red (1)
Creature — Dwarf (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Odyssey (Common)
Dwarven Lightsmith
Dwarven Lightsmith 5White (6)
Creature — Dwarf Cleric (3/4)

Assist (Another player can pay up to 5 of this spell's cost.)

When Dwarven Lightsmith enters, creatures your team controls get +1/+1 until end of turn.

Battlebond (Common)
Dwarven Pony
Dwarven Pony Red (1)
Creature — Horse (1/1)

1Red, Tap: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Homelands (Rare)
Dwarven Shrine
Dwarven Shrine 1RedRed (3)
Enchantment

Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Dwell on the Past
Dwell on the Past Green (1)
Sorcery

Target player shuffles up to four target cards from their graveyard into their library.

Torment (Uncommon)
Dying Wail
Dying Wail 1Black (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, target player discards two cards.

Urza's Destiny (Common)
Dying Wish
Dying Wish 1Black (2)
Enchantment — Aura

Enchant creature you control

When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

Gatecrash (Uncommon)
Dystopia
Dystopia 1BlackBlack (3)
Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Eager Construct
Eager Construct 2 (2)
Artifact Creature — Construct (2/2)

When Eager Construct enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Battlebond (Common)
Game Night (Common)
Double Masters (Common)
Eagle Vision
Eagle Vision 4Blue (5)
Sorcery

Freerunning 1Blue (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Draw three cards.

Assassin's Creed (Uncommon)
Early Harvest
Early Harvest 1GreenGreen (3)
Instant

Target player untaps all basic lands they control.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ninth Edition (Rare)
Earsplitting Rats
Earsplitting Rats 3Black (4)
Creature — Rat (2/1)

When Earsplitting Rats enters, each player discards a card.

Discard a card: Regenerate Earsplitting Rats.

Judgment (Common)
Earth-Cult Elemental
Earth-Cult Elemental 4RedRed (6)
Creature — Elemental (6/6)

Siege Monster — When Earth-Cult Elemental enters, roll a d20.

1–9 | Each player sacrifices a permanent.

10–19 | Each opponent sacrifices a permanent.

20 | Each opponent sacrifices two permanents.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Earthquake
Earthquake Variable ColorlessRed (1)
Sorcery

Earthquake deals X damage to each creature without flying and each player.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Portal (Rare)
Portal Second Age (Rare)
Magic 2010 (Rare)
Magic: The Gathering-Commander (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Commander 2017 (Rare)
Commander Anthology 2018 (Rare)
Earthshaking Si
Earthshaking Si 5Green (6)
Creature — Beast (5/5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Global Series: Jiang Yanggu and Mu Yanling (Common)
Earwig Squad
Earwig Squad 3BlackBlack (5)
Creature — Goblin Rogue (5/3)

Prowl 2Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

When Earwig Squad enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.

Modern Masters (Rare)
Other Versions
Morningtide (Rare)
Ebon Drake
Ebon Drake 2Black (3)
Creature — Drake (3/3)

Flying

Whenever a player casts a spell, you lose 1 life.

Fifth Dawn (Uncommon)
Ebonblade Reaper
Ebonblade Reaper 2Black (3)
Creature — Human Cleric (1/1)

Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.

Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up.

Morph 3BlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Rare)
Ebony Owl Netsuke
Ebony Owl Netsuke 2 (2)
Artifact

At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.

Saviors of Kamigawa (Uncommon)
Echo of Eons
Echo of Eons 4BlueBlue (6)
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback 2Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons (Mythic Rare)
Echoing Assault
Echoing Assault 4Red (5)
Enchantment

Creature tokens you control have menace.

Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.

Bloomburrow Commander (Rare)
Ecstatic Beauty
Ecstatic Beauty 2Red (3)
Sorcery

Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.

Suspend 4—Red

Doctor Who Commander (Rare)
Edward Kenway
Edward Kenway 2BlueBlackRed (5)
Legendary Creature — Human Assassin Pirate (5/5)

At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.

Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

Assassin's Creed (Mythic Rare)
Efreet Flamepainter
Efreet Flamepainter 3Red (4)
Creature — Efreet Shaman (1/4)

Double strike

Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Strixhaven: School of Mages (Rare)
Ego Drain
Ego Drain Black (1)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.

