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Ghostly Possession
Ghostly Possession 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Conspiracy: Take the Crown (Common)
Other Versions
Innistrad (Common)
Ghostly Prison
Ghostly Prison 2White (3)
Enchantment

Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Planechase 2012 Edition (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Commander 2016 (Uncommon)
Planechase Anthology (Uncommon)
Commander 2019 (Uncommon)
Kaldheim Commander (Uncommon)
Commander 2021 (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
Special Guests (Mythic Rare)
Ghostly Touch
Ghostly Touch 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

Avacyn Restored (Uncommon)
Ghostly Wings
Ghostly Wings 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

Shadows over Innistrad (Common)
Other Versions
Torment (Common)
Ghoulflesh
Ghoulflesh Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.

Avacyn Restored (Common)
Ghoulish Impetus
Ghoulish Impetus 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1, has deathtouch, and is goaded.

When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.

Commander Masters (Rare)
Ghoulish Procession
Ghoulish Procession 1Black (2)
Enchantment

Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt (Uncommon)
Giant Inheritance
Giant Inheritance 4Green (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)

When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.

Wilds of Eldraine Commander (Rare)
Giant Spectacle
Giant Spectacle 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

Kaladesh (Common)
Giant Strength
Giant Strength RedRed (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Vintage Masters (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Legends (Common)
Tempest (Common)
Giant's Grasp
Giant's Grasp 2BlueBlue (4)
Enchantment — Aura

Enchant Giant you control

When Giant's Grasp enters, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.

Kaldheim (Uncommon)
Gibbering Descent
Gibbering Descent 4BlackBlack (6)
Enchantment

At the beginning of each player's upkeep, that player loses 1 life and discards a card.

Hellbent — Skip your upkeep step if you have no cards in hand.

Madness 2BlackBlack (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Future Sight (Rare)
Gideon's Intervention
Gideon's Intervention 2WhiteWhite (4)
Enchantment

As Gideon's Intervention enters, choose a card name.

Your opponents can't cast spells with the chosen name.

Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Gideon's Resolve
Gideon's Resolve 4White (5)
Enchantment

When Gideon's Resolve enters, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle.

Creatures you control get +1/+1.

Amonkhet (Rare)
Gift of Compleation
Gift of Compleation 1Black (2)
Enchantment

When Gift of Compleation enters, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Uncommon)
Gift of Doom
Gift of Doom 4Black (5)
Enchantment — Aura

Enchant creature

Enchanted creature has deathtouch and indestructible.

Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

As Gift of Doom is turned face up, you may attach it to a creature.

Commander 2019 (Rare)
Gift of Fangs
Gift of Fangs Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.

Innistrad: Crimson Vow (Common)
Gift of Granite
Gift of Granite White (1)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +0/+2.

Future Sight (Common)
Gift of Immortality
Gift of Immortality 2White (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Theros (Rare)
Gift of Orzhova
Gift of Orzhova 1White or BlackWhite or Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.

Modern Masters 2017 Edition (Common)
Other Versions
Gatecrash (Uncommon)
Gift of Paradise
Gift of Paradise 2Green (3)
Enchantment — Aura

Enchant land

When Gift of Paradise enters, you gain 3 life.

Enchanted land has "Tap: Add two mana of any one color."

Commander 2021 (Common)
Other Versions
Amonkhet (Common)
Core Set 2019 (Uncommon)
Core Set 2020 (Common)
Commander Legends (Common)
Gift of Strands
Gift of Strands 3Green (4)
Enchantment — Aura

Flash

Enchant creature

When Gift of Strands enters, scry 2.

Enchanted creature gets +3/+3.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Gift of the Deity
Gift of the Deity 4Black or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

Eventide (Common)
Gift of the Woods
Gift of the Woods Green (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Alliances (Common)
Gift of Wrath
Gift of Wrath 3Red (4)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.

Kamigawa: Neon Dynasty (Common)
Gigantiform
Gigantiform 3GreenGreen (5)
Enchantment — Aura

Kicker 4

Enchant creature

Enchanted creature has base power and toughness 8/8 and has trample.

When Gigantiform enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.

Zendikar (Rare)
Gimli's Reckless Might
Gimli's Reckless Might 3Red (4)
Enchantment

Creatures you control have haste.

Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Glacial Crevasses
Glacial Crevasses 2Red (3)
Enchantment

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Glacial Plating
Glacial Plating 2WhiteWhite (4)
Snow Enchantment — Aura

Enchant creature

Cumulative upkeep Snow (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. Snow can be paid with one mana from a snow source.)

Enchanted creature gets +3/+3 for each age counter on Glacial Plating.

Coldsnap (Uncommon)
Glaciers
Glaciers 2WhiteBlue (4)
Enchantment

At the beginning of your upkeep, sacrifice Glaciers unless you pay WhiteBlue.

