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Cooped Up
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature.
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Coordinated Charge
( 5)
Instant
Creatures you control get +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.)
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Copper Carapace
( 1)
Artifact — Equipment
Equipped creature gets +2/+2 and can't block. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Copper Gnomes
( 2)
Artifact Creature — Gnome
(1/1)
, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
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Copper Longlegs
( 2)
Creature — Phyrexian Spider
(1/3)
Reach , Sacrifice Copper Longlegs: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Copper Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Copper-Leaf Angel
( 5)
Artifact Creature — Angel
(2/2)
Flying , Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
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Copperline Gorge
( 0)
Land
Copperline Gorge enters tapped unless you control two or fewer other lands. : Add or .
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Coral Atoll
( 0)
Land
Coral Atoll enters tapped. When Coral Atoll enters, sacrifice it unless you return an untapped Island you control to its owner's hand. : Add .
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Coral Colony
( 2)
Creature — Wall
(1/4)
Defender , : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
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Coral Helm
( 3)
Artifact
, Discard a card at random: Target creature gets +2/+2 until end of turn.
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Coral Reef
( 2)
Enchantment
Coral Reef enters with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. , Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
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Coralhelm Commander
( 2)
Creature — Merfolk Soldier
(2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
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Coralhelm Guide
( 2)
Creature — Merfolk Scout Ally
(2/1)
: Target creature can't be blocked this turn.
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Coretapper
( 2)
Artifact Creature — Myr
(1/1)
: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
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Corpse Blockade
( 3)
Creature — Zombie
(1/4)
Defender Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
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Corpse Hauler
( 2)
Creature — Human Rogue
(2/1)
, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
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Corpse Traders
( 4)
Creature — Human Rogue
(3/3)
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Corpsehatch
( 5)
Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Corpseweft
( 3)
Enchantment
, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
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Corrupt Official
( 5)
Creature — Human Minion
(3/1)
: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random.
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Corrupted Grafstone
( 2)
Artifact
Corrupted Grafstone enters tapped. : Choose a color of a card in your graveyard. Add one mana of that color.
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Corrupted Harvester
( 6)
Creature — Phyrexian Horror
(6/3)
, Sacrifice a creature: Regenerate Corrupted Harvester.
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Corrupting Licid
( 3)
Creature — Licid
(2/2)
, : Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Corruption of Towashi
( 5)
Enchantment
When Corruption of Towashi enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms or a permanent you control enters transformed, you may draw a card. Do this only once each turn.
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Corsair Captain
( 3)
Creature — Human Pirate
(2/2)
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.
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Corsairs of Umbar
( 4)
Creature — Human Pirate
(3/3)
: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Countervailing Winds
( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Cycling (, Discard this card: Draw a card.)
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Courtly Provocateur
( 3)
Creature — Human Wizard
(1/1)
: Target creature attacks this turn if able. : Target creature blocks this turn if able.
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Cover of Winter
( 3)
Snow Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. : Put an age counter on Cover of Winter.
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Coveted Jewel
( 6)
Artifact
When Coveted Jewel enters, draw three cards. : Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
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Crab Umbra
( 1)
Enchantment — Aura
Enchant creature : Untap enchanted creature. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Crack Open
( 3)
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Crackling Club
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: It deals 1 damage to target creature.
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Crackling Perimeter
( 2)
Enchantment
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
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Crackling Triton
( 3)
Creature — Merfolk Wizard
(2/3)
, Sacrifice Crackling Triton: It deals 2 damage to any target.
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Cradle Clearcutter
( 6)
Artifact Creature — Golem
(3/6)
: Add an amount of equal to Cradle Clearcutter's power. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/3
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Crafty Pathmage
( 3)
Creature — Human Wizard
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Crag Puca
( 3)
Creature — Shapeshifter
(2/4)
: Switch Crag Puca's power and toughness until end of turn.