Wilds of Eldraine (Uncommon)
Ego Erasure
Ego Erasure 2Blue (3)
Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)

Creatures target player controls get -2/-0 and lose all creature types until end of turn.

Lorwyn (Uncommon)
Eidolon of Rhetoric
Eidolon of Rhetoric 2White (3)
Enchantment Creature — Spirit (1/4)

Each player can't cast more than one spell each turn.

Jumpstart 2022 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Eidolon of the Great Revel
Eidolon of the Great Revel RedRed (2)
Enchantment Creature — Spirit (2/2)

Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.

Masters 25 (Rare)
Other Versions
Journey into Nyx (Rare)
Eivor, Wolf-Kissed
Eivor, Wolf-Kissed 3RedGreenWhite (6)
Legendary Creature — Human Assassin Warrior (7/6)

Trample, haste

Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.

Assassin's Creed (Mythic Rare)
Eladamri, Lord of Leaves
Eladamri, Lord of Leaves GreenGreen (2)
Legendary Creature — Elf Warrior (2/2)

Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Other Elves have shroud. (They can't be the targets of spells or abilities.)

Tempest (Rare)
Eladamri, Lord of Leaves Avatar
Eladamri, Lord of Leaves Avatar (0)
Vanguard (-1/+2)

At the beginning of each player's first main phase, that player adds GreenGreen.

Vanguard (Special)
Eladamri's Vineyard
Eladamri's Vineyard Green (1)
Enchantment

At the beginning of each player's first main phase, that player adds GreenGreen.

Tempest (Rare)
Elbrus, the Binding Blade
Elbrus, the Binding Blade 7 (7)
Legendary Artifact — Equipment

Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip 1

From the Vault: Transform (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
Elder Brain
Elder Brain 5BlackBlack (7)
Creature — Horror (6/6)

Menace

Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Commander Legends: Battle for Baldur's Gate (Rare)
Elder Mastery
Elder Mastery 3BlueBlackRed (6)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Whenever enchanted creature deals damage to a player, that player discards two cards.

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Conflux (Uncommon)
Elder Owyn Lyons
Elder Owyn Lyons 2WhiteBlue (4)
Legendary Creature — Human Knight (3/3)

Artifacts you control have ward 1. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.

Magic The Gathering—Fallout (Uncommon)
Eldrazi Conscription
Eldrazi Conscription 8 (8)
Kindred Enchantment — Eldrazi Aura

Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

Modern Horizons 3 Commander (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Ultimate Masters (Rare)
Eldrazi Ravager
Eldrazi Ravager 5Colorless (6)
Creature — Eldrazi (6/6)

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

Sacrifice two Eldrazi: Return Eldrazi Ravager from your graveyard to your hand.

Cycling 2 (2, Discard this card: Draw a card.)

Modern Horizons 3 (Uncommon)
Eldritch Pact
Eldritch Pact 6Black (7)
Sorcery

Target player draws X cards and loses X life, where X is the number of cards in their graveyard.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Electrostatic Blast
Electrostatic Blast 1Red (2)
Instant

Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.

Innistrad: Midnight Hunt Alchemy (Rare)
Electryte
Electryte 3RedRed (5)
Creature — Trilobite Beast (3/3)

Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.

Urza's Saga (Rare)
Elemental Augury
Elemental Augury BlueBlackRed (3)
Enchantment

3: Look at the top three cards of target player's library, then put them back in any order.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Elephant Resurgence
Elephant Resurgence 1Green (2)
Sorcery

Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Prophecy (Rare)
Elite Cat Warrior
Elite Cat Warrior 2Green (3)
Creature — Cat Warrior (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Masters Edition IV (Common)
Other Versions
Portal (Common)
Elite Scaleguard
Elite Scaleguard 4White (5)
Creature — Human Soldier (2/3)

When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Commander Masters (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Commander 2016 (Uncommon)
Commander Anthology 2018 (Uncommon)
Zendikar Rising Commander (Uncommon)
Commander 2021 (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
March of the Machine Commander (Uncommon)
Elite Spellbinder
Elite Spellbinder 2White (3)
Creature — Human Cleric (3/1)

Flying

When Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast.

