SEARCH:

+"Creature", +!"Unglued", +!"Unhinged" (15718)

<<  125126127128129130131132133134135136137138139 > >>
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Strefan, Maurer Progenitor
Strefan, Maurer Progenitor 2BlackRed (4)
Legendary Creature — Vampire Noble (3/2)

Flying

At the beginning of your end step, create a Blood token for each player who lost life this turn.

Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

Innistrad: Crimson Vow Commander (Mythic Rare)
Strict Proctor
Strict Proctor 1White (2)
Creature — Spirit Cleric (1/3)

Flying

Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays 2.

Strixhaven: School of Mages (Rare)
Strider, Ranger of the North
Strider, Ranger of the North 2RedGreen (4)
Legendary Creature — Human Ranger (4/4)

Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Striking Sliver
Striking Sliver Red (1)
Creature — Sliver (1/1)

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

Commander Masters (Common)
Other Versions
Magic 2014 Core Set (Common)
Jumpstart: Historic Horizons (Common)
Striped Bears
Striped Bears 3Green (4)
Creature — Bear (2/2)

When Striped Bears enters the battlefield, draw a card.

Jumpstart: Historic Horizons (Common)
Other Versions
Weatherlight (Common)
Striped Riverwinder
Striped Riverwinder 6Blue (7)
Creature — Serpent (5/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling Blue (Blue, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Stromgald Cabal
Stromgald Cabal 1BlackBlack (3)
Creature — Human Knight (2/2)

Tap, Pay 1 life: Counter target white spell.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Ice Age (Rare)
Stromgald Crusader
Stromgald Crusader BlackBlack (2)
Creature — Zombie Knight (2/1)

Protection from white

Black: Stromgald Crusader gains flying until end of turn.

BlackBlack: Stromgald Crusader gets +1/+0 until end of turn.

Coldsnap (Uncommon)
Stromgald Spy
Stromgald Spy 3Black (4)
Creature — Human Rogue (2/4)

Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.

Alliances (Uncommon)
Stromkirk Bloodthief
Stromkirk Bloodthief 2Black (3)
Creature — Vampire Rogue (2/2)

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

Innistrad: Midnight Hunt (Uncommon)
Stromkirk Captain
Stromkirk Captain 1BlackRed (3)
Creature — Vampire Soldier (2/2)

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

Shadows of the Past (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Commander 2017 (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Stromkirk Condemned
Stromkirk Condemned BlackBlack (2)
Creature — Vampire Horror (2/2)

Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Innistrad: Crimson Vow Commander (Rare)
Stromkirk Mentor
Stromkirk Mentor 3Black (4)
Creature — Vampire Soldier (4/2)

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

Shadows over Innistrad (Common)
Stromkirk Noble
Stromkirk Noble Red (1)
Creature — Vampire Noble (1/1)

Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

Innistrad (Rare)
Stromkirk Occultist
Stromkirk Occultist 2Red (3)
Creature — Vampire Horror (3/2)

Trample

Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Rare)
Commander 2019 (Rare)
Innistrad: Crimson Vow Commander (Rare)
Stromkirk Patrol
Stromkirk Patrol 4Black (5)
Creature — Vampire Soldier (4/3)

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

Conspiracy: Take the Crown (Common)
Other Versions
Innistrad (Common)
Strong, the Brutish Thespian
Strong, the Brutish Thespian 4GreenGreen (6)
Legendary Creature — Mutant Berserker (7/7)

Ward 2

Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.

You gain life rather than lose life from radiation.

Magic The Gathering—Fallout (Rare)
Strongarm Monk
Strongarm Monk 4White (5)
Creature — Human Monk (3/3)

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

Dragons of Tarkir (Uncommon)
Strongarm Thug
Strongarm Thug 2Black (3)
Creature — Human Mercenary (1/1)

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

Mercadian Masques (Uncommon)
Stronghold Assassin
Stronghold Assassin 1BlackBlack (3)
Creature — Phyrexian Zombie Assassin (2/1)

Tap, Sacrifice a creature: Destroy target nonblack creature.

Tempest Remastered (Rare)
Other Versions
Seventh Edition (Rare)
Stronghold (Rare)
Commander 2013 Edition (Rare)
Stronghold Biologist
Stronghold Biologist 2Blue (3)
Creature — Human Spellshaper (1/1)

BlueBlue, Tap, Discard a card: Counter target creature spell.

