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Uktabi Drake
( 1)
Creature — Drake
(2/1)
Flying, haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Uktabi Efreet
( 4)
Creature — Efreet
(5/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Uktabi Faerie
( 2)
Creature — Faerie
(1/1)
Flying , Sacrifice Uktabi Faerie: Destroy target artifact.
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Uktabi Orangutan
( 3)
Creature — Ape
(2/2)
When Uktabi Orangutan enters, destroy target artifact.
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Uktabi Wildcats
( 5)
Creature — Cat
(*/*)
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. , Sacrifice a Forest: Regenerate Uktabi Wildcats.
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Ulamog, the Ceaseless Hunger
( 10)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
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Ulamog, the Defiler
( 10)
Legendary Creature — Eldrazi
(7/7)
When you cast this spell, target opponent exiles the top half of their library, rounded up. Ward—Sacrifice two permanents. Ulamog, the Defiler enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile. Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
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Ulamog, the Infinite Gyre
( 11)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Ulamog's Crusher
( 8)
Creature — Eldrazi
(8/8)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able.
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Ulamog's Despoiler
( 6)
Creature — Eldrazi Processor
(5/5)
As Ulamog's Despoiler enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters with four +1/+1 counters on it.
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Ulamog's Dreadsire
( 10)
Creature — Eldrazi
(10/10)
Vigilance Ward—Sacrifice a permanent with mana value 1 or greater. : Create a 10/10 colorless Eldrazi creature token.
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Ulamog's Nullifier
( 4)
Creature — Eldrazi Processor
(2/3)
Devoid (This card has no color.) Flash Flying When Ulamog's Nullifier enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
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Ulamog's Reclaimer
( 5)
Creature — Eldrazi Processor
(2/5)
Devoid (This card has no color.) When Ulamog's Reclaimer enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
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Ulasht, the Hate Seed
( 4)
Legendary Creature — Hellion Hydra
(0/0)
Ulasht, the Hate Seed enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. , Remove a +1/+1 counter from Ulasht: Choose one — • Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.
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Ulder Ravengard, Marshal
( 3)
Legendary Creature — — Human Noble Soldier
(3/3)
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
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Ulrich of the Krallenhorde
( 5)
Legendary Creature — Human Werewolf
(4/4)
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
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Ulrich, Uncontested Alpha
( 0)
Legendary Creature — Werewolf
(6/6)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
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Ulrich's Kindred
( 3)
Creature — Wolf
(3/2)
Trample : Target attacking Wolf or Werewolf gains indestructible until end of turn.
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Ultramarines Honour Guard
( 4)
Creature — Astartes Warrior
(2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Other creatures you control get +1/+1.
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Ulvenwald Bear
( 3)
Creature — Bear
(2/2)
Morbid — When Ulvenwald Bear enters, if a creature died this turn, put two +1/+1 counters on target creature.
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Ulvenwald Behemoth
( 0)
Creature — Beast Horror
(8/8)
Trample, haste Other creatures you control get +1/+1 and have trample and haste.
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Ulvenwald Hydra
( 6)
Creature — Hydra
(*/*)
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Ulvenwald Mystics
( 4)
Creature — Human Shaman Werewolf
(3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
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Ulvenwald Observer
( 6)
Creature — Treefolk
(6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
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Ulvenwald Oddity
( 4)
Creature — Beast
(4/4)
Trample, haste : Transform Ulvenwald Oddity.
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Ulvenwald Primordials
( 0)
Creature — Werewolf
(5/5)
: Regenerate Ulvenwald Primordials. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
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Umara Entangler
( 2)
Creature — Merfolk Rogue Ally
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Umara Mystic
( 3)
Creature — Merfolk Wizard
(1/3)
Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
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Umara Raptor
( 3)
Creature — Bird Ally
(1/1)
Flying Whenever Umara Raptor or another Ally you control enters, you may put a +1/+1 counter on Umara Raptor.
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Umara Wizard
( 5)
Creature — Merfolk Wizard
(4/3)
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
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Umbra Mystic
( 3)
Creature — Human Wizard
(2/2)
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
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Umbra Stalker
( 7)
Creature — Elemental
(*/*)
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
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Umbris, Fear Manifest
( 5)
Legendary Creature — Nightmare Horror
(1/1)
Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
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Umori, the Collector
( 4)
Legendary Creature — Ooze
(4/5)
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) As Umori, the Collector enters, choose a card type. Spells you cast of the chosen type cost less to cast.
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Unassuming Sage
( 2)
Creature — Human Peasant Wizard
(2/2)
When Unassuming Sage enters, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Unblinking Bleb
( 4)
Creature — Illusion
(1/3)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Unblinking Observer
( 2)
Creature — Homunculus
(2/1)
: Add . Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
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Unbreathing Horde
( 3)
Creature — Zombie
(0/0)
Unbreathing Horde enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
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Unchained Berserker
( 2)
Creature — Human Berserker
(1/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking.
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Uncle Istvan
( 4)
Creature — Human
(1/3)
Prevent all damage that would be dealt to Uncle Istvan by creatures.
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Unctus, Grand Metatect
( 3)
Legendary Artifact Creature — Phyrexian Vedalken
(2/4)
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." Other artifact creatures you control get +1/+1. : Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
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Unctus's Retrofitter
( 3)
Creature — Phyrexian Artificer
(2/3)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Unctus's Retrofitter enters, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as Unctus's Retrofitter remains on the battlefield.