All Mountains are Plains.

Ice Age (Rare)
Glare of Subdual
Glare of Subdual 2GreenWhite (4)
Enchantment

Tap an untapped creature you control: Tap target artifact or creature.

Guild Kit: Selesnya (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Eternal Masters (Rare)
Glaring Aegis
Glaring Aegis White (1)
Enchantment — Aura

Enchant creature

When Glaring Aegis enters, tap target creature an opponent controls.

Enchanted creature gets +1/+3.

Core Set 2020 (Common)
Other Versions
Dragons of Tarkir (Common)
Glasswing Grace
Glasswing Grace 3White or BlackWhite or Black (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and lifelink.

Modern Horizons 3 (Uncommon)
Glassworks // Shattered Yard (Glassworks)
Glassworks // Shattered Yard (Glassworks) 2Red (3)
Enchantment — Room

When you unlock this door, this Room deals 4 damage to target creature an opponent controls.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Gleam of Authority
Gleam of Authority 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.

Enchanted creature has vigilance and "White, Tap: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Rare)
Gleam of Battle
Gleam of Battle 4RedWhite (6)
Enchantment

Whenever a creature you control attacks, put a +1/+1 counter on it.

Dragon's Maze (Uncommon)
Glimmerdust Nap
Glimmerdust Nap 2Blue (3)
Enchantment — Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

Lorwyn (Common)
Glistening Oil
Glistening Oil BlackBlack (2)
Enchantment — Aura

Enchant creature

Enchanted creature has infect.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.

New Phyrexia (Rare)
Glittering Frost
Glittering Frost 2Green (3)
Snow Enchantment — Aura

Enchant land

Enchanted land is snow.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Kaldheim (Common)
Gloom
Gloom 2Black (3)
Enchantment

White spells cost 3 more to cast.

Activated abilities of white enchantments cost 3 more to activate.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Gloomshrieker
Gloomshrieker 1BlackGreen (3)
Enchantment Creature — Cat Beast (2/1)

Menace (This creature can't be blocked except by two or more creatures.)

When Gloomshrieker enters, return target permanent card from your graveyard to your hand.

If Gloomshrieker would die, exile it instead.

Kamigawa: Neon Dynasty (Uncommon)
Glorious Anthem
Glorious Anthem 1WhiteWhite (3)
Enchantment

Creatures you control get +1/+1.

Core Set 2021 (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Saga (Rare)
Tenth Edition (Rare)
Glorious Sunrise
Glorious Sunrise 3GreenGreen (5)
Enchantment

At the beginning of combat on your turn, choose one —

• Creatures you control get +1/+1 and gain trample until end of turn.

• Target land gains "Tap: Add GreenGreenGreen" until end of turn.

• Draw a card if you control a creature with power 3 or greater.

• You gain 3 life.

Innistrad: Crimson Vow (Rare)
Glory Bearers
Glory Bearers 3White (4)
Enchantment Creature — Human Cleric (3/4)

Whenever another creature you control attacks, it gets +0/+1 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Glory of Warfare
Glory of Warfare 2RedWhite (4)
Enchantment

During your turn, creatures you control get +2/+0.

During turns other than yours, creatures you control get +0/+2.

Planechase (Rare)
Other Versions
Alara Reborn (Rare)
Glyph Elemental
Glyph Elemental 1White (2)
Enchantment Creature — Elemental (2/2)

Bestow 1White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Landfall — Whenever a land you control enters, put a +1/+1 counter on Glyph Elemental.

Enchanted creature gets +1/+1 for each +1/+1 counter on Glyph Elemental.

Modern Horizons 3 (Uncommon)
Gnarled Scarhide
Gnarled Scarhide Black (1)
Enchantment Creature — Minotaur (2/1)

Bestow 3Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Gnarled Scarhide can't block.

Enchanted creature gets +2/+1 and can't block.

Journey into Nyx (Uncommon)
GO TO JAIL
GO TO JAIL White (1)
Enchantment

When GO TO JAIL enters, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Goblin Assault
Goblin Assault 2Red (3)
Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.

Goblin creatures attack each combat if able.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Shards of Alara (Rare)
Goblin Bomb
Goblin Bomb 1Red (2)
Enchantment

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.

Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker.

Weatherlight (Rare)
Goblin Bombardment
Goblin Bombardment 1Red (2)
Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Tempest (Uncommon)
Commander 2013 Edition (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Tempest Remastered (Uncommon)
Modern Horizons 2 (Rare)
Goblin Caves
Goblin Caves 1RedRed (3)
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

Masters Edition IV (Common)
Other Versions
The Dark (Common)
Goblin Festival
Goblin Festival 1Red (2)
Enchantment

2: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.

Urza's Destiny (Rare)
Goblin Kites
Goblin Kites 1Red (2)
Enchantment

Red: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.