Nemesis (Uncommon)
Stronghold Confessor
Stronghold Confessor Black (1)
Creature — Human Cleric (1/1)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Menace (This creature can't be blocked except by two or more creatures.)

If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.

Dominaria (Common)
Stronghold Machinist
Stronghold Machinist 2Blue (3)
Creature — Human Spellshaper (1/1)

BlueBlue, Tap, Discard a card: Counter target noncreature spell.

Nemesis (Uncommon)
Stronghold Overseer
Stronghold Overseer 3BlackBlackBlack (6)
Creature — Demon (5/5)

Flying

Shadow (This creature can block or be blocked by only creatures with shadow.)

BlackBlack: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Time Spiral (Rare)
Stronghold Rats
Stronghold Rats 2Black (3)
Creature — Rat (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Stronghold Taskmaster
Stronghold Taskmaster 2BlackBlack (4)
Creature — Giant Minion (4/3)

Other black creatures get -1/-1.

Stronghold (Uncommon)
Stronghold Zeppelin
Stronghold Zeppelin 2BlueBlue (4)
Creature — Human (3/3)

Flying

Stronghold Zeppelin can block only creatures with flying.

Nemesis (Uncommon)
Strutting Turkey
Strutting Turkey 3White (4)
Host Creature — Bird (2/2)

When this creature enters the battlefield,

exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.

Unsanctioned (Uncommon)
Stubborn Burrowfiend
Stubborn Burrowfiend 1Green (2)
Creature — Badger Beast Mount (2/2)

Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Student of Elements
Student of Elements 1Blue (2)
Creature — Human Wizard (1/1)

When Student of Elements has flying, flip it.

Champions of Kamigawa (Uncommon)
Student of Ojutai
Student of Ojutai 3White (4)
Creature — Human Monk (2/4)

Whenever you cast a noncreature spell, you gain 2 life.

Iconic Masters (Common)
Other Versions
Dragons of Tarkir (Common)
Student of Warfare
Student of Warfare White (1)
Creature — Human Knight (1/1)

Level up White (White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike

Rise of the Eldrazi (Rare)
Stuffy Doll
Stuffy Doll 5 (5)
Artifact Creature — Construct (0/1)

Indestructible

As Stuffy Doll enters the battlefield, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

Tap: Stuffy Doll deals 1 damage to itself.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Time Spiral (Rare)
Magic 2013 (Rare)
Time Spiral Remastered (Rare)
Stumpsquall Hydra
Stumpsquall Hydra Variable ColorlessGreenGreenGreen (3)
Creature — Hydra (1/1)

When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders.

Commander Legends (Rare)
Stun Sniper
Stun Sniper RedWhite (2)
Creature — Human Archer (1/1)

1, Tap: Stun Sniper deals 1 damage to target creature. Tap that creature.

Duel Decks: Heroes vs. Monsters (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Stunt Double
Stunt Double 3Blue (4)
Creature — Shapeshifter (0/0)

Flash

You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.

Ravnica Clue Edition (Rare)
Other Versions
Conspiracy: Take the Crown (Rare)
Sturdy Hatchling
Sturdy Hatchling 3Green or Blue (4)
Creature — Elemental (6/6)

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.

Green or Blue: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

Eventide (Uncommon)
Sturmgeist
Sturmgeist 3BlueBlue (5)
Creature — Spirit (*/*)

Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.

Innistrad (Rare)
Subira, Tulzidi Caravanner
Subira, Tulzidi Caravanner 2Red (3)
Legendary Creature — Human Shaman (2/3)

Haste

1: Another target creature with power 2 or less can't be blocked this turn.

1Red, Tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Commander Masters (Uncommon)
Other Versions
Core Set 2021 (Rare)
Subjugator Angel
Subjugator Angel 4WhiteWhite (6)
Creature — Angel (4/3)

Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Game Night (Uncommon)
Sublime Archangel
Sublime Archangel 2WhiteWhite (4)
Creature — Angel (4/3)

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

Ultimate Masters (Rare)
Other Versions
Magic 2013 (Mythic Rare)
Subterranean Scout
Subterranean Scout 1Red (2)
Creature — Goblin Scout (2/1)

When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Jumpstart 2022 (Common)
Subterranean Shambler
Subterranean Shambler 3Red (4)
Creature — Elemental (2/3)

Echo 3Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.