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Cragsmasher Yeti
( 6)
Creature — Yeti
(4/2)
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Trample
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Cranial Archive
( 2)
Artifact
, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
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Cranial Plating
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control. : Attach Cranial Plating to target creature you control. Equip
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Crashing Centaur
( 6)
Creature — Centaur
(3/4)
, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
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Crashing Drawbridge
( 2)
Artifact Creature — Wall
(0/4)
Defender : Creatures you control gain haste until end of turn.
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Craving of Yeenoghu
( 3)
Enchantment — — Aura
Enchant creature you control Enchanted creature gets +3/+2, has haste, and attacks each combat if able. : Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
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Crawling Barrens
( 0)
Land
: Add . : Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
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Crazed Armodon
( 4)
Creature — Elephant
(3/3)
: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.
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Creakwood Ghoul
( 5)
Creature — Plant Zombie
(3/3)
: Exile target card from a graveyard. You gain 1 life.
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Credit Voucher
( 2)
Artifact
, , Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
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Creeperhulk
( 5)
Creature — Plant Elemental
(5/5)
Trample : Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
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Creeping Inn
( 0)
Artifact Creature — Horror Construct
(3/7)
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. : Creeping Inn phases out.
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Creeping Peeper
( 2)
Creature — Eye
(2/1)
: Add . Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.
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Creeping Trailblazer
( 2)
Creature — Elemental
(2/2)
Other Elementals you control get +1/+0. : Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
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Crenellated Wall
( 4)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : Target creature gets +0/+4 until end of turn.
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Creosote Heath
( 0)
Land — Desert
Creosote Heath enters tapped. When Creosote Heath enters, it deals 1 damage to target opponent. : Add or .
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Crimson Acolyte
( 2)
Creature — Human Cleric
(1/1)
Protection from red : Target creature gains protection from red until end of turn.
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Crimson Caravaneer
( 3)
Creature — Human Scout
(1/2)
Double strike, trample Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Crimson Hellkite
( 9)
Creature — Dragon
(6/6)
Flying , : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
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Crimson Mage
( 2)
Creature — Human Shaman
(2/1)
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
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Crimson Manticore
( 4)
Creature — Manticore
(2/2)
Flying , : Crimson Manticore deals 1 damage to target attacking or blocking creature.
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Crimson Muckwader
( 2)
Creature — Lizard
(2/1)
Crimson Muckwader gets +1/+1 as long as you control a Swamp. : Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Crook of Condemnation
( 2)
Artifact
, : Exile target card from a graveyard. , Exile Crook of Condemnation: Exile all graveyards.
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Crookclaw Elder
( 6)
Creature — Bird Wizard
(3/2)
Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
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Crop Sigil
( 1)
Enchantment
At the beginning of your upkeep, you may mill a card. Delirium — , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
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Crossbow Infantry
( 2)
Creature — Human Soldier Archer
(1/1)
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
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Crossroads Candleguide
( 4)
Artifact Creature — Scarecrow
(3/4)
When Crossroads Candleguide enters, exile up to one target card from a graveyard. : Add one mana of any color.
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Crossroads Consecrator
( 1)
Creature — Human Cleric
(1/2)
, : Target attacking Human gets +1/+1 until end of turn.
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Crovax the Cursed
( 4)
Legendary Creature — Vampire Noble
(0/0)
Crovax the Cursed enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.
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Crovax, Ascendant Hero
( 6)
Legendary Creature — Human Noble
(4/4)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
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Crown of Ascension
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
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Crown of Awe
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
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Crown of Convergence
( 2)
Artifact
Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. : Put the top card of your library on the bottom of your library.
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Crown of Doom
( 3)
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. : Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.
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Crown of Empires
( 2)
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
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Crown of Flames
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn. : Return Crown of Flames to its owner's hand.
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Crown of Fury
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
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Crown of Skemfar
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach. : Return Crown of Skemfar from your graveyard to your hand.
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Crown of Suspicion
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
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Crown of the Ages
( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
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