Fallen Empires (Uncommon)
Goblin Oriflamme
Goblin Oriflamme 1Red (2)
Enchantment

Attacking creatures you control get +1/+0.

Jumpstart 2022 (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Goblin Shrine
Goblin Shrine 1RedRed (3)
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

Masters Edition IV (Common)
Other Versions
The Dark (Common)
Chronicles (Common)
Goblin Trenches
Goblin Trenches 1RedWhite (3)
Enchantment

2, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

Eternal Masters (Rare)
Other Versions
Apocalypse (Rare)
Vintage Masters (Uncommon)
Goblin War Drums
Goblin War Drums 2Red (3)
Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Masters 25 (Uncommon)
Other Versions
Fifth Edition (Common)
Seventh Edition (Uncommon)
Fallen Empires (Common)
Goblin War Paint
Goblin War Paint 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste.

Battle for Zendikar (Common)
Other Versions
Zendikar (Common)
Magic 2012 (Common)
Modern Masters 2015 Edition (Common)
Goblin Warrens
Goblin Warrens 2Red (3)
Enchantment

2Red, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

Masters Edition IV (Uncommon)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Fallen Empires (Rare)
Goblinslide
Goblinslide 2Red (3)
Enchantment

Whenever you cast a noncreature spell, you may pay 1. If you do, create a 1/1 red Goblin creature token with haste.

Khans of Tarkir (Uncommon)
Gobsmacked
Gobsmacked 1White (2)
Enchantment — Aura

Enchant nonland permanent

As Gobsmacked enters, choose a person outside the game.

As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

Unfinity (Acorn) (Common)
Goldenhide Ox
Goldenhide Ox 5Green (6)
Enchantment Creature — Ox (5/4)

Constellation — Whenever Goldenhide Ox or another enchantment you control enters, target creature must be blocked this turn if able.

Journey into Nyx (Uncommon)
Golden-Tail Disciple
Golden-Tail Disciple 2White (3)
Enchantment Creature — Fox Monk (2/3)

Lifelink

Kamigawa: Neon Dynasty (Common)
Golgari Germination
Golgari Germination 1BlackGreen (3)
Enchantment

Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Goliath Hatchery
Goliath Hatchery 4GreenGreen (6)
Enchantment

When Goliath Hatchery enters, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.)

Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value.

Phyrexia: All Will Be One (Rare)
Gonti's Machinations
Gonti's Machinations Black (1)
Enchantment

Whenever you lose life for the first time each turn, you get Energy. (You get an energy counter. Damage causes loss of life.)

Pay EnergyEnergy, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

Aether Revolt (Uncommon)
Go-Shintai of Ancient Wars
Go-Shintai of Ancient Wars 2Red (3)
Legendary Enchantment Creature — Shrine (2/2)

First strike

At the beginning of your end step, you may pay 1. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.

Kamigawa: Neon Dynasty (Uncommon)
Go-Shintai of Boundless Vigor
Go-Shintai of Boundless Vigor 1Green (2)
Legendary Enchantment Creature — Shrine (1/1)

Trample

At the beginning of your end step, you may pay 1. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

Kamigawa: Neon Dynasty (Uncommon)
Go-Shintai of Hidden Cruelty
Go-Shintai of Hidden Cruelty 3Black (4)
Legendary Enchantment Creature — Shrine (2/2)

Deathtouch

At the beginning of your end step, you may pay 1. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

Kamigawa: Neon Dynasty (Uncommon)
Go-Shintai of Life's Origin
Go-Shintai of Life's Origin 3Green (4)
Legendary Enchantment Creature — Shrine (3/4)

WhiteBlueBlackRedGreen, Tap: Return target enchantment card from your graveyard to the battlefield.

Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Go-Shintai of Lost Wisdom
Go-Shintai of Lost Wisdom 1Blue (2)
Legendary Enchantment Creature — Shrine (0/4)

Flying

At the beginning of your end step, you may pay 1. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

Kamigawa: Neon Dynasty (Uncommon)
Go-Shintai of Shared Purpose
Go-Shintai of Shared Purpose 3White (4)
Legendary Enchantment Creature — Shrine (1/3)

Vigilance

At the beginning of your end step, you may pay 1. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

Kamigawa: Neon Dynasty (Uncommon)
Gossamer Chains
Gossamer Chains WhiteWhite (2)
Enchantment

Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

Visions (Common)
Gossip's Talent
Gossip's Talent 1Blue (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever a creature you control enters, surveil 1.

1Blue: Level 2

//Level_2//

Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.

3Blue: Level 3

//Level_3//

Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.

Bloomburrow (Uncommon)
Gourmand's Talent
Gourmand's Talent Green (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

During your turn, artifacts you control are Foods in addition to their other types and have "2, Tap, Sacrifice this artifact: You gain 3 life."