Time Spiral (Common)
Subterranean Spirit
Subterranean Spirit 3RedRed (5)
Creature — Elemental Spirit (3/3)

Protection from red

Tap: Subterranean Spirit deals 1 damage to each creature without flying.

Mirage (Rare)
Subtlety
Subtlety 2BlueBlue (4)
Creature — Elemental Incarnation (3/3)

Flash

Flying

When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.

Evoke—Exile a blue card from your hand.

Special Guests (Mythic Rare)
Other Versions
Modern Horizons 2 (Mythic Rare)
Subversive Acolyte
Subversive Acolyte BlackBlack (2)
Creature — — Human (2/2)

2, Pay 2 life: Choose one. Activate only once.

• Subversive Acolyte becomes a Human Cleric. It gets +1/+2 and gains lifelink.

• Subversive Acolyte becomes a Phyrexian. It gets +3/+3 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."

Jumpstart: Historic Horizons (Rare)
Su-Chi
Su-Chi 4 (4)
Artifact Creature — Construct (4/4)

When Su-Chi dies, add ColorlessColorlessColorlessColorless.

Vintage Masters (Uncommon)
Other Versions
Antiquities (Uncommon)
Masters Edition (Rare)
Su-Chi Cave Guard
Su-Chi Cave Guard 8 (8)
Artifact Creature — Construct (8/8)

Vigilance

Ward 4 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)

When Su-Chi Cave Guard dies, add eight Colorless. Until end of turn, you don't lose this mana as steps and phases end.

The Brothers' War (Uncommon)
Sulam Djinn
Sulam Djinn 5Green (6)
Creature — Djinn (6/6)

Trample

Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Sulfur Elemental
Sulfur Elemental 2Red (3)
Creature — Elemental (3/2)

Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

White creatures get +1/-1.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Sultai Emissary
Sultai Emissary 1Black (2)
Creature — Zombie Warrior (1/1)

When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's Fate promos (Common)
Other Versions
Fate Reforged (Common)
Sultai Flayer
Sultai Flayer 3Green (4)
Creature — Snake Shaman (3/4)

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

Iconic Masters (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Sultai Scavenger
Sultai Scavenger 5Black (6)
Creature — Bird Warrior (3/3)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Flying

Khans of Tarkir (Common)
Sultai Skullkeeper
Sultai Skullkeeper 1Blue (2)
Creature — Snake Shaman (2/1)

When Sultai Skullkeeper enters the battlefield, mill two cards.

Ultimate Masters (Common)
Other Versions
Fate Reforged (Common)
Sultai Soothsayer
Sultai Soothsayer 2BlackGreenBlue (5)
Creature — Snake Shaman (2/5)

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Double Masters 2022 (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Sumala Rumblers
Sumala Rumblers 2Green or WhiteGreen or White (4)
Creature — Wurm (*/4)

Sumala Rumblers's power is equal to the number of creatures you control.

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Ravnica Clue Edition (Uncommon)
Sumala Sentry
Sumala Sentry GreenWhite (2)
Creature — Elf Archer (1/3)

Reach

Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.

Murders at Karlov Manor (Uncommon)
Sumala Woodshaper
Sumala Woodshaper 2GreenWhite (4)
Creature — Elf Druid (2/1)

When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Guilds of Ravnica (Common)
Summit Apes
Summit Apes 3Green (4)
Creature — Ape (5/2)

As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)

Worldwake (Uncommon)
Summit Prowler
Summit Prowler 2RedRed (4)
Creature — Yeti (4/3)

Dragons of Tarkir (Common)
Other Versions
Khans of Tarkir (Common)
Summoner's Egg
Summoner's Egg 4 (4)
Artifact Creature — Egg (0/4)

Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.