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Undead Alchemist
( 4)
Creature — Zombie
(4/2)
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
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Undead Augur
( 2)
Creature — Zombie Wizard
(2/2)
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
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Undead Butler
( 2)
Creature — Zombie
(1/2)
When Undead Butler enters, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
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Undead Executioner
( 4)
Creature — Zombie
(2/2)
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
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Undead Servant
( 4)
Creature — Zombie
(3/2)
When Undead Servant enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
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Undead Slayer
( 3)
Creature — Human Cleric
(2/2)
, : Exile target Skeleton, Vampire, or Zombie.
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Undead Sprinter
( 2)
Creature — Zombie
(2/2)
Trample, haste You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.
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Undead Warchief
( 4)
Creature — Zombie
(1/1)
Zombie spells you cast cost less to cast. Zombie creatures you control get +2/+1.
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Undercellar Myconid
( 3)
Creature — Fungus
(1/2)
When Undercellar Myconid enters or dies, create a 1/1 green Saproling creature token. : Add one mana of any color.
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Undercity Eliminator
( 5)
Creature — Gorgon Assassin
(3/3)
When Undercity Eliminator enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
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Undercity Informer
( 3)
Creature — Human Rogue
(2/3)
, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Undercity Necrolisk
( 4)
Creature — Zombie Lizard
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
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Undercity Scavenger
( 4)
Creature — Ogre Warrior
(3/3)
When Undercity Scavenger enters, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
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Undercity Scrounger
( 3)
Artifact Creature — Human Rogue
(1/4)
: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Undercity Shade
( 5)
Creature — Shade
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Undercity Shade gets +1/+1 until end of turn.
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Undercity Troll
( 2)
Creature — Troll
(2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Undercover Butler
( 3)
Creature — Human Rogue
(2/3)
Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn.
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Undercover Operative
( 4)
Creature — Shapeshifter Rogue
(0/0)
You may have Undercover Operative enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Underdark Beholder (playtest)
( 6)
Creature — — Beholder
(6/6)
CARDNAME enters the battlefield with ten eyestalk counters on it. If CARDNAME would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it. Whenever CARDNAME attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on CARDNAME. You may cast it without paying its mana cost. Shuffle your library.
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Underdark Explorer
( 5)
Creature — Lizard Warrior
(5/3)
Menace (This creature can't be blocked except by two or more creatures.) When Underdark Explorer enters, you take the initiative.
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Undergrowth Champion
( 3)
Creature — Elemental
(2/2)
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land you control enters, put a +1/+1 counter on Undergrowth Champion.
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Undergrowth Scavenger
( 4)
Creature — Fungus Horror
(0/0)
Undergrowth Scavenger enters with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
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Undermountain Adventurer
( 4)
Creature — Giant Warrior
(3/4)
Vigilance When Undermountain Adventurer enters, you take the initiative. : Add . If you've completed a dungeon, add six instead.
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Underrealm Lich
( 5)
Creature — Zombie Elf Shaman
(4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
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Undersea Invader
( 6)
Creature — Giant Rogue
(5/6)
Flash Undersea Invader enters tapped.
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Undertaker
( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Return target creature card from your graveyard to your hand.
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Underworld Cerberus
( 5)
Creature — Dog
(6/6)
Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand.
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Underworld Charger
( 3)
Creature — Nightmare Horse
(3/3)
Underworld Charger can't block. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it.
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Underworld Coinsmith
( 2)
Enchantment Creature — Human Cleric
(2/2)
Constellation — Whenever Underworld Coinsmith or another enchantment you control enters, you gain 1 life. , Pay 1 life: Each opponent loses 1 life.
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Underworld Hermit
( 6)
Creature — Human Peasant
(3/3)
When Underworld Hermit enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Underworld Rage-Hound
( 2)
Creature — Elemental Dog
(3/1)
Underworld Rage-Hound attacks each combat if able. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Rage-Hound escapes with a +1/+1 counter on it.
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Underworld Sentinel
( 5)
Creature — Skeleton Soldier
(4/5)
Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
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Undying Beast
( 4)
Creature — Beast
(3/2)
When Undying Beast dies, put it on top of its owner's library.
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Unesh, Criosphinx Sovereign
( 6)
Legendary Creature — Sphinx
(4/4)
Flying Sphinx spells you cast cost less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Unforgiving One
( 3)
Creature — Spirit
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
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Unholy Fiend
( 0)
Creature — Horror
(3/3)
At the beginning of your end step, you lose 1 life.
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Unholy Officiant
( 1)
Creature — Vampire Cleric
(1/2)
Vigilance : Put a +1/+1 counter on Unholy Officiant.
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Uninvited Geist
( 3)
Creature — Spirit
(2/2)
Skulk (This creature can't be blocked by creatures with greater power.) When Uninvited Geist deals combat damage to a player, transform it.
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Universal Automaton
( 1)
Artifact Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.)
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Unliving Psychopath
( 4)
Creature — Zombie Assassin
(0/4)
: Unliving Psychopath gets +1/-1 until end of turn. , : Destroy target creature with power less than Unliving Psychopath's power.
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Unlucky Witness
( 1)
Creature — Human Citizen
(1/1)
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
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Unruly Catapult
( 3)
Artifact Creature — Construct
(0/4)
Defender : Unruly Catapult deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Unruly Catapult.
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Unruly Krasis
( 3)
Creature — Shark Octopus Lizard
(4/4)
Trample Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
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