Strixhaven: School of Mages (Rare)
Elkin Bottle
Elkin Bottle 3 (3)
Artifact

3, Tap: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Elkin Lair
Elkin Lair 3Red (4)
World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

Visions (Rare)
Ellivere of the Wild Court
Ellivere of the Wild Court 2GreenWhite (4)
Legendary Creature — Human Knight (4/4)

Whenever Ellivere of the Wild Court enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)

Whenever an enchanted creature you control deals combat damage to a player, draw a card.

Wilds of Eldraine Commander (Mythic Rare)
Elminster's Simulacrum
Elminster's Simulacrum 4BlueBlue (6)
Instant

For each opponent, you create a token that's a copy of up to one target creature that player controls.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Eloren Wilds
Eloren Wilds (0)
Plane — Shandalar

Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.

Whenever chaos ensues, target player can't cast spells until a player planeswalks.

Planechase Anthology (Common)
Other Versions
Planechase (Common)
Elrond of the White Council
Elrond of the White Council 3GreenBlue (5)
Legendary Creature — Elf Noble (3/3)

Secret council — When Elrond of the White Council enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Elspeth's Nightmare
Elspeth's Nightmare 2Black (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.

II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

III — Exile target opponent's graveyard.

Theros Beyond Death (Uncommon)
Elturel Survivors
Elturel Survivors 3Red (4)
Creature — Tiefling Peasant (0/4)

Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.

Commander Legends: Battle for Baldur's Gate (Rare)
Elvish Champion
Elvish Champion 1GreenGreen (3)
Creature — Elf (2/2)

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Tenth Edition (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Invasion (Rare)
Elvish Handservant
Elvish Handservant Green (1)
Creature — Elf Warrior (1/1)

Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.

Lorwyn (Common)
Elvish Pathcutter
Elvish Pathcutter 3Green (4)
Creature — Elf Scout (1/2)

2Green: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Onslaught (Common)
Embalmer's Tools
Embalmer's Tools 2 (2)
Artifact

Activated abilities of creature cards in your graveyard cost 1 less to activate.

Tap an untapped Zombie you control: Target player mills a card.

Amonkhet (Uncommon)
Ember Gale
Ember Gale 3Red (4)
Sorcery

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

Shadowmoor (Common)
Ember Swallower
Ember Swallower 2RedRed (4)
Creature — Elemental (4/5)

5RedRed: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Ember Swallower becomes monstrous, each player sacrifices three lands.

Theros (Rare)
Virtue of Courage (Embereth Blaze)
Virtue of Courage (Embereth Blaze) 1Red (2)
Instant — Adventure

Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)

Wilds of Eldraine (Mythic Rare)
Emberheart Challenger
Emberheart Challenger 1Red (2)
Creature — Mouse Warrior (2/2)

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.

Bloomburrow (Rare)
Embermaw Hellion
Embermaw Hellion 3RedRed (5)
Creature — Hellion (4/5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Magic Origins (Rare)
Emberwilde Augur
Emberwilde Augur 1Red (2)
Creature — Goblin Shaman (2/1)

Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.

Duel Decks Anthology, Elves vs. Goblins (Common)
Other Versions
Future Sight (Common)
Duel Decks: Elves vs. Goblins (Common)
Emberwilde Captain
Emberwilde Captain 3Red (4)
Creature — Djinn Pirate (4/2)

When Emberwilde Captain enters, you become the monarch.

Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.

Commander Legends (Rare)
Emberwilde Djinn
Emberwilde Djinn 2RedRed (4)
Creature — Djinn (5/4)

Flying

At the beginning of each player's upkeep, that player may pay RedRed or 2 life. If the player does, they gain control of Emberwilde Djinn.

Mirage (Rare)
Embodiment of Flame
Embodiment of Flame (0)
Creature — Elemental Wizard (3/3)

Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.

1, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.

Innistrad: Midnight Hunt (Uncommon)
Embrace My Diabolical Vision
Embrace My Diabolical Vision (0)
Scheme

When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.

Archenemy (Common)
Embrace the Unknown
Embrace the Unknown 2Red (3)
Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Outlaws of Thunder Junction Commander (Rare)
Emerald Oryx
Emerald Oryx 3Green (4)
Creature — Antelope (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Magic 2010 (Common)
Emergency Powers
Emergency Powers 5WhiteBlue (7)
Instant

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

Ravnica Allegiance (Mythic Rare)
Emissary Green
Emissary Green 4Green (5)
Legendary Creature — Human Advisor (3/3)

Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.

Ravnica Clue Edition (Rare)
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