When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

Fifth Dawn (Rare)
Sun Ce, Young Conquerer
Sun Ce, Young Conquerer 3BlueBlue (5)
Legendary Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Sun Quan, Lord of Wu
Sun Quan, Lord of Wu 4BlueBlue (6)
Legendary Creature — Human Soldier (4/4)

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

Commander Masters (Mythic Rare)
Other Versions
Portal Three Kingdoms (Rare)
Masters Edition III (Rare)
From the Vault: Legends (Mythic Rare)
Sun Sentinel
Sun Sentinel 1White (2)
Creature — Human Soldier (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Core Set 2019 (Common)
Other Versions
Rivals of Ixalan (Common)
Sun Titan
Sun Titan 4WhiteWhite (6)
Creature — Giant (6/6)

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Magic 2011 (Mythic Rare)
Magic 2012 (Mythic Rare)
Duel Decks: Heroes vs. Monsters (Mythic Rare)
Commander 2014 (Mythic Rare)
Commander 2015 (Mythic Rare)
Archenemy: Nicol Bolas (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Commander 2019 (Mythic Rare)
Ikoria Commander (Mythic Rare)
Zendikar Rising Commander (Mythic Rare)
Kaldheim Commander (Mythic Rare)
Commander 2021 (Mythic Rare)
Adventures in the Forgotten Realms Commander (Mythic Rare)
Streets of New Capenna Commander (Mythic Rare)
Wilds of Eldraine Commander (Mythic Rare)
Murders at Karlov Manor Commander (Mythic Rare)
Sunastian Falconer
Sunastian Falconer 3RedGreen (5)
Legendary Creature — Human Shaman (4/4)

Tap: Add ColorlessColorless.

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Sunbathing Rootwalla
Sunbathing Rootwalla 1Green (2)
Creature — Lizard (2/2)

Domain — 3Green: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.

Dominaria United (Common)
Sunbird Effigy
Sunbird Effigy (0)
Artifact Creature — Bird Construct (*/*)

Flying, vigilance, haste

Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.

Tap: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.

The Lost Caverns of Ixalan (Uncommon)
Sunblade Angel
Sunblade Angel 5White (6)
Creature — Angel (3/3)

Flying, first strike, vigilance, lifelink

Commander Masters (Common)
Other Versions
War of the Spark (Uncommon)
Sunblade Elf
Sunblade Elf Green (1)
Creature — Elf Warrior (1/1)

Sunblade Elf gets +1/+1 as long as you control a Plains.

4White: Creatures you control get +1/+1 until end of turn.

Magic 2015 Core Set (Uncommon)
Sunblade Samurai
Sunblade Samurai 4White (5)
Enchantment Creature — Human Samurai (4/4)

Vigilance

Channel — 2, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Kamigawa: Neon Dynasty (Common)
Sunblast Angel
Sunblast Angel 4WhiteWhite (6)
Creature — Angel (4/5)

Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Duel Decks: Venser vs. Koth (Rare)
Commander 2014 (Rare)
Ikoria Commander (Rare)
Sun-Blessed Guardian
Sun-Blessed Guardian 1White (2)
Creature — Human Cleric (2/2)

5Phyrexian Red: Transform Sun-Blessed Guardian. Activate only as a sorcery. (Phyrexian Red can be paid with either Red or 2 life.)

March of the Machine (Uncommon)
Sun-Blessed Mount
Sun-Blessed Mount 3RedWhite (5)
Creature — Dinosaur (4/4)

When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.

Ixalan (Rare)
Suncleanser
Suncleanser 1White (2)
Creature — Human Cleric (1/4)

When Suncleanser enters the battlefield, choose one —

• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.

• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

Core Set 2019 (Rare)
Sun-Collared Raptor
Sun-Collared Raptor 1Red (2)
Creature — Dinosaur (1/2)

Trample

2Red: Sun-Collared Raptor gets +3/+0 until end of turn.

Rivals of Ixalan (Common)
Sun-Crested Pterodon
Sun-Crested Pterodon 4White (5)
Creature — Dinosaur (2/5)

Flying

Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

Rivals of Ixalan (Common)
Sun-Crowned Hunters
Sun-Crowned Hunters 4RedRed (6)
Creature — Dinosaur (5/4)

Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.

Ixalan (Common)
Suncrusher
Suncrusher 9 (9)
Artifact Creature — Construct (3/3)

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

4, Tap, Remove a +1/+1 counter from Suncrusher: Destroy target creature.

2, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

Fifth Dawn (Rare)
Sunder Shaman
Sunder Shaman RedRedGreenGreen (4)
Creature — Giant Shaman (5/5)

Sunder Shaman can't be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

Ravnica Remastered (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Sundering Titan
Sundering Titan 8 (8)
Artifact Creature — Golem (7/10)

When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

The Brothers' War Retro Artifacts (Mythic Rare)
Other Versions
Darksteel (Rare)
Archenemy (Rare)
From the Vault: Relics (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Masters 25 (Rare)
Double Masters (Rare)
Sunflare Shaman
Sunflare Shaman 1Red (2)
Creature — Elemental Shaman (2/1)

1Red, Tap: Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.