2Green: Level 2

//Level_2//

Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.

3Green: Level 3

//Level_3//

Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.

Bloomburrow Commander (Rare)
Graf Harvest
Graf Harvest Black (1)
Enchantment

Zombies you control have menace. (They can't be blocked except by two or more creatures.)

3Black, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Jumpstart 2022 (Uncommon)
Grafted Growth
Grafted Growth 2Green (3)
Enchantment — Aura

Enchant land

When Grafted Growth enters, put a +1/+1 counter on target creature or Vehicle you control.

Enchanted land has "Tap: Add two mana of any one color."

Kamigawa: Neon Dynasty (Common)
Grafted Identity
Grafted Identity 2BlueBlue (4)
Enchantment — Aura

As an additional cost to cast this spell, sacrifice a creature.

Enchant creature

You control enchanted creature.

Enchanted creature gets +1/+1.

Innistrad: Midnight Hunt (Rare)
Grand Entryway // Elegant Rotunda (Grand Entryway)
Grand Entryway // Elegant Rotunda (Grand Entryway) 1White (2)
Enchantment — Room

When you unlock this door, create a 1/1 white Glimmer enchantment creature token.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Grand Melee
Grand Melee 3Red (4)
Enchantment

All creatures attack each combat if able.

All creatures block each combat if able.

Onslaught (Rare)
Granite Grip
Granite Grip 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.

Urza's Legacy (Common)
Other Versions
Seventh Edition (Common)
Grasp of Fate
Grasp of Fate 1WhiteWhite (3)
Enchantment

When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Doctor Who Commander (Rare)
Other Versions
Commander 2015 (Rare)
Commander Masters (Rare)
Wilds of Eldraine Enchanting Tales (Uncommon)
Grasp of the Hieromancer
Grasp of the Hieromancer 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

Archenemy: Nicol Bolas (Common)
Other Versions
Magic Origins (Common)
Grasping Longneck
Grasping Longneck 2Green (3)
Enchantment Creature — Horror (4/2)

Reach

When Grasping Longneck dies, you gain 2 life.

Duskmourn: House of Horror (Common)
Grasping Shadows
Grasping Shadows 3Black (4)
Enchantment

Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.

The Lost Caverns of Ixalan (Uncommon)
Gratuitous Violence
Gratuitous Violence 2RedRedRed (5)
Enchantment

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Bloomburrow Commander (Rare)
Other Versions
Onslaught (Rare)
Conspiracy: Take the Crown (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Grave Betrayal
Grave Betrayal 5BlackBlack (7)
Enchantment

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

Return to Ravnica (Rare)
Grave Pact
Grave Pact 1BlackBlackBlack (4)
Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Stronghold (Rare)
Tenth Edition (Rare)
Planechase (Rare)
Magic: The Gathering-Commander (Rare)
Commander Anthology 2018 (Rare)
Commander Masters (Mythic Rare)
Grave Peril
Grave Peril 1Black (2)
Enchantment

When a nonblack creature enters, sacrifice Grave Peril. If you do, destroy that creature.

Commander 2015 (Common)
Other Versions
Future Sight (Common)
Grave Servitude
Grave Servitude 1Black (2)
Enchantment — Aura

You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +3/-1 and is black.

Mirage (Common)
Gravebreaker Lamia
Gravebreaker Lamia 4Black (5)
Enchantment Creature — Snake Lamia (4/4)

Lifelink

When Gravebreaker Lamia enters, search your library for a card, put it into your graveyard, then shuffle.

Spells you cast from your graveyard cost 1 less to cast.

Theros Beyond Death (Rare)
Gravestorm
Gravestorm BlackBlackBlack (3)
Enchantment

At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.

Odyssey (Rare)
Gravitational Shift
Gravitational Shift 3BlueBlue (5)
Enchantment

Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Rise of the Eldrazi (Rare)
Gravity Sphere
Gravity Sphere 2Red (3)
World Enchantment

All creatures lose flying.

Legends (Rare)
Gravity Well
Gravity Well 1GreenGreen (3)
Enchantment

Whenever a creature with flying attacks, it loses flying until end of turn.

Rise of the Eldrazi (Uncommon)
Great Wall
Great Wall 2White (3)
Enchantment

Creatures with plainswalk can be blocked as though they didn't have plainswalk.

Legends (Uncommon)
Greater Auramancy
Greater Auramancy 1White (2)
Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Shadowmoor (Rare)
Greater Good
Greater Good 2GreenGreen (4)
Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Bloomburrow Commander (Rare)
Other Versions
Ninth Edition (Rare)
Urza's Saga (Rare)
Battlebond (Rare)
Double Masters (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Greater Realm of Preservation
Greater Realm of Preservation 1White (2)
Enchantment

1White: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Legends (Uncommon)
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