Morningtide (Common)
Sunfrill Imitator
Sunfrill Imitator 2Green (3)
Creature — Dinosaur (3/3)

Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

The Lost Caverns of Ixalan Commander (Rare)
Sungold Sentinel
Sungold Sentinel 1White (2)
Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.

Coven — 1White: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt (Rare)
Sungrace Pegasus
Sungrace Pegasus 1White (2)
Creature — Pegasus (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Magic 2015 Core Set (Common)
Sunhome Enforcer
Sunhome Enforcer 2RedWhite (4)
Creature — Giant Soldier (2/4)

Whenever Sunhome Enforcer deals combat damage, you gain that much life.

1Red: Sunhome Enforcer gets +1/+0 until end of turn.

Ravnica: City of Guilds (Uncommon)
Sunhome Guildmage
Sunhome Guildmage RedWhite (2)
Creature — Human Wizard (2/2)

1RedWhite: Creatures you control get +1/+0 until end of turn.

2RedWhite: Create a 1/1 red and white Soldier creature token with haste.

Guild Kit: Boros (Uncommon)
Other Versions
Gatecrash (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Sunhome Stalwart
Sunhome Stalwart 1White (2)
Creature — Human Soldier (2/2)

First strike

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Ravnica Remastered (Uncommon)
Sunlit Hoplite
Sunlit Hoplite 1White (2)
Creature — Human Soldier (2/1)

As long as it's your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.

Theros Beyond Death (Common)
Sunmane Pegasus
Sunmane Pegasus 3White (4)
Creature — Pegasus (2/3)

Flying

1White: Sunmane Pegasus gains vigilance and lifelink until end of turn.

Theros Beyond Death (Common)
Sunrise Cavalier
Sunrise Cavalier 1RedWhite (3)
Creature — Human Knight (3/3)

Trample, haste

If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.

Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.

Innistrad: Midnight Hunt (Uncommon)
Sunrise Seeker
Sunrise Seeker 4White (5)
Creature — Human Scout (3/3)

Vigilance

When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Common)
Sunrise Sovereign
Sunrise Sovereign 5Red (6)
Creature — Giant Warrior (5/5)

Other Giant creatures you control get +2/+2 and have trample.

Commander Anthology 2018 (Rare)
Other Versions
Lorwyn (Rare)
Commander 2015 (Rare)
Sunscape Apprentice
Sunscape Apprentice White (1)
Creature — Human Wizard (1/1)

Green, Tap: Target creature gets +1/+1 until end of turn.

Blue, Tap: Put target creature you control on top of its owner's library.

Invasion (Common)
Sunscape Battlemage
Sunscape Battlemage 2White (3)
Creature — Human Wizard (2/2)

Kicker 1Green and/or 2Blue (You may pay an additional 1Green and/or 2Blue as you cast this spell.)

When Sunscape Battlemage enters the battlefield, if it was kicked with its 1Green kicker, destroy target creature with flying.

When Sunscape Battlemage enters the battlefield, if it was kicked with its 2Blue kicker, draw two cards.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Planeshift (Uncommon)
Sunscape Familiar
Sunscape Familiar 1White (2)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Green spells and blue spells you cast cost 1 less to cast.

Planeshift (Common)
Sunscape Master
Sunscape Master 2WhiteWhite (4)
Creature — Human Wizard (2/2)

GreenGreen, Tap: Creatures you control get +2/+2 until end of turn.

BlueBlue, Tap: Return target creature to its owner's hand.

Invasion (Rare)
Sunscorch Regent
Sunscorch Regent 3WhiteWhite (5)
Creature — Dragon (4/3)

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

March of the Machine Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Commander 2017 (Rare)
Commander 2021 (Rare)
Sunscourge Champion
Sunscourge Champion 2White (3)
Creature — Human Wizard (2/3)

When Sunscourge Champion enters the battlefield, you gain life equal to its power.

Eternalize—2WhiteWhite, Discard a card. (2WhiteWhite, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Sunseed Nurturer
Sunseed Nurturer 2White (3)
Creature — Human Druid Wizard (1/1)

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

Tap: Add Colorless.

Shards of Alara (Uncommon)
<< 125126127128129130131132133134135136137138139 > >